figma_api/models/
regular_polygon_node.rs

1/*
2 * Figma API
3 *
4 * This is the OpenAPI specification for the [Figma REST API](https://www.figma.com/developers/api).  Note: we are releasing the OpenAPI specification as a beta given the large surface area and complexity of the REST API. If you notice any inaccuracies with the specification, please [file an issue](https://github.com/figma/rest-api-spec/issues).
5 *
6 * The version of the OpenAPI document: 0.31.0
7 * Contact: support@figma.com
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct RegularPolygonNode {
16    /// A string uniquely identifying this node within the document.
17    #[serde(rename = "id")]
18    pub id: String,
19    /// The name given to the node by the user in the tool.
20    #[serde(rename = "name")]
21    pub name: String,
22    /// Whether or not the node is visible on the canvas.
23    #[serde(rename = "visible", skip_serializing_if = "Option::is_none")]
24    pub visible: Option<bool>,
25    /// If true, layer is locked and cannot be edited
26    #[serde(rename = "locked", skip_serializing_if = "Option::is_none")]
27    pub locked: Option<bool>,
28    /// Whether the layer is fixed while the parent is scrolling
29    #[serde(rename = "isFixed", skip_serializing_if = "Option::is_none")]
30    pub is_fixed: Option<bool>,
31    /// How layer should be treated when the frame is resized
32    #[serde(rename = "scrollBehavior")]
33    pub scroll_behavior: ScrollBehavior,
34    /// The rotation of the node, if not 0.
35    #[serde(rename = "rotation", skip_serializing_if = "Option::is_none")]
36    pub rotation: Option<f64>,
37    /// A mapping of a layer's property to component property name of component properties attached to this node. The component property name can be used to look up more information on the corresponding component's or component set's componentPropertyDefinitions.
38    #[serde(rename = "componentPropertyReferences", skip_serializing_if = "Option::is_none")]
39    pub component_property_references: Option<std::collections::HashMap<String, String>>,
40    #[serde(rename = "pluginData", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
41    pub plugin_data: Option<Option<serde_json::Value>>,
42    #[serde(rename = "sharedPluginData", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
43    pub shared_plugin_data: Option<Option<serde_json::Value>>,
44    #[serde(rename = "boundVariables", skip_serializing_if = "Option::is_none")]
45    pub bound_variables: Option<Box<models::IsLayerTraitBoundVariables>>,
46    /// A mapping of variable collection ID to mode ID representing the explicitly set modes for this node.
47    #[serde(rename = "explicitVariableModes", skip_serializing_if = "Option::is_none")]
48    pub explicit_variable_modes: Option<std::collections::HashMap<String, String>>,
49    /// How this node blends with nodes behind it in the scene (see blend mode section for more details)
50    #[serde(rename = "blendMode")]
51    pub blend_mode: models::BlendMode,
52    /// Opacity of the node
53    #[serde(rename = "opacity", skip_serializing_if = "Option::is_none")]
54    pub opacity: Option<f64>,
55    /// Keep height and width constrained to same ratio.
56    #[serde(rename = "preserveRatio", skip_serializing_if = "Option::is_none")]
57    pub preserve_ratio: Option<bool>,
58    /// Horizontal and vertical layout constraints for node.
59    #[serde(rename = "constraints", skip_serializing_if = "Option::is_none")]
60    pub constraints: Option<Box<models::LayoutConstraint>>,
61    /// A transformation matrix is standard way in computer graphics to represent translation and rotation. These are the top two rows of a 3x3 matrix. The bottom row of the matrix is assumed to be [0, 0, 1]. This is known as an affine transform and is enough to represent translation, rotation, and skew.  The identity transform is [[1, 0, 0], [0, 1, 0]].  A translation matrix will typically look like:  ``` [[1, 0, tx],   [0, 1, ty]] ```  and a rotation matrix will typically look like:  ``` [[cos(angle), sin(angle), 0],   [-sin(angle), cos(angle), 0]] ```  Another way to think about this transform is as three vectors:  - The x axis (t[0][0], t[1][0]) - The y axis (t[0][1], t[1][1]) - The translation offset (t[0][2], t[1][2])  The most common usage of the Transform matrix is the `relativeTransform property`. This particular usage of the matrix has a few additional restrictions. The translation offset can take on any value but we do enforce that the axis vectors are unit vectors (i.e. have length 1). The axes are not required to be at 90° angles to each other.
