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//! Quit stuff. //! //! An [`SDL_QUIT`] event is generated when the user tries to close the //! application window. If it is ignored or filtered out, the window will remain //! open. If it is not ignored or filtered, it is queued normally and the window //! is allowed to close. When the window is closed, screen updates will //! complete, but have no effect. //! //! [`SDL_Init`] installs signal handlers for `SIGINT` (keyboard interrupt) and //! `SIGTERM` (system termination request), if handlers do not already exist, //! that generate [`SDL_QUIT`] events as well. There is no way to determine the //! cause of an [`SDL_QUIT`] event, but setting a signal handler in your //! application will override the default generation of quit events for that //! signal. pub use crate::{error::*, events::*, stdinc::*}; /// Checks if a quit event is currently in the queue. pub unsafe fn SDL_QuitRequested() -> bool { SDL_PumpEvents(); SDL_PeepEvents(core::ptr::null_mut(), 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT) > 0 }