Struct fermium::syswm::SDL_SysWMinfo_uikit[][src]

#[repr(C)]
pub struct SDL_SysWMinfo_uikit { pub window: *mut c_void, pub framebuffer: c_uint, pub colorbuffer: c_uint, pub resolveFramebuffer: c_uint, }

Fields

window: *mut c_void

The UIKit window (UIWindow*)

framebuffer: c_uint

The GL view’s Framebuffer Object. It must be bound when rendering to the screen using GL. (GLuint)

colorbuffer: c_uint

The GL view’s color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called.

resolveFramebuffer: c_uint

The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.