Skip to main content

gpui_core/elements/
anchored.rs

1use smallvec::SmallVec;
2
3use crate::{
4    AnyElement, App, Axis, Bounds, Corner, Display, Edges, Element, GlobalElementId,
5    InspectorElementId, IntoElement, LayoutId, ParentElement, Pixels, Point, Position, Size, Style,
6    Window, point, px,
7};
8
9/// The state that the anchored element element uses to track its children.
10pub struct AnchoredState {
11    child_layout_ids: SmallVec<[LayoutId; 4]>,
12}
13
14/// An anchored element that can be used to display UI that
15/// will avoid overflowing the window bounds.
16pub struct Anchored {
17    children: SmallVec<[AnyElement; 2]>,
18    anchor_corner: Corner,
19    fit_mode: AnchoredFitMode,
20    anchor_position: Option<Point<Pixels>>,
21    position_mode: AnchoredPositionMode,
22    offset: Option<Point<Pixels>>,
23}
24
25/// anchored gives you an element that will avoid overflowing the window bounds.
26/// Its children should have no margin to avoid measurement issues.
27pub fn anchored() -> Anchored {
28    Anchored {
29        children: SmallVec::new(),
30        anchor_corner: Corner::TopLeft,
31        fit_mode: AnchoredFitMode::SwitchAnchor,
32        anchor_position: None,
33        position_mode: AnchoredPositionMode::Window,
34        offset: None,
35    }
36}
37
38impl Anchored {
39    /// Sets which corner of the anchored element should be anchored to the current position.
40    pub fn anchor(mut self, anchor: Corner) -> Self {
41        self.anchor_corner = anchor;
42        self
43    }
44
45    /// Sets the position in window coordinates
46    /// (otherwise the location the anchored element is rendered is used)
47    pub fn position(mut self, anchor: Point<Pixels>) -> Self {
48        self.anchor_position = Some(anchor);
49        self
50    }
51
52    /// Offset the final position by this amount.
53    /// Useful when you want to anchor to an element but offset from it, such as in PopoverMenu.
54    pub fn offset(mut self, offset: Point<Pixels>) -> Self {
55        self.offset = Some(offset);
56        self
57    }
58
59    /// Sets the position mode for this anchored element. Local will have this
60    /// interpret its [`Anchored::position`] as relative to the parent element.
61    /// While Window will have it interpret the position as relative to the window.
62    pub fn position_mode(mut self, mode: AnchoredPositionMode) -> Self {
63        self.position_mode = mode;
64        self
65    }
66
67    /// Snap to window edge instead of switching anchor corner when an overflow would occur.
68    pub fn snap_to_window(mut self) -> Self {
69        self.fit_mode = AnchoredFitMode::SnapToWindow;
70        self
71    }
72
73    /// Snap to window edge and leave some margins.
74    pub fn snap_to_window_with_margin(mut self, edges: impl Into<Edges<Pixels>>) -> Self {
75        self.fit_mode = AnchoredFitMode::SnapToWindowWithMargin(edges.into());
76        self
77    }
78}
79
80impl ParentElement for Anchored {
81    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
82        self.children.extend(elements)
83    }
84}
85
86impl Element for Anchored {
87    type RequestLayoutState = AnchoredState;
88    type PrepaintState = ();
89
90    fn id(&self) -> Option<crate::ElementId> {
91        None
92    }
93
94    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
95        None
96    }
97
98    fn request_layout(
99        &mut self,
100        _id: Option<&GlobalElementId>,
101        _inspector_id: Option<&InspectorElementId>,
102        window: &mut Window,
103        cx: &mut App,
104    ) -> (crate::LayoutId, Self::RequestLayoutState) {
105        let child_layout_ids = self
106            .children
107            .iter_mut()
108            .map(|child| child.request_layout(window, cx))
109            .collect::<SmallVec<_>>();
110
111        let anchored_style = Style {
112            position: Position::Absolute,
113            display: Display::Flex,
114            ..Style::default()
115        };
116
117        let layout_id = window.request_layout(anchored_style, child_layout_ids.iter().copied(), cx);
118
119        (layout_id, AnchoredState { child_layout_ids })
120    }
121
122    fn prepaint(
123        &mut self,
124        _id: Option<&GlobalElementId>,
125        _inspector_id: Option<&InspectorElementId>,
126        bounds: Bounds<Pixels>,
127        request_layout: &mut Self::RequestLayoutState,
128        window: &mut Window,
129        cx: &mut App,
130    ) {
131        if request_layout.child_layout_ids.is_empty() {
132            return;
133        }
134
135        let children_bounds = request_layout
136            .child_layout_ids
