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EmbedEngine

Trait EmbedEngine 

Source
pub trait EmbedEngine: InferenceEngine {
    // Required methods
    fn embed_text<'life0, 'life1, 'async_trait>(
        &'life0 self,
        text: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn embed_image<'life0, 'life1, 'async_trait>(
        &'life0 self,
        image: &'life1 str,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
    fn embedding_dim(&self) -> usize;
}
Expand description

Embedding engine (CLIP, BERT, etc.).

Backs /v1/embeddings. Distinct from LLM engines — no token generation, no scheduling, no KV cache.

Required Methods§

Source

fn embed_text<'life0, 'life1, 'async_trait>( &'life0 self, text: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Embed raw text string → float vector (engine handles tokenization).

Source

fn embed_image<'life0, 'life1, 'async_trait>( &'life0 self, image: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<f32>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Embed image (file path or base64) → float vector.

Source

fn embedding_dim(&self) -> usize

Get embedding dimension.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§