pub async fn reset_world(actx: &AsyncContext) -> Result<(), ScriptError>Expand description
Drop the per-scenario World (cucumber builds a fresh one per
scenario). The next set_scenario_world installs a new one.
pub async fn reset_world(actx: &AsyncContext) -> Result<(), ScriptError>Drop the per-scenario World (cucumber builds a fresh one per
scenario). The next set_scenario_world installs a new one.