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pub mod frame_system;
pub mod three_vertex_buffers_definition;
pub mod graphics_system;
pub mod pass_builder;
pub mod draw_pass_manager;
pub mod lighting_pass_manager;
use {
crate::{
components::{
Normal,
TextureIndex,
Vertex
},
registration::relation::ParentWrapper,
components::triangle_mesh::TriangleMesh,
},
self::{
draw_pass_manager::DrawPassManager,
lighting_pass_manager::LightingPassManager
},
std::sync::Arc,
vulkano::buffer::CpuAccessibleBuffer
};
pub trait Drawable {
fn add_to_draw_pass_manager(&self, draw_pass_manager: &mut DrawPassManager);
fn load_into_managers(
&self,
this: ParentWrapper,
draw_pass_manager: &mut DrawPassManager,
lighting_pass_manager: &mut LightingPassManager,
);
fn get_visible(&self) -> bool;
fn add_triangle_mesh(&mut self, triangle_mesh: Arc<TriangleMesh>) -> Result<(), ()>;
fn get_triangle_mesh(&self) -> Vec<Arc<TriangleMesh>>;
fn get_vertex_buffer(&self) -> Vec<Option<Arc<CpuAccessibleBuffer<[Vertex]>>>>;
fn get_normals_buffer(&self) -> Vec<Option<Arc<CpuAccessibleBuffer<[Normal]>>>>;
fn get_texture_indices_buffer(&self) -> Vec<Option<Arc<CpuAccessibleBuffer<[TextureIndex]>>>>;
}