#[repr(C)]
pub struct SDL_MouseWheelEvent { pub type_: SDL_EventType, pub timestamp: u32, pub windowID: u32, pub which: u32, pub x: i32, pub y: i32, pub direction: SDL_MouseWheelDirection, }
Expand description

Mouse wheel event structure (event.wheel.*)

Fields

type_: SDL_EventType

Should always be SDL_MOUSEWHEEL

timestamp: u32

In milliseconds, populated using SDL_GetTicks.

windowID: u32

The window with mouse focus, if any.

which: u32

The mouse instance id, or SDL_TOUCH_MOUSEID.

x: i32

The amount scrolled horizontally, positive to the right and negative to the left

y: i32

The amount scrolled vertically, positive away from the user and negative toward the user

direction: SDL_MouseWheelDirection

SDL_MOUSEWHEEL_NORMAL or SDL_MOUSEWHEEL_FLIPPED.

When SDL_MOUSEWHEEL_FLIPPED, the values in X and Y will be opposite. Multiply by -1 to change them back.

Trait Implementations

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Formats the value using the given formatter. Read more
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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
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The type returned in the event of a conversion error.
Performs the conversion.