[][src]Struct fermium::renderer::SDL_TextureAccess

#[repr(transparent)]pub struct SDL_TextureAccess(pub i32);

The access pattern allowed for a texture.

See SDL_TEXTUREACCESS_* constants.

Trait Implementations

impl Clone for SDL_TextureAccess[src]

impl Copy for SDL_TextureAccess[src]

impl Debug for SDL_TextureAccess[src]

impl Default for SDL_TextureAccess[src]

impl Eq for SDL_TextureAccess[src]

impl Hash for SDL_TextureAccess[src]

impl Ord for SDL_TextureAccess[src]

impl PartialEq<SDL_TextureAccess> for SDL_TextureAccess[src]

impl PartialOrd<SDL_TextureAccess> for SDL_TextureAccess[src]

impl StructuralEq for SDL_TextureAccess[src]

impl StructuralPartialEq for SDL_TextureAccess[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.