ferroui_base/animation/playback_direction.rs
1/// Determines the playback direction of an animation.
2#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
3#[repr(i32)]
4pub enum PlaybackDirection {
5 /// The animation is played normally.
6 #[default]
7 Normal = 0,
8 /// The animation is played in reverse direction.
9 Reverse = 1,
10 /// The animation is played forwards first, then backwards.
11 Alternate = 2,
12 /// The animation is played backwards first, then forwards.
13 AlternateReverse = 3,
14}