ferroui_base/rendering/composition/server/
server_compositor_animations.rs1use super::{IServerClockItem, ServerObjectAnimations};
2use std::cell::RefCell;
3use std::collections::VecDeque;
4use std::rc::Rc;
5
6#[derive(Default)]
8pub struct ServerCompositorAnimations {
9 clock_items: RefCell<Vec<Rc<dyn IServerClockItem>>>,
10 clock_items_to_update: RefCell<Vec<Rc<dyn IServerClockItem>>>,
11 dirty_animated_object_queue: RefCell<VecDeque<Rc<ServerObjectAnimations>>>,
12}
13
14fn same_item(a: &Rc<dyn IServerClockItem>, b: &Rc<dyn IServerClockItem>) -> bool {
15 std::ptr::addr_eq(Rc::as_ptr(a), Rc::as_ptr(b))
16}
17
18impl ServerCompositorAnimations {
19 pub fn new() -> Self {
20 Self::default()
21 }
22
23 pub fn add_to_clock(&self, item: Rc<dyn IServerClockItem>) {
24 let mut items = self.clock_items.borrow_mut();
25 if !items.iter().any(|i| same_item(i, &item)) {
26 items.push(item);
27 }
28 }
29
30 pub fn remove_from_clock(&self, item: &Rc<dyn IServerClockItem>) {
31 self.clock_items.borrow_mut().retain(|i| !same_item(i, item));
32 }
33
34 pub fn process(&self) {
35 let mut to_update = std::mem::take(&mut *self.clock_items_to_update.borrow_mut());
36 to_update.extend(self.clock_items.borrow().iter().cloned());
37 for animation in &to_update {
38 animation.on_tick();
39 }
40 to_update.clear();
41 *self.clock_items_to_update.borrow_mut() = to_update;
42
43 loop {
44 let Some(animation) = self.dirty_animated_object_queue.borrow_mut().pop_front() else { break };
45 animation.evaluate_animations();
46 }
47 }
48
49 pub fn need_next_tick(&self) -> bool {
50 !self.clock_items.borrow().is_empty()
51 }
52
53 pub fn add_dirty_animated_object(&self, obj: Rc<ServerObjectAnimations>) {
54 let mut queue = self.dirty_animated_object_queue.borrow_mut();
55 if !queue.iter().any(|o| Rc::ptr_eq(o, &obj)) {
56 queue.push_back(obj);
57 }
58 }
59}