137            .iter()
138            .map(|id| window.layout_bounds(*id))
139            .reduce(|acc, bounds| acc.union(&bounds))
140            .unwrap();
141        let size = children_bounds.size;
142
143        let (origin, mut desired) = self.position_mode.get_position_and_bounds(
144            self.anchor_position,
145            self.anchor_corner,
146            size,
147            bounds,
148            self.offset,
149        );
150
151        let limits = Bounds {
152            origin: Point::default(),
153            size: window.viewport_size(),
154        };
155
156        if self.fit_mode == AnchoredFitMode::SwitchAnchor {
157            let mut anchor_corner = self.anchor_corner;
158
159            if desired.left() < limits.left() || desired.right() > limits.right() {
160                let switched = Bounds::from_corner_and_size(
161                    anchor_corner.other_side_corner_along(Axis::Horizontal),
162                    origin,
163                    size,
164                );
165                if !(switched.left() < limits.left() || switched.right() > limits.right()) {
166                    anchor_corner = anchor_corner.other_side_corner_along(Axis::Horizontal);
167                    desired = switched
168                }
169            }
170
171            if desired.top() < limits.top() || desired.bottom() > limits.bottom() {
172                let switched = Bounds::from_corner_and_size(
173                    anchor_corner.other_side_corner_along(Axis::Vertical),
174                    origin,
175                    size,
176                );
177                if !(switched.top() < limits.top() || switched.bottom() > limits.bottom()) {
178                    desired = switched;
179                }
180            }
181        }
182
183        let client_inset = window.client_inset.unwrap_or(px(0.));
184        let edges = match self.fit_mode {
185            AnchoredFitMode::SnapToWindowWithMargin(edges) => edges,
186            _ => Edges::default(),
187        }
188        .map(|edge| *edge + client_inset);
189
190        // Snap the horizontal edges of the anchored element to the horizontal edges of the window if
191        // its horizontal bounds overflow, aligning to the left if it is wider than the limits.
192        if desired.right() > limits.right() {
193            desired.origin.x -= desired.right() - limits.right() + edges.right;
194        }
195        if desired.left() < limits.left() {
196            desired.origin.x = limits.origin.x + edges.left;
197        }
198
199        // Snap the vertical edges of the anchored element to the vertical edges of the window if
200        // its vertical bounds overflow, aligning to the top if it is taller than the limits.
201        if desired.bottom() > limits.bottom() {
202            desired.origin.y -= desired.bottom() - limits.bottom() + edges.bottom;
203        }
204        if desired.top() < limits.top() {
205            desired.origin.y = limits.origin.y + edges.top;
206        }
207
208        let offset = desired.origin - bounds.origin;
209        let offset = point(offset.x.round(), offset.y.round());
210
211        window.with_element_offset(offset, |window| {
212            for child in &mut self.children {
213                child.prepaint(window, cx);
214            }
215        })
216    }
217
218    fn paint(
219        &mut self,
220        _id: Option<&GlobalElementId>,
221        _inspector_id: Option<&InspectorElementId>,
222        _bounds: crate::Bounds<crate::Pixels>,
223        _request_layout: &mut Self::RequestLayoutState,
224        _prepaint: &mut Self::PrepaintState,
225        window: &mut Window,
226        cx: &mut App,
227    ) {
228        for child in &mut self.children {
229            child.paint(window, cx);
230        }
231    }
232}
233
234impl IntoElement for Anchored {
235    type Element = Self;
236
237    fn into_element(self) -> Self::Element {
238        self
239    }
240}
241
242/// Which algorithm to use when fitting the anchored element to be inside the window.
243#[derive(Copy, Clone, PartialEq)]
244pub enum AnchoredFitMode {
245    /// Snap the anchored element to the window edge.
246    SnapToWindow,
247    /// Snap to window edge and leave some margins.
248    SnapToWindowWithMargin(Edges<Pixels>),
249    /// Switch which corner anchor this anchored element is attached to.
250    SwitchAnchor,
251}
252
253/// Which algorithm to use when positioning the anchored element.
254#[derive(Copy, Clone, PartialEq)]
255pub enum AnchoredPositionMode {
256    /// Position the anchored element relative to the window.
