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use vulkano::sync;
use {
super::{material::Material, texture::Texture},
crate::{
shaders::fs_draw,
components::{Normal, TextureIndex, Vertex}
},
std::{
sync::Arc,
collections::HashMap
},
vulkano::{
buffer::{
BufferUsage,
CpuAccessibleBuffer
},
device::Queue,
sync::GpuFuture
}
};
#[derive(Clone)]
pub struct TriangleMesh {
pub(crate) vertex_buffer: Option<Arc<CpuAccessibleBuffer<[Vertex]>>>,
pub(crate) normal_buffer: Option<Arc<CpuAccessibleBuffer<[Normal]>>>,
pub(crate) texture_indices_buffer: Option<Arc<CpuAccessibleBuffer<[TextureIndex]>>>,
pub(crate) material: Option<(fs_draw::ty::Material, [Arc<Texture>; 4])>,
}
impl std::fmt::Debug for TriangleMesh {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "TriangleMesh debug todo")
}
}
impl TriangleMesh{
pub fn new_empty() -> Self{
TriangleMesh {
vertex_buffer: None,
normal_buffer: None,
texture_indices_buffer: None,
material: None,
}
}
pub fn new(
ordered_vertices: Vec<Vertex>,
ordered_normals: Vec<Normal>,
ordered_texture_indices: Vec<TextureIndex>,
material: Arc<Material>,
queue: Arc<Queue>) -> Self {
TriangleMesh{
vertex_buffer: Some(CpuAccessibleBuffer::from_iter(queue.device().clone(), BufferUsage::all(), false, ordered_vertices.iter().cloned()).unwrap()),
normal_buffer: Some(CpuAccessibleBuffer::from_iter(queue.device().clone(), BufferUsage::all(), false, ordered_normals.iter().cloned()).unwrap()),
texture_indices_buffer: Some(CpuAccessibleBuffer::from_iter(queue.device().clone(), BufferUsage::all(), false, ordered_texture_indices.iter().cloned()).unwrap()),
material: Some(material.into_set(queue.clone())),
}
}
#[allow(clippy::type_complexity)]
pub fn from_obj_block<'a>(block: &[&str], mtls_hashmap: &mut HashMap<String, (Arc<Material>, Box<dyn GpuFuture>)>, vertex_data: (&Vec<Box<Vertex>>, &Vec<Box<TextureIndex>>, &Vec<Box<Normal>>), queue: Arc<Queue>) -> Result<Self, &'a str> {
let mut ordered_vertices = Vec::new();
let mut ordered_normals = Vec::new();
let mut ordered_texture_indices = Vec::new();
let mut current_material: Arc<Material> = Arc::new(Material::default());
block.iter().for_each(|line| {
if !(*line).is_empty() {
let mut e = line.split_whitespace();
let ty: &str = e.next().unwrap();
match &*ty {
"f" => {
let mut tris = Vec::new();
let mut i = 0;
for coord in &mut e{
i += 1;
if i > 3{
tris.push(tris[0]);
tris.push(tris[i - 2]);
}
tris.push(coord);
}
let mut vertex_fmt: i8 = -1;
let mut developing_normal: Vec<Vertex> = Vec::new();
for raw in tris{
let part = raw.split('/').collect::<Vec<&str>>();
if vertex_fmt != part.len() as i8 {
if vertex_fmt == -1 {
vertex_fmt = part.len() as i8;
}else {
panic! ("Inconsistent face vertex format.")
}
}
let position = *vertex_data.0[part[0].parse::<usize>().unwrap() - 1_usize].clone();
let texture_index = if vertex_fmt > 1 && !part[1].is_empty() {
*vertex_data.1[part[1].parse::<usize>().unwrap() - 1_usize].clone()
} else {
TextureIndex::new(0.0, 0.0)
};
if developing_normal.is_empty() && vertex_fmt == 3 && !part[2].is_empty() {
ordered_normals.push(*vertex_data.2[part[2].parse::<usize>().unwrap() - 1_usize].clone());
} else {
developing_normal.push(position);
}
ordered_vertices.push(position);
ordered_texture_indices.push(texture_index);
}
if developing_normal.len() > 2 {
let normal = Normal::calculate_normal(&developing_normal[0], &developing_normal[1], developing_normal.last().unwrap());
for _ in 0..developing_normal.len() {
ordered_normals.push(normal);
}
}
},
"usemtl" => {
let key = e.next().expect("formatting error");
let (cm, fut ) = mtls_hashmap.remove(key).unwrap();
current_material = cm.clone();
if fut.queue().is_some() {
let _ = Arc::new(fut.then_signal_fence_and_flush().unwrap()).wait(None);
}
mtls_hashmap.insert(key.to_string(), (cm, sync::now(queue.device().clone()).boxed()));
},
&_ => {
panic!("Formatting error");
}
#[allow(unreachable_patterns)]
"line" => {
todo!();
},
};
}
});
Ok(Self::new(ordered_vertices, ordered_normals, ordered_texture_indices, current_material, queue))
}
}