1/// Specifies how text glyphs are rendered. 2#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] 3#[repr(u8)] 4pub enum TextRenderingMode { 5 #[default] 6 Unspecified = 0, 7 SubpixelAntialias = 1, 8 Antialias = 2, 9 Alias = 3, 10}