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Space a construct for storing everything about how an object is to be transformed.
A space is an area in which objects, such as spaces or the vertices of a mesh, can exist. An issue with this visualization is however that the area itself is unlimited in size. If a space is translated, rotated, or scaled the objects within it do not change their position, rotation, or scaling relative to the space. Their position relative to the space containing that space however will change.
Spaces can also be joined to represent conversions between spaces.
Standard examples of spaces include:
- Worldspace : The space in which all objects exist without their own space and any spaces containing their own space.
- Viewspace : The space the viewer perceives viewed objects in
- Cameraspace : The position relative to the camera. NOT the viewspace.
- Objectspace : every game-object has its own space