Struct fermium::syswm::SDL_SysWMinfo_uikit [−][src]
#[repr(C)]pub struct SDL_SysWMinfo_uikit {
pub window: *mut c_void,
pub framebuffer: c_uint,
pub colorbuffer: c_uint,
pub resolveFramebuffer: c_uint,
}
Fields
window: *mut c_void
The UIKit window (UIWindow*
)
framebuffer: c_uint
The GL view’s Framebuffer Object. It must be bound when rendering to the
screen using GL. (GLuint
)
colorbuffer: c_uint
The GL view’s color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called.
resolveFramebuffer: c_uint
The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used.