Struct fbxcel_dom::v7400::object::material::MaterialHandle
source · pub struct MaterialHandle<'a> { /* private fields */ }
Expand description
Material
node handle.
Implementations§
source§impl<'a> MaterialHandle<'a>
impl<'a> MaterialHandle<'a>
sourcepub fn meshes(&self) -> impl Iterator<Item = MeshHandle<'a>>
pub fn meshes(&self) -> impl Iterator<Item = MeshHandle<'a>>
Returns an iterator of parent model mesh objects.
sourcepub fn diffuse_texture(&self) -> Option<TextureHandle<'a>>
pub fn diffuse_texture(&self) -> Option<TextureHandle<'a>>
Returns a diffuse color texture object if available.
sourcepub fn transparent_texture(&self) -> Option<TextureHandle<'a>>
pub fn transparent_texture(&self) -> Option<TextureHandle<'a>>
Returns a transparent color texture object if available.
sourcepub fn normal_map_texture(&self) -> Option<TextureHandle<'a>>
pub fn normal_map_texture(&self) -> Option<TextureHandle<'a>>
Returns the normal map of this material if available.
sourcepub fn specular_texture(&self) -> Option<TextureHandle<'a>>
pub fn specular_texture(&self) -> Option<TextureHandle<'a>>
Returns the specular color texture of this material if available.
sourcepub fn emissive_texture(&self) -> Option<TextureHandle<'a>>
pub fn emissive_texture(&self) -> Option<TextureHandle<'a>>
Returns the emissive color texture of this material if available.
sourcepub fn properties(&self) -> MaterialProperties<'a>
pub fn properties(&self) -> MaterialProperties<'a>
Returns properties.
Methods from Deref<Target = ObjectHandle<'a>>§
sourcepub fn object_node_id(&self) -> ObjectNodeId
pub fn object_node_id(&self) -> ObjectNodeId
Returns object node ID.
sourcepub fn node(&self) -> NodeHandle<'a>
pub fn node(&self) -> NodeHandle<'a>
Returns the node handle.
sourcepub fn get_typed(&self) -> TypedObjectHandle<'a>
pub fn get_typed(&self) -> TypedObjectHandle<'a>
Returns the object type.
sourcepub fn destination_objects(
&self
) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
pub fn destination_objects( &self ) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
Returns an iterator of destination objects and connection labels.
sourcepub fn source_objects(&self) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
pub fn source_objects(&self) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
Returns an iterator of source objects and connection labels.
sourcepub fn direct_properties(&self) -> Option<PropertiesHandle<'a>>
pub fn direct_properties(&self) -> Option<PropertiesHandle<'a>>
Returns a handle of the directly associated properties node.
sourcepub fn properties_by_native_typename(
&self,
native_typename: &str
) -> ObjectProperties<'a>
pub fn properties_by_native_typename( &self, native_typename: &str ) -> ObjectProperties<'a>
Returns a proxy to object properties using the given native typename.
native_typename
should be the value of the first attribute of
the PropertyTemplate
node to be used.
Trait Implementations§
source§impl<'a> Clone for MaterialHandle<'a>
impl<'a> Clone for MaterialHandle<'a>
source§fn clone(&self) -> MaterialHandle<'a>
fn clone(&self) -> MaterialHandle<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more