Struct fermium::events::SDL_ControllerSensorEvent[][src]

#[repr(C)]
pub struct SDL_ControllerSensorEvent { pub type_: SDL_EventType, pub timestamp: u32, pub which: SDL_JoystickID, pub sensor: i32, pub data: [c_float; 3], }
Expand description

Game controller sensor event structure (event.csensor.*)

Fields

type_: SDL_EventTypetimestamp: u32

In milliseconds, populated using SDL_GetTicks.

which: SDL_JoystickID

The joystick instance id

sensor: i32

The type of the sensor, one of the values of SDL_SensorType

data: [c_float; 3]

Up to 3 values from the sensor, as defined in sensor

Trait Implementations

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