[][src]Struct fermium::pixels::SDL_Palette

#[repr(C)]pub struct SDL_Palette {
    pub ncolors: c_int,
    pub colors: *mut SDL_Color,
    pub version: u32,
    pub refcount: c_int,
}

Info about a palette of colors.

Generally, you shouldn't alter these fields. In fact usually you shouldn't even allocate or free these on your own, SDL2 will do so for you at the appropriate times.

Fields

ncolors: c_intcolors: *mut SDL_Colorversion: u32refcount: c_int

Trait Implementations

impl Debug for SDL_Palette[src]

Auto Trait Implementations

impl !Send for SDL_Palette

impl !Sync for SDL_Palette

impl Unpin for SDL_Palette

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.