62    #[serde(rename = "relativeTransform", skip_serializing_if = "Option::is_none")]
63    pub relative_transform: Option<Vec<Vec<f64>>>,
64    /// Width and height of element. This is different from the width and height of the bounding box in that the absolute bounding box represents the element after scaling and rotation. Only present if `geometry=paths` is passed.
65    #[serde(rename = "size", skip_serializing_if = "Option::is_none")]
66    pub size: Option<Box<models::Vector>>,
67    ///  Determines if the layer should stretch along the parent's counter axis. This property is only provided for direct children of auto-layout frames.  - `INHERIT` - `STRETCH`  In previous versions of auto layout, determined how the layer is aligned inside an auto-layout frame. This property is only provided for direct children of auto-layout frames.  - `MIN` - `CENTER` - `MAX` - `STRETCH`  In horizontal auto-layout frames, \"MIN\" and \"MAX\" correspond to \"TOP\" and \"BOTTOM\". In vertical auto-layout frames, \"MIN\" and \"MAX\" correspond to \"LEFT\" and \"RIGHT\".
68    #[serde(rename = "layoutAlign", skip_serializing_if = "Option::is_none")]
69    pub layout_align: Option<LayoutAlign>,
70    /// This property is applicable only for direct children of auto-layout frames, ignored otherwise. Determines whether a layer should stretch along the parent's primary axis. A `0` corresponds to a fixed size and `1` corresponds to stretch.
71    #[serde(rename = "layoutGrow", skip_serializing_if = "Option::is_none")]
72    pub layout_grow: Option<f64>,
73    /// Determines whether a layer's size and position should be determined by auto-layout settings or manually adjustable.
74    #[serde(rename = "layoutPositioning", skip_serializing_if = "Option::is_none")]
75    pub layout_positioning: Option<LayoutPositioning>,
76    /// The minimum width of the frame. This property is only applicable for auto-layout frames or direct children of auto-layout frames.
77    #[serde(rename = "minWidth", skip_serializing_if = "Option::is_none")]
78    pub min_width: Option<f64>,
79    /// The maximum width of the frame. This property is only applicable for auto-layout frames or direct children of auto-layout frames.
80    #[serde(rename = "maxWidth", skip_serializing_if = "Option::is_none")]
81    pub max_width: Option<f64>,
82    /// The minimum height of the frame. This property is only applicable for auto-layout frames or direct children of auto-layout frames.
83    #[serde(rename = "minHeight", skip_serializing_if = "Option::is_none")]
84    pub min_height: Option<f64>,
85    /// The maximum height of the frame. This property is only applicable for auto-layout frames or direct children of auto-layout frames.
86    #[serde(rename = "maxHeight", skip_serializing_if = "Option::is_none")]
87    pub max_height: Option<f64>,
88    /// The horizontal sizing setting on this auto-layout frame or frame child. - `FIXED` - `HUG`: only valid on auto-layout frames and text nodes - `FILL`: only valid on auto-layout frame children
89    #[serde(rename = "layoutSizingHorizontal", skip_serializing_if = "Option::is_none")]
90    pub layout_sizing_horizontal: Option<LayoutSizingHorizontal>,
91    /// The vertical sizing setting on this auto-layout frame or frame child. - `FIXED` - `HUG`: only valid on auto-layout frames and text nodes - `FILL`: only valid on auto-layout frame children
92    #[serde(rename = "layoutSizingVertical", skip_serializing_if = "Option::is_none")]
93    pub layout_sizing_vertical: Option<LayoutSizingVertical>,
94    /// An array of fill paints applied to the node.
95    #[serde(rename = "fills")]
96    pub fills: Vec<models::Paint>,
97    /// A mapping of a StyleType to style ID (see Style) of styles present on this node. The style ID can be used to look up more information about the style in the top-level styles field.
98    #[serde(rename = "styles", skip_serializing_if = "Option::is_none")]
99    pub styles: Option<std::collections::HashMap<String, String>>,
100    /// An array of stroke paints applied to the node.
101    #[serde(rename = "strokes", skip_serializing_if = "Option::is_none")]
102    pub strokes: Option<Vec<models::Paint>>,
103    /// The weight of strokes on the node.
