#[repr(transparent)]pub struct SDL_GameControllerBindType(pub i32);
Expand description
The type of a binding between the underlying joystick and its controller abstraction.
See SDL_CONTROLLER_BINDTYPE_*
Tuple Fields§
§0: i32
Trait Implementations§
source§impl Clone for SDL_GameControllerBindType
impl Clone for SDL_GameControllerBindType
source§fn clone(&self) -> SDL_GameControllerBindType
fn clone(&self) -> SDL_GameControllerBindType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SDL_GameControllerBindType
impl Debug for SDL_GameControllerBindType
source§impl Default for SDL_GameControllerBindType
impl Default for SDL_GameControllerBindType
source§fn default() -> SDL_GameControllerBindType
fn default() -> SDL_GameControllerBindType
Returns the “default value” for a type. Read more
source§impl Hash for SDL_GameControllerBindType
impl Hash for SDL_GameControllerBindType
source§impl Ord for SDL_GameControllerBindType
impl Ord for SDL_GameControllerBindType
source§fn cmp(&self, other: &SDL_GameControllerBindType) -> Ordering
fn cmp(&self, other: &SDL_GameControllerBindType) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType
impl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType
source§fn eq(&self, other: &SDL_GameControllerBindType) -> bool
fn eq(&self, other: &SDL_GameControllerBindType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<SDL_GameControllerBindType> for SDL_GameControllerBindType
impl PartialOrd<SDL_GameControllerBindType> for SDL_GameControllerBindType
source§fn partial_cmp(&self, other: &SDL_GameControllerBindType) -> Option<Ordering>
fn partial_cmp(&self, other: &SDL_GameControllerBindType) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for SDL_GameControllerBindType
impl Eq for SDL_GameControllerBindType
impl StructuralEq for SDL_GameControllerBindType
impl StructuralPartialEq for SDL_GameControllerBindType
Auto Trait Implementations§
impl RefUnwindSafe for SDL_GameControllerBindType
impl Send for SDL_GameControllerBindType
impl Sync for SDL_GameControllerBindType
impl Unpin for SDL_GameControllerBindType
impl UnwindSafe for SDL_GameControllerBindType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more