1/// Determines the playback state of an animation.
2#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
3#[repr(i32)]
4pub enum PlayState {
5/// The animation is running.
6#[default]
7Run = 0,
8/// The animation is paused.
9Pause = 1,
10/// The animation is stopped.
11Stop = 2,
12}