104    #[serde(rename = "strokeWeight", skip_serializing_if = "Option::is_none")]
105    pub stroke_weight: Option<f64>,
106    /// Position of stroke relative to vector outline, as a string enum  - `INSIDE`: stroke drawn inside the shape boundary - `OUTSIDE`: stroke drawn outside the shape boundary - `CENTER`: stroke drawn centered along the shape boundary
107    #[serde(rename = "strokeAlign", skip_serializing_if = "Option::is_none")]
108    pub stroke_align: Option<StrokeAlign>,
109    /// A string enum with value of \"MITER\", \"BEVEL\", or \"ROUND\", describing how corners in vector paths are rendered.
110    #[serde(rename = "strokeJoin", skip_serializing_if = "Option::is_none")]
111    pub stroke_join: Option<StrokeJoin>,
112    /// An array of floating point numbers describing the pattern of dash length and gap lengths that the vector stroke will use when drawn.  For example a value of [1, 2] indicates that the stroke will be drawn with a dash of length 1 followed by a gap of length 2, repeated.
113    #[serde(rename = "strokeDashes", skip_serializing_if = "Option::is_none")]
114    pub stroke_dashes: Option<Vec<f64>>,
115    /// Only specified if parameter `geometry=paths` is used. An array of paths representing the object fill.
116    #[serde(rename = "fillGeometry", skip_serializing_if = "Option::is_none")]
117    pub fill_geometry: Option<Vec<models::Path>>,
118    /// Only specified if parameter `geometry=paths` is used. An array of paths representing the object stroke.
119    #[serde(rename = "strokeGeometry", skip_serializing_if = "Option::is_none")]
120    pub stroke_geometry: Option<Vec<models::Path>>,
121    /// A string enum describing the end caps of vector paths.
122    #[serde(rename = "strokeCap", skip_serializing_if = "Option::is_none")]
123    pub stroke_cap: Option<StrokeCap>,
124    /// Only valid if `strokeJoin` is \"MITER\". The corner angle, in degrees, below which `strokeJoin` will be set to \"BEVEL\" to avoid super sharp corners. By default this is 28.96 degrees.
125    #[serde(rename = "strokeMiterAngle", skip_serializing_if = "Option::is_none")]
126    pub stroke_miter_angle: Option<f64>,
127    /// An array of export settings representing images to export from the node.
128    #[serde(rename = "exportSettings", skip_serializing_if = "Option::is_none")]
129    pub export_settings: Option<Vec<models::ExportSetting>>,
130    /// An array of effects attached to this node (see effects section for more details)
131    #[serde(rename = "effects")]
132    pub effects: Vec<models::Effect>,
133    /// Does this node mask sibling nodes in front of it?
134    #[serde(rename = "isMask", skip_serializing_if = "Option::is_none")]
135    pub is_mask: Option<bool>,
136    /// If this layer is a mask, this property describes the operation used to mask the layer's siblings. The value may be one of the following:  - ALPHA: the mask node's alpha channel will be used to determine the opacity of each pixel in the masked result. - VECTOR: if the mask node has visible fill paints, every pixel inside the node's fill regions will be fully visible in the masked result. If the mask has visible stroke paints, every pixel inside the node's stroke regions will be fully visible in the masked result. - LUMINANCE: the luminance value of each pixel of the mask node will be used to determine the opacity of that pixel in the masked result.
137    #[serde(rename = "maskType", skip_serializing_if = "Option::is_none")]
138    pub mask_type: Option<MaskType>,
139    /// True if maskType is VECTOR. This field is deprecated; use maskType instead.
140    #[serde(rename = "isMaskOutline", skip_serializing_if = "Option::is_none")]
141    pub is_mask_outline: Option<bool>,
142    /// Node ID of node to transition to in prototyping
143    #[serde(rename = "transitionNodeID", skip_serializing_if = "Option::is_none")]
144    pub transition_node_id: Option<String>,
145    /// The duration of the prototyping transition on this node (in milliseconds). This will override the default transition duration on the prototype, for this node.
146    #[serde(rename = "transitionDuration", skip_serializing_if = "Option::is_none")]
147    pub transition_duration: Option<f64>,
148    /// The easing curve used in the prototyping transition on this node.
149    #[serde(rename = "transitionEasing", skip_serializing_if = "Option::is_none")]
150    pub transition_easing: Option<models::EasingType>,
151    /// Radius of each corner if a single radius is set for all corners
152    #[serde(rename = "cornerRadius", skip_serializing_if = "Option::is_none")]
153    pub corner_radius: Option<f64>,
154    /// A value that lets you control how \"smooth\" the corners are. Ranges from 0 to 1. 0 is the default and means that the corner is perfectly circular. A value of 0.6 means the corner matches the iOS 7 \"squircle\" icon shape. Other values produce various other curves.
