Expand description
Two-clip transition nodes: a directional wipe, a linear fade, a per-pixel dissolve,
and a two-phase dip to a solid colour. Like CrossfadeNode, the second clip
(B) is carried as RGBA bytes in the node and uploaded to a GPU texture at render
time: a single render graph has one source, so B cannot arrive as a second GPU
input. Clip A is the node’s input (inputs[0] / the process_cpu argument).
Structs§
- DipTo
Color Node - Two-phase transition: clip A fades to a solid
color, then the colour fades to clip B.progress = 0.5is the fully solid dip (a fade-to-black/white/brand dip). - Dissolve
Transition Node - Per-pixel dissolve: clip B shows through wherever the supplied
maskis set. - Fade
Transition Node - Linear cross-blend: clip A mixed into clip B by
progress. - Wipe
Transition Node - Directional wipe that reveals clip B behind a moving edge.