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Module transition

Module transition 

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Two-clip transition nodes: a directional wipe, a linear fade, a per-pixel dissolve, and a two-phase dip to a solid colour. Like CrossfadeNode, the second clip (B) is carried as RGBA bytes in the node and uploaded to a GPU texture at render time: a single render graph has one source, so B cannot arrive as a second GPU input. Clip A is the node’s input (inputs[0] / the process_cpu argument).

Structs§

DipToColorNode
Two-phase transition: clip A fades to a solid color, then the colour fades to clip B. progress = 0.5 is the fully solid dip (a fade-to-black/white/brand dip).
DissolveTransitionNode
Per-pixel dissolve: clip B shows through wherever the supplied mask is set.
FadeTransitionNode
Linear cross-blend: clip A mixed into clip B by progress.
WipeTransitionNode
Directional wipe that reveals clip B behind a moving edge.