Struct fermium::gamecontroller::SDL_GameController
source · #[repr(transparent)]pub struct SDL_GameController(_);
Expand description
An SDL game controller is an opaque structure.
Auto Trait Implementations§
impl RefUnwindSafe for SDL_GameController
impl Send for SDL_GameController
impl Sync for SDL_GameController
impl Unpin for SDL_GameController
impl UnwindSafe for SDL_GameController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more