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mod camera;
mod ori;

pub mod geo;
pub mod light;
pub mod vec;

pub use camera::SetCamera;
pub use glm::{
    self, dot, length, normalize, DVec2, DVec3, DVec4, IVec2, IVec3, IVec4, Mat3, Mat4, UVec2,
    UVec3, UVec4, Vec2, Vec3, Vec4,
};
pub use nalgebra;
pub use ori::Ori;