fantasy_craft/graphics/tiled_map/
plugins.rs1use crate::prelude::{GameState, MainTileMapLoader, Plugin, Stage, System, TileMapComponentLoader, TileMapLayerComponentLoader, tilemap_layer_render_system};
2use crate::graphics::tiled_map::systems::tilemap_render_system;
3
4pub struct TiledMapPlugin;
5
6impl Plugin for TiledMapPlugin {
7 fn build(&self, app: &mut crate::prelude::App) {
8 app.scene_loader
9 .register("TileMapComponent", Box::new(TileMapComponentLoader))
10 .register("TileMapLayerComponent", Box::new(TileMapLayerComponentLoader))
11 .register("MainTileMap", Box::new(MainTileMapLoader));
12
13 app
14 .add_system(Stage::Render, System::new(
15 tilemap_layer_render_system,
16 vec![GameState::Playing, GameState::Menu]
17 ))
18 .add_system(Stage::Render, System::new(
19 tilemap_render_system,
20 vec![GameState::Playing, GameState::Menu]
21 ));
22 }
23}