Expand description
GameObject material container
The only good mtl file documentation I found: http://paulbourke.net/dataformats/mtl/
| illum | Interpretation |
|---|---|
| 0 | Color on and Ambient off |
| 1 | Color on and Ambient on |
| 2 | Highlight on |
| 3 | Reflection on and Ray trace on |
| 4 | Transparency: Glass on |
| Reflection: Ray trace on | |
| 5 | Reflection: Fresnel on and Ray trace on |
| 6 | Transparency: Refraction on |
| Reflection: Fresnel off and Ray trace on | |
| 7 | Transparency: Refraction on |
| Reflection: Fresnel on and Ray trace on | |
| 8 | Reflection on and Ray trace off |
| 9 | Transparency: Glass on |
| Reflection: Ray trace off | |
| 10 | Casts shadows onto invisible surfaces |
Structsยง
- Material
- A material is a construct that describes the color and distortion of the surface of a model.