Struct fermium::events::SDL_ControllerButtonEvent [−][src]
#[repr(C)]pub struct SDL_ControllerButtonEvent {
pub type_: SDL_EventType,
pub timestamp: u32,
pub which: SDL_JoystickID,
pub button: u8,
pub state: u8,
pub padding1: u8,
pub padding2: u8,
}
Expand description
Game controller button event structure (event.cbutton.*)
Fields
type_: SDL_EventType
Should always be SDL_CONTROLLERBUTTONDOWN
or
SDL_CONTROLLERBUTTONUP
timestamp: u32
In milliseconds, populated using SDL_GetTicks
.
which: SDL_JoystickID
The joystick instance id
The controller button (SDL_GameControllerButton)
state: u8
padding1: u8
padding2: u8
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more