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use std::{thread, time};
pub struct Fence {
duration: time::Duration,
block_until: time::Instant,
}
impl Fence {
pub fn from_secs(s: u64) -> Fence {
Fence::from_duration(time::Duration::from_secs(s))
}
pub fn from_millis(m: u64) -> Fence {
Fence::from_duration(time::Duration::from_millis(m))
}
pub fn from_duration(dur: time::Duration) -> Fence {
Fence {
duration: dur,
block_until: time::Instant::now() + dur,
}
}
pub fn sleep(&mut self) {
let now = time::Instant::now();
if now < self.block_until {
thread::sleep(self.block_until.duration_since(now))
}
self.block_until = time::Instant::now() + self.duration;
}
}
#[cfg(test)]
mod tests {
use std::time;
use Fence;
#[test]
fn fence_blocks() {
let fence_dur = time::Duration::from_millis(10);
let mut f = Fence::from_duration(fence_dur);
let before = time::Instant::now();
f.sleep();
let after = time::Instant::now();
assert!(after >= before + fence_dur);
}
#[test]
fn fence_rate_limits() {
let fence_dur = time::Duration::from_millis(5);
let mut f = Fence::from_duration(fence_dur);
let before = time::Instant::now();
let lim = 10;
for _ in 0..lim {
f.sleep()
}
let after = time::Instant::now();
assert!(after >= before + fence_dur * lim);
}
}