use fastnbt::LongArray;
use serde::Deserialize;
/// Various heightmaps kept up to date by Minecraft.
#[derive(Deserialize, Debug)]
#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
pub struct Heightmaps {
pub motion_blocking: Option<LongArray>,
//pub motion_blocking_no_leaves: Option<Heightmap>,
//pub ocean_floor: Option<Heightmap>,
//pub world_surface: Option<Heightmap>,
}