257    Window,
258    /// Position the anchored element relative to its parent.
259    Local,
260}
261
262impl AnchoredPositionMode {
263    fn get_position_and_bounds(
264        &self,
265        anchor_position: Option<Point<Pixels>>,
266        anchor_corner: Corner,
267        size: Size<Pixels>,
268        bounds: Bounds<Pixels>,
269        offset: Option<Point<Pixels>>,
270    ) -> (Point<Pixels>, Bounds<Pixels>) {
271        let offset = offset.unwrap_or_default();
272
273        match self {
274            AnchoredPositionMode::Window => {
275                let anchor_position = anchor_position.unwrap_or(bounds.origin);
276                let bounds =
277                    Bounds::from_corner_and_size(anchor_corner, anchor_position + offset, size);
278                (anchor_position, bounds)
279            }
280            AnchoredPositionMode::Local => {
281                let anchor_position = anchor_position.unwrap_or_default();
282                let bounds = Bounds::from_corner_and_size(
283                    anchor_corner,
284                    bounds.origin + anchor_position + offset,
285                    size,
286                );
287                (anchor_position, bounds)
288            }
289        }
290    }
291}
292
293#[cfg(test)]
294mod tests {
295    use crate::{
296        Pixels, PlatformInput, Point, ScrollDelta, ScrollEvent, TestAppContext, Window, deferred,
297        div, point, prelude::*, px, size,
298    };
299
300    struct AnchoredTestView {
301        position: Point<Pixels>,
302    }
303
304    impl Render for AnchoredTestView {
305        fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
306            div().size_full().child(
307                div()
308                    .id("scroll-container")
309                    .overflow_y_scroll()
310                    .size_full()
311                    .child(div().h(px(2000.)).w_full())
312                    .child(
313                        deferred(
314                            super::anchored()
315                                .snap_to_window()
316                                .position(self.position)
317                                .child(
318                                    div()
319                                        .id("menu")
320                                        .debug_selector(|| "MENU".into())
321                                        .w(px(200.))
322                                        .h(px(300.)),
323                                ),
324                        )
325                        .with_priority(1),
326                    ),
327            )
328        }
329    }
330
331    fn draw_anchored_test_view(
332        cx: &mut TestAppContext,
333        position: Point<Pixels>,
334    ) -> &mut crate::VisualTestContext {
335        let (_, cx) = cx.add_window_view(|_, _| AnchoredTestView { position });
336        cx.simulate_resize(size(px(800.), px(600.)));
337        cx
338    }
339
340    fn menu_bounds(cx: &mut crate::VisualTestContext) -> crate::Bounds<Pixels> {
341        cx.debug_bounds("MENU")
342            .expect("MENU debug bounds not found")
343    }
344
345    #[gpui::test]
346    fn test_anchored_position_without_scroll(cx: &mut TestAppContext) {
347        let cx = draw_anchored_test_view(cx, point(px(100.), px(100.)));
348
349        let menu_bounds = menu_bounds(cx);
350
351        assert_eq!(menu_bounds.origin, point(px(100.), px(100.)));
352        assert_eq!(menu_bounds.size, size(px(200.), px(300.)));
353    }
354
355    #[gpui::test]
356    fn test_anchored_position_when_scrolled(cx: &mut TestAppContext) {
357        let cx = draw_anchored_test_view(cx, point(px(100.), px(100.)));
358
359        cx.update(|window, cx| {
360            window.dispatch_event(
361                PlatformInput::ScrollWheel(ScrollEvent {
362                    position: point(px(400.), px(300.)),
363                    delta: ScrollDelta::Pixels(point(px(0.), px(-1000.))),
364                    ..Default::default()
365                }),
366                cx,
367            );
368        });
369        cx.run_until_parked();
370
371        let menu_bounds = menu_bounds(cx);
372
373        assert_eq!(menu_bounds.origin, point(px(100.), px(100.)));
374        assert_eq!(menu_bounds.size, size(px(200.), px(300.)));
375    }
376
377    #[gpui::test]
378    fn test_anchored_snaps_to_window(cx: &mut TestAppContext) {
379        let cx = draw_anchored_test_view(cx, point(px(100.), px(500.)));
380
381        let menu_bounds = menu_bounds(cx);
382
383        assert_eq!(menu_bounds.origin, point(px(100.), px(300.)));
384        assert_eq!(menu_bounds.size, size(px(200.), px(300.)));
385    }
386}