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fantasy_craft/audio/
plugin.rs

1use crate::{audio::system::audio_system, prelude::{GameState, Plugin, Stage, System}};
2
3pub struct AudioPlugin;
4
5impl Plugin for AudioPlugin {
6    fn build(&self, app: &mut crate::prelude::App) {
7        app.add_system(Stage::PostUpdate, System::new(
8            audio_system,
9            vec![GameState::Playing, GameState::Menu]
10        ));
11    }
12}