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pub(crate) mod vs_draw {
vulkano_shaders::shader! {
ty: "vertex",
path: "./src/shaders/draw/vs_draw.glsl"
}
}
pub(crate) mod fs_draw {
vulkano_shaders::shader! {
ty: "fragment",
path: "./src/shaders/draw/fs_draw.glsl"
}
}
pub(crate) mod vs_lighting_point {
vulkano_shaders::shader! {
ty: "vertex",
path: "./src/shaders/lighting/vs_lighting_point.glsl"
}
}
pub(crate) mod vs_lighting {
vulkano_shaders::shader! {
ty: "vertex",
path: "./src/shaders/lighting/vs_lighting.glsl"
}
}
pub(crate) mod fs_lighting_point {
vulkano_shaders::shader! {
ty: "fragment",
path: "./src/shaders/lighting/fs_lighting_point.glsl"
}
}
pub(crate) mod fs_lighting_directional {
vulkano_shaders::shader! {
ty: "fragment",
path: "./src/shaders/lighting/fs_lighting_directional.glsl"
}
}
pub(crate) mod fs_lighting_ambient {
vulkano_shaders::shader! {
ty: "fragment",
path: "./src/shaders/lighting/fs_lighting_ambient.glsl"
}
}