#[repr(transparent)]pub struct SDL_GameControllerBindType(pub i32);
Expand description
The type of a binding between the underlying joystick and its controller abstraction.
See SDL_CONTROLLER_BINDTYPE_*
Tuple Fields
0: i32
Trait Implementations
sourceimpl Clone for SDL_GameControllerBindType
impl Clone for SDL_GameControllerBindType
sourcefn clone(&self) -> SDL_GameControllerBindType
fn clone(&self) -> SDL_GameControllerBindType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for SDL_GameControllerBindType
impl Debug for SDL_GameControllerBindType
sourceimpl Default for SDL_GameControllerBindType
impl Default for SDL_GameControllerBindType
sourcefn default() -> SDL_GameControllerBindType
fn default() -> SDL_GameControllerBindType
Returns the “default value” for a type. Read more
sourceimpl Hash for SDL_GameControllerBindType
impl Hash for SDL_GameControllerBindType
sourceimpl Ord for SDL_GameControllerBindType
impl Ord for SDL_GameControllerBindType
sourcefn cmp(&self, other: &SDL_GameControllerBindType) -> Ordering
fn cmp(&self, other: &SDL_GameControllerBindType) -> Ordering
1.21.0 · sourcefn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
1.21.0 · sourcefn min(self, other: Self) -> Selfwhere
Self: Sized,
fn min(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the minimum of two values. Read more
1.50.0 · sourcefn clamp(self, min: Self, max: Self) -> Selfwhere
Self: Sized + PartialOrd<Self>,
fn clamp(self, min: Self, max: Self) -> Selfwhere
Self: Sized + PartialOrd<Self>,
Restrict a value to a certain interval. Read more
sourceimpl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType
impl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType
sourcefn eq(&self, other: &SDL_GameControllerBindType) -> bool
fn eq(&self, other: &SDL_GameControllerBindType) -> bool
sourceimpl PartialOrd<SDL_GameControllerBindType> for SDL_GameControllerBindType
impl PartialOrd<SDL_GameControllerBindType> for SDL_GameControllerBindType
sourcefn partial_cmp(&self, other: &SDL_GameControllerBindType) -> Option<Ordering>
fn partial_cmp(&self, other: &SDL_GameControllerBindType) -> Option<Ordering>
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for SDL_GameControllerBindType
impl Eq for SDL_GameControllerBindType
impl StructuralEq for SDL_GameControllerBindType
impl StructuralPartialEq for SDL_GameControllerBindType
Auto Trait Implementations
impl RefUnwindSafe for SDL_GameControllerBindType
impl Send for SDL_GameControllerBindType
impl Sync for SDL_GameControllerBindType
impl Unpin for SDL_GameControllerBindType
impl UnwindSafe for SDL_GameControllerBindType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more