#[repr(C)]
pub struct SDL_GameControllerButtonBind { pub bindType: SDL_GameControllerBindType, pub value: SDL_GameControllerButtonBind_value_data, }
Expand description

The SDL joystick layer binding for this controller button/axis mapping.

Fields

bindType: SDL_GameControllerBindTypevalue: SDL_GameControllerButtonBind_value_data

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations

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Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.