fantasy_craft/camera/camera2d/
plugins.rs1use crate::{core::plugins::Plugin, prelude::{CameraComponentLoader, CameraTargetLoader, GameState, MainCameraLoader, Stage, System, update_camera}};
2
3pub struct Camera2dPlugin;
4
5impl Plugin for Camera2dPlugin {
6 fn build(&self, app: &mut crate::prelude::App) {
7 app.scene_loader
8 .register("CameraComponent", Box::new(CameraComponentLoader))
9 .register("MainCamera", Box::new(MainCameraLoader))
10 .register("CameraTarget", Box::new(CameraTargetLoader));
11
12 app
13 .add_system(Stage::PostUpdate, System::new(
14 update_camera,
15 vec![GameState::Playing]
16 ));
17 }
18}