Struct fermium::events::SDL_ControllerAxisEvent [−][src]
#[repr(C)]pub struct SDL_ControllerAxisEvent {
pub type_: SDL_EventType,
pub timestamp: u32,
pub which: SDL_JoystickID,
pub axis: u8,
pub padding1: u8,
pub padding2: u8,
pub padding3: u8,
pub value: i16,
pub padding4: u16,
}
Expand description
Game controller axis motion event structure (event.caxis.*)
Fields
type_: SDL_EventType
Should always be SDL_CONTROLLERAXISMOTION
timestamp: u32
In milliseconds, populated using SDL_GetTicks
.
which: SDL_JoystickID
The joystick instance id
axis: u8
The controller axis (SDL_GameControllerAxis)
padding1: u8
padding2: u8
padding3: u8
value: i16
The axis value (range: -32768 to 32767)
padding4: u16
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more