Expand description
Three-pass GPU bloom / glow render node.
Pass 0 extracts pixels at or above a luma threshold (others become black),
pass 1 Gaussian-blurs those highlights (reusing GaussianBlurNode), and
pass 2 adds the blurred highlights back onto the original frame weighted by
intensity. A CPU fallback (RenderNodeCpu) mirrors the same three steps.
Structsยง
- Glow
Node - Three-pass GPU bloom / glow effect.