pub fn scene_light_map(
visual: &Rc<ServerCompositionVisual>,
brush_light_ids: &[String],
) -> LightMapExpand description
The lights a scene lighting effect painted in visual receives: the
composition lights that target the visual (or an ancestor), and the
lights of XAML lights whose id is one of brush_light_ids and whose
element holds the visual. The light map is in the coordinates of the
visual, with the attenuation in units of
SCENE_LIGHTING_DISTANCE_UNIT. Every such light, enabled or not,
remembers the visual, which it draws again when it changes.