pub trait ServerLifecycle: Send + Sync {
// Required methods
fn initialize<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn start_services<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn stop_services<'life0, 'async_trait>(
&'life0 self,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn graceful_shutdown<'life0, 'async_trait>(
&'life0 self,
signal: ShutdownSignal,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_state(&self) -> LifecycleState;
}Expand description
Server lifecycle manager
Required Methods§
Sourcefn initialize<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn initialize<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Initialize server components
Sourcefn start_services<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn start_services<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Start all services
Sourcefn stop_services<'life0, 'async_trait>(
&'life0 self,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn stop_services<'life0, 'async_trait>(
&'life0 self,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Stop all services
Sourcefn graceful_shutdown<'life0, 'async_trait>(
&'life0 self,
signal: ShutdownSignal,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn graceful_shutdown<'life0, 'async_trait>(
&'life0 self,
signal: ShutdownSignal,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Handle graceful shutdown
Sourcefn get_state(&self) -> LifecycleState
fn get_state(&self) -> LifecycleState
Get lifecycle state
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".