ff_preview/scene/types.rs
1//! Model-agnostic description of a timeline for the real-time preview runner.
2//!
3//! A [`Scene`] is the primitive seam between an editing engine and
4//! [`SceneRunner`](super::runner::SceneRunner): it carries only the
5//! model's primitivised fields (paths, durations, opacity, blend, animation
6//! tracks), never the editing model itself. Resolving a `Scene` against the
7//! media — probing for duration, audio presence, and frame size — happens in
8//! [`ScenePlayer::open`](super::ScenePlayer::open), so a `Scene` re-derived on
9//! every edit needs no re-probe and behaviour is preserved. An engine derives a
10//! `Scene` from its own editing model; `Scene` is the only input the runner accepts.
11
12use std::path::PathBuf;
13use std::time::Duration;
14
15use ff_filter::{AnimatedValue, RealtimeLayerDescriptor, XfadeTransition};
16
17// ── Scene ─────────────────────────────────────────────────────────────────────
18
19/// A whole timeline's worth of playback work, described without the editing model.
20#[derive(Debug, Clone)]
21pub struct Scene {
22 /// Presentation frame rate. Clamped to at least `1.0` by the runner.
23 pub fps: f64,
24 /// Explicit output canvas `(width, height)`, or `None` to size from the base track.
25 pub canvas: Option<(u32, u32)>,
26 /// Optional timeline-global `lavfi` filtergraph string (e.g.
27 /// `color=s=1920x1080:c=black@0.0,drawtext=text='Title'`) generated and composited
28 /// as the **topmost** video layer, matching the export path. `None` = no overlay.
29 pub lavfi_overlay: Option<String>,
30 /// Video tracks, composited bottom-up: index `0` is the V1 base, `1..` are overlays.
31 pub video_tracks: Vec<SceneVideoTrack>,
32 /// Dedicated audio-only tracks (A1, A2, …).
33 pub audio_tracks: Vec<SceneAudioTrack>,
34}
35
36// ── SceneVideoTrack ─────────────────────────────────────────────────────────────
37
38/// One video track: an ordered list of clip placements along the timeline. The
39/// track's index in [`Scene::video_tracks`] is its compositing order (`0` = base).
40#[derive(Debug, Clone)]
41pub struct SceneVideoTrack {
42 /// Placements in timeline order.
43 pub placements: Vec<ScenePlacement>,
44}
45
46// ── ScenePlacement ──────────────────────────────────────────────────────────────
47
48/// One video clip placed on the timeline.
49///
50/// Fields are pre-resolved model projections (e.g. `in_point` defaulted, `speed`
51/// clamped, `xfade_dur` computed); media-dependent resolution (the effective
52/// clip duration when `out_point` is `None`) is done by the runner at open time.
53#[derive(Debug, Clone)]
54pub struct ScenePlacement {
55 /// Source media path.
56 pub source: PathBuf,
57 /// Global timeline position where this placement starts.
58 pub offset: Duration,
59 /// Source-file PTS at which playback starts (`Clip::in_point`, defaulted to zero).
60 pub in_point: Duration,
61 /// Source-file PTS at which playback ends (`None` = play to EOF).
62 pub out_point: Option<Duration>,
63 /// Playback speed multiplier (`1.0` = normal), clamped to at least `0.01`.
64 pub speed: f64,
65 /// Crossfade duration from the previous placement into this one. Meaningful on
66 /// the V1 base track only; `Duration::ZERO` = hard cut.
67 pub xfade_dur: Duration,
68 /// The `xfade` transition kind for this crossfade (V1 base track only). `None`
69 /// when there is no transition; the runner defaults to `Fade` if a duration is
70 /// set without a kind.
71 pub xfade_kind: Option<XfadeTransition>,
72 /// Per-clip opacity in `[0.0, 1.0]`.
73 pub opacity: f32,
74 /// The dimension-free compositing description (effects, blend, position, and the
75 /// opacity/position animation tracks). The runner realises it per frame via
76 /// [`RealtimeLayer::with_dimensions`](ff_filter::RealtimeLayer::with_dimensions).
77 pub layer: RealtimeLayerDescriptor,
78 /// Audio fade-in duration (`Duration::ZERO` = none).
79 pub fade_in: Duration,
80 /// Audio fade-out duration (`Duration::ZERO` = none).
81 pub fade_out: Duration,
82 /// Resolved audio gain (dB), static or animated. A static value is applied once at
83 /// open; an animated one is evaluated per tick.
84 pub volume: AnimatedValue<f64>,
85}
86
87// ── SceneAudioTrack ─────────────────────────────────────────────────────────────
88
89/// One dedicated audio-only track (A1, A2, …).
90#[derive(Debug, Clone)]
91pub struct SceneAudioTrack {
92 /// Placements in timeline order.
93 pub placements: Vec<SceneAudioPlacement>,
94}
95
96// ── SceneAudioPlacement ─────────────────────────────────────────────────────────
97
98/// One audio-only clip placed on the timeline.
99#[derive(Debug, Clone)]
100pub struct SceneAudioPlacement {
101 /// Source media path.
102 pub source: PathBuf,
103 /// Global timeline position where this placement starts.
104 pub offset: Duration,
105 /// Source-file PTS at which playback starts (defaulted to zero).
106 pub in_point: Duration,
107 /// Source-file PTS at which playback ends (`None` = play to EOF).
108 pub out_point: Option<Duration>,
109 /// Playback speed multiplier (`1.0` = normal), clamped to at least `0.01`,
110 /// applied by resampling.
111 pub speed: f64,
112 /// Audio fade-in duration (`Duration::ZERO` = none).
113 pub fade_in: Duration,
114 /// Audio fade-out duration (`Duration::ZERO` = none).
115 pub fade_out: Duration,
116 /// Resolved audio gain (dB), static or animated. A static value is applied once at
117 /// open; an animated one is evaluated per tick.
118 pub volume: AnimatedValue<f64>,
119}