Expand description
A small 2D game framework I’m building just-for-fun and to learn Rust a little bit deeper
Modules§
- audio
- Audio playback
- events
- Handling keyboard, window, mouse and other events
sdl3::event::Event-driven main loop. - graphics
- Rendering layer and all the related things SDL3-backed graphics helper
Structs§
- Game
- Main game struct
Traits§
- Event
Handler - Trait that must be implemented by user’s game state struct