Struct fermium::events::SDL_ControllerSensorEvent [−][src]
#[repr(C)]pub struct SDL_ControllerSensorEvent {
pub type_: SDL_EventType,
pub timestamp: u32,
pub which: SDL_JoystickID,
pub sensor: i32,
pub data: [c_float; 3],
}
Expand description
Game controller sensor event structure (event.csensor.*)
Fields
type_: SDL_EventType
timestamp: u32
In milliseconds, populated using SDL_GetTicks
.
which: SDL_JoystickID
The joystick instance id
sensor: i32
The type of the sensor, one of the values of SDL_SensorType
data: [c_float; 3]
Up to 3 values from the sensor, as defined in sensor
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more