Struct fermium::gamecontroller::SDL_GameControllerBindType [−][src]
#[repr(transparent)]pub struct SDL_GameControllerBindType(pub i32);
Expand description
The type of a binding between the underlying joystick and its controller abstraction.
See SDL_CONTROLLER_BINDTYPE_*
Tuple Fields
0: i32
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more