155    #[serde(rename = "cornerSmoothing", skip_serializing_if = "Option::is_none")]
156    pub corner_smoothing: Option<f64>,
157    /// Array of length 4 of the radius of each corner of the frame, starting in the top left and proceeding clockwise.  Values are given in the order top-left, top-right, bottom-right, bottom-left.
158    #[serde(rename = "rectangleCornerRadii", skip_serializing_if = "Option::is_none")]
159    pub rectangle_corner_radii: Option<Vec<f64>>,
160}
161
162impl RegularPolygonNode {
163    pub fn new(id: String, name: String, scroll_behavior: ScrollBehavior, blend_mode: models::BlendMode, fills: Vec<models::Paint>, effects: Vec<models::Effect>) -> RegularPolygonNode {
164        RegularPolygonNode {
165            id,
166            name,
167            visible: None,
168            locked: None,
169            is_fixed: None,
170            scroll_behavior,
171            rotation: None,
172            component_property_references: None,
173            plugin_data: None,
174            shared_plugin_data: None,
175            bound_variables: None,
176            explicit_variable_modes: None,
177            blend_mode,
178            opacity: None,
179            preserve_ratio: None,
180            constraints: None,
181            relative_transform: None,
182            size: None,
183            layout_align: None,
184            layout_grow: None,
185            layout_positioning: None,
186            min_width: None,
187            max_width: None,
188            min_height: None,
189            max_height: None,
190            layout_sizing_horizontal: None,
191            layout_sizing_vertical: None,
192            fills,
193            styles: None,
194            strokes: None,
195            stroke_weight: None,
196            stroke_align: None,
197            stroke_join: None,
198            stroke_dashes: None,
199            fill_geometry: None,
200            stroke_geometry: None,
201            stroke_cap: None,
202            stroke_miter_angle: None,
203            export_settings: None,
204            effects,
205            is_mask: None,
206            mask_type: None,
207            is_mask_outline: None,
208            transition_node_id: None,
209            transition_duration: None,
210            transition_easing: None,
211            corner_radius: None,
212            corner_smoothing: None,
213            rectangle_corner_radii: None,
214        }
215    }
216}
217/// How layer should be treated when the frame is resized
218#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
219pub enum ScrollBehavior {
220    #[serde(rename = "SCROLLS")]
221    Scrolls,
222    #[serde(rename = "FIXED")]
223    Fixed,
224    #[serde(rename = "STICKY_SCROLLS")]
225    StickyScrolls,
226}
227
228impl Default for ScrollBehavior {
229    fn default() -> ScrollBehavior {
230        Self::Scrolls
231    }
232}
233///  Determines if the layer should stretch along the parent's counter axis. This property is only provided for direct children of auto-layout frames.  - `INHERIT` - `STRETCH`  In previous versions of auto layout, determined how the layer is aligned inside an auto-layout frame. This property is only provided for direct children of auto-layout frames.  - `MIN` - `CENTER` - `MAX` - `STRETCH`  In horizontal auto-layout frames, \"MIN\" and \"MAX\" correspond to \"TOP\" and \"BOTTOM\". In vertical auto-layout frames, \"MIN\" and \"MAX\" correspond to \"LEFT\" and \"RIGHT\".
234#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
235pub enum LayoutAlign {
236    #[serde(rename = "INHERIT")]
237    Inherit,
238    #[serde(rename = "STRETCH")]
239    Stretch,
240    #[serde(rename = "MIN")]
241    Min,
242    #[serde(rename = "CENTER")]
243    Center,
244    #[serde(rename = "MAX")]
245    Max,
246}
247
248impl Default for LayoutAlign {
249    fn default() -> LayoutAlign {
250        Self::Inherit
251    }
252}
253/// Determines whether a layer's size and position should be determined by auto-layout settings or manually adjustable.
