feo_oop_engine/macros/
cast_macro.rs1#[macro_export]
4macro_rules! downcast {
5
6 ($a:expr, dyn Global, $t:ty) => {
7 {
8 $a.as_any().downcast_ref::<$t>().unwrap().clone()
9 }
10 };
11
12 ($a:expr, Arc<$(RwLock<)?dyn GameObject$(>)+, Arc<$t:ty>) => {
14 {
15 let this = Arc::into_raw($a).cast::<$t>();
16 unsafe {Arc::from_raw(this)}
17 }
18 };
19 ($a:expr, Arc<$(RwLock<)?dyn Camera$(>)?>, Arc<$t:ty>) => {
20 {
21 let this = Arc::into_raw($a).cast::<$t>();
22 unsafe {Arc::from_raw(this)}
23 }
24 };
25 ($a:expr, Arc<$(RwLock<)?dyn Light$(>)?>, Arc<$t:ty>) => {
26 {
27 let this = Arc::into_raw($a).cast::<$t>();
28 unsafe {Arc::from_raw(this)}
29 }
30 };
31 ($a:expr, Arc<$(RwLock<)?dyn Any$(>)?>, Arc<$t:ty>) => {
32 {
33 let this = Arc::into_raw($a).cast::<$t>();
34 unsafe {Arc::from_raw(this)}
35 }
36 };
37}
38
39#[macro_export]
40macro_rules! upcast {
41 ($a:expr, Arc<RwLock<dyn Camera>>, Arc<RwLock<dyn GameObject>>) => {
43 $a.read().unwrap().cast_gameobject_arc_rwlock($a);
44 };
45 ($a:expr, Arc<RwLock<dyn Light>>, Arc<RwLock<dyn GameObject>>) => {
46 $a.read().unwrap().cast_gameobject_arc_rwlock($a);
47 };
48 ($a:expr, Arc<RwLock<$t:ty>>, Arc<RwLock<dyn GameObject>>) => {
49 { $a as Arc<RwLock<dyn GameObject>> }
50 };
51 ($a:expr, Arc<RwLock<$t:ty>>, Arc<RwLock<dyn Camera>>) => {
52 { $a as Arc<RwLock<dyn Camera>> }
53 };
54 ($a:expr, Arc<RwLock<$t:ty>>, Arc<RwLock<dyn Light>>) => {
55 { $a as Arc<RwLock<dyn Light>> }
56 };
57
58 ($a:expr, Arc<RwLock<$t:ty>>, Arc<dyn GameObject>) => {
59 { $a as Arc<dyn GameObject> }
60 };
61 ($a:expr, Arc<$t:ty>, Arc<dyn Camera>) => {
62 { $a as Arc<dyn Camera> }
63 };
64 ($a:expr, Arc<$t:ty>, Arc<dyn Light>) => {
65 { $a as Arc<dyn Light> }
66 };
67}