[][src]Struct fbxcel_dom::v7400::object::scene::SceneHandle

pub struct SceneHandle<'a> { /* fields omitted */ }

Document node (Scene object) handle.

Document node (Scene object) contains root object ID of a scene.

Methods

impl<'a> SceneHandle<'a>[src]

pub fn root_object_id(&self) -> Result<ObjectId, Error>[src]

Returns the root object ID of the scene.

pub fn root_object(&self) -> Result<ObjectHandle, Error>[src]

Returns the root object of the scene.

Note that this returns Err(_) if the object has no corresponding node. This can happen for valid FBX data.

Methods from Deref<Target = ObjectHandle<'a>>

pub fn object_node_id(&self) -> ObjectNodeId[src]

Returns object node ID.

pub fn object_id(&self) -> ObjectId[src]

Returns object ID.

pub fn document(&self) -> &'a Document[src]

Returns a reference to the document.

pub fn node(&self) -> NodeHandle<'a>[src]

Returns the node handle.

pub fn get_typed(&self) -> TypedObjectHandle<'a>[src]

Returns the object type.

pub fn name(&self) -> Option<&'a str>[src]

Returns object name.

pub fn class(&self) -> &'a str[src]

Returns object class.

pub fn subclass(&self) -> &'a str[src]

Returns object subclass.

pub fn destination_objects(
    &self
) -> impl Iterator<Item = ConnectedObjectHandle<'a>>
[src]

Returns an iterator of destination objects and connection labels.

pub fn source_objects(&self) -> impl Iterator<Item = ConnectedObjectHandle<'a>>[src]

Returns an iterator of source objects and connection labels.

pub fn direct_properties(&self) -> Option<PropertiesHandle<'a>>[src]

Returns a handle of the directly associated properties node.

pub fn properties_by_native_typename(
    &self,
    native_typename: &str
) -> ObjectProperties<'a>
[src]

Returns a proxy to object properties using the given native typename.

native_typename should be the value of the first attribute of the PropertyTemplate node to be used.

Trait Implementations

impl<'a> Clone for SceneHandle<'a>[src]

impl<'a> Copy for SceneHandle<'a>[src]

impl<'a> Debug for SceneHandle<'a>[src]

impl<'a> Deref for SceneHandle<'a>[src]

type Target = ObjectHandle<'a>

The resulting type after dereferencing.

Auto Trait Implementations

impl<'a> Send for SceneHandle<'a>

impl<'a> Sync for SceneHandle<'a>

impl<'a> Unpin for SceneHandle<'a>

impl<'a> UnwindSafe for SceneHandle<'a>

impl<'a> RefUnwindSafe for SceneHandle<'a>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]