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//! GLSL Shaders
//! 
//! TODO
//! 

/// vertex shader that parses a model
pub(crate) mod vs_draw {
    vulkano_shaders::shader! {
        ty: "vertex",
        path: "./src/shaders/draw/vs_draw.glsl"
    }
}

/// fragment shader that writes out diffuse color and albedo
pub(crate) mod fs_draw {
    vulkano_shaders::shader! {
        ty: "fragment",
        path: "./src/shaders/draw/fs_draw.glsl"
    }
}

/// vertex shader for light systems
pub(crate) mod vs_lighting_point {
    vulkano_shaders::shader! {
        ty: "vertex",
        path: "./src/shaders/lighting/vs_lighting_point.glsl"
    }
}

/// vertex shader for light systems
pub(crate) mod vs_lighting {
    vulkano_shaders::shader! {
        ty: "vertex",
        path: "./src/shaders/lighting/vs_lighting.glsl"
    }
}

/// fragment shader for a point light
pub(crate) mod fs_lighting_point {
    vulkano_shaders::shader! {
        ty: "fragment",
        path: "./src/shaders/lighting/fs_lighting_point.glsl"
    }
}

/// fragment shader for directional lighting
pub(crate) mod fs_lighting_directional {
    vulkano_shaders::shader! {
        ty: "fragment",
        path: "./src/shaders/lighting/fs_lighting_directional.glsl"
    }
}

/// fragment shader for ambient lighting 
pub(crate) mod fs_lighting_ambient {
    vulkano_shaders::shader! {
        ty: "fragment",
        path: "./src/shaders/lighting/fs_lighting_ambient.glsl"
    }
}