Module fermium::keyboard [−][src]
Interactions with the keyboard.
Structs
SDL_Keysym | SDL uses this for key events. |
Functions
SDL_GetKeyFromName⚠ | Get a key code from a human-readable name. |
SDL_GetKeyFromScancode⚠ | Get the key code corresponding to the given scancode according to the current keyboard layout. |
SDL_GetKeyName⚠ | Get a human-readable name for a key. |
SDL_GetKeyboardFocus⚠ | Get the window which currently has keyboard focus. |
SDL_GetKeyboardState⚠ | Get a snapshot of the current state of the keyboard. |
SDL_GetModState⚠ | Get the current key modifier state for the keyboard. |
SDL_GetScancodeFromKey⚠ | Get the scancode corresponding to the given key code according to the current keyboard layout. |
SDL_GetScancodeFromName⚠ | Get a scancode from a human-readable name. |
SDL_GetScancodeName⚠ | Get a human-readable name for a scancode. |
SDL_HasScreenKeyboardSupport⚠ | Returns whether the platform has some screen keyboard support. |
SDL_IsScreenKeyboardShown⚠ | Returns whether the screen keyboard is shown for given window. |
SDL_IsTextInputActive⚠ | Return whether or not Unicode text input events are enabled. |
SDL_SetModState⚠ | Set the current key modifier state for the keyboard. |
SDL_SetTextInputRect⚠ | Set the rectangle used to type Unicode text inputs. |
SDL_StartTextInput⚠ | Start accepting Unicode text input events. |
SDL_StopTextInput⚠ | Stop receiving any text input events. |