254#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
255pub enum LayoutPositioning {
256    #[serde(rename = "AUTO")]
257    Auto,
258    #[serde(rename = "ABSOLUTE")]
259    Absolute,
260}
261
262impl Default for LayoutPositioning {
263    fn default() -> LayoutPositioning {
264        Self::Auto
265    }
266}
267/// The horizontal sizing setting on this auto-layout frame or frame child. - `FIXED` - `HUG`: only valid on auto-layout frames and text nodes - `FILL`: only valid on auto-layout frame children
268#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
269pub enum LayoutSizingHorizontal {
270    #[serde(rename = "FIXED")]
271    Fixed,
272    #[serde(rename = "HUG")]
273    Hug,
274    #[serde(rename = "FILL")]
275    Fill,
276}
277
278impl Default for LayoutSizingHorizontal {
279    fn default() -> LayoutSizingHorizontal {
280        Self::Fixed
281    }
282}
283/// The vertical sizing setting on this auto-layout frame or frame child. - `FIXED` - `HUG`: only valid on auto-layout frames and text nodes - `FILL`: only valid on auto-layout frame children
284#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
285pub enum LayoutSizingVertical {
286    #[serde(rename = "FIXED")]
287    Fixed,
288    #[serde(rename = "HUG")]
289    Hug,
290    #[serde(rename = "FILL")]
291    Fill,
292}
293
294impl Default for LayoutSizingVertical {
295    fn default() -> LayoutSizingVertical {
296        Self::Fixed
297    }
298}
299/// Position of stroke relative to vector outline, as a string enum  - `INSIDE`: stroke drawn inside the shape boundary - `OUTSIDE`: stroke drawn outside the shape boundary - `CENTER`: stroke drawn centered along the shape boundary
300#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
301pub enum StrokeAlign {
302    #[serde(rename = "INSIDE")]
303    Inside,
304    #[serde(rename = "OUTSIDE")]
305    Outside,
306    #[serde(rename = "CENTER")]
307    Center,
308}
309
310impl Default for StrokeAlign {
311    fn default() -> StrokeAlign {
312        Self::Inside
313    }
314}
315/// A string enum with value of \"MITER\", \"BEVEL\", or \"ROUND\", describing how corners in vector paths are rendered.
316#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
317pub enum StrokeJoin {
318    #[serde(rename = "MITER")]
319    Miter,
320    #[serde(rename = "BEVEL")]
321    Bevel,
322    #[serde(rename = "ROUND")]
323    Round,
324}
325
326impl Default for StrokeJoin {
327    fn default() -> StrokeJoin {
328        Self::Miter
329    }
330}
331/// A string enum describing the end caps of vector paths.
332#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
333pub enum StrokeCap {
334    #[serde(rename = "NONE")]
335    None,
336    #[serde(rename = "ROUND")]
337    Round,
338    #[serde(rename = "SQUARE")]
339    Square,
340    #[serde(rename = "LINE_ARROW")]
341    LineArrow,
342    #[serde(rename = "TRIANGLE_ARROW")]
343    TriangleArrow,
344    #[serde(rename = "DIAMOND_FILLED")]
345    DiamondFilled,
346    #[serde(rename = "CIRCLE_FILLED")]
347    CircleFilled,
348    #[serde(rename = "TRIANGLE_FILLED")]
349    TriangleFilled,
350    #[serde(rename = "WASHI_TAPE_1")]
351    WashiTape1,
352    #[serde(rename = "WASHI_TAPE_2")]
353    WashiTape2,
354    #[serde(rename = "WASHI_TAPE_3")]
355    WashiTape3,
356    #[serde(rename = "WASHI_TAPE_4")]
357    WashiTape4,
358    #[serde(rename = "WASHI_TAPE_5")]
359    WashiTape5,
360    #[serde(rename = "WASHI_TAPE_6")]
361    WashiTape6,
362}
363
364impl Default for StrokeCap {
365    fn default() -> StrokeCap {
366        Self::None
367    }
368}
369/// If this layer is a mask, this property describes the operation used to mask the layer's siblings. The value may be one of the following:  - ALPHA: the mask node's alpha channel will be used to determine the opacity of each pixel in the masked result. - VECTOR: if the mask node has visible fill paints, every pixel inside the node's fill regions will be fully visible in the masked result. If the mask has visible stroke paints, every pixel inside the node's stroke regions will be fully visible in the masked result. - LUMINANCE: the luminance value of each pixel of the mask node will be used to determine the opacity of that pixel in the masked result.
370#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
371pub enum MaskType {
372    #[serde(rename = "ALPHA")]
373    Alpha,
374    #[serde(rename = "VECTOR")]
375    Vector,
376    #[serde(rename = "LUMINANCE")]
377    Luminance,
378}
379
380impl Default for MaskType {
381    fn default() -> MaskType {
382        Self::Alpha
383    }
384}
385