Crate factorio_mlua

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§High-level bindings to Lua

The mlua crate provides safe high-level bindings to the Lua programming language.

§The Lua object

The main type exported by this library is the Lua struct. In addition to methods for executing Lua chunks or evaluating Lua expressions, it provides methods for creating Lua values and accessing the table of globals.

§Converting data

The ToLua and FromLua traits allow conversion from Rust types to Lua values and vice versa. They are implemented for many data structures found in Rust’s standard library.

For more general conversions, the ToLuaMulti and FromLuaMulti traits allow converting between Rust types and any number of Lua values.

Most code in mlua is generic over implementors of those traits, so in most places the normal Rust data structures are accepted without having to write any boilerplate.

§Custom Userdata

The UserData trait can be implemented by user-defined types to make them available to Lua. Methods and operators to be used from Lua can be added using the UserDataMethods API. Fields are supported using the UserDataFields API.

§Serde support

The LuaSerdeExt trait implemented for Lua allows conversion from Rust types to Lua values and vice versa using serde. Any user defined data type that implements serde::Serialize or serde::Deserialize can be converted. For convenience, additional functionality to handle NULL values and arrays is provided.

The Value enum implements serde::Serialize trait to support serializing Lua values (including UserData) into Rust values.

Requires feature = "serialize".

§Async/await support

The create_async_function allows creating non-blocking functions that returns Future. Lua code with async capabilities can be executed by call_async family of functions or polling AsyncThread using any runtime (eg. Tokio).

Requires feature = "async".

§Send requirement

By default mlua is !Send. This can be changed by enabling feature = "send" that adds Send requirement to Functions and UserData.

Re-exports§

pub use crate::value::Nil;

Modules§

prelude
Re-exports most types with an extra Lua* prefix to prevent name clashes.
serdeserialize
(De)Serialization support using serde.

Macros§

chunkmacros
Create a type that implements AsChunk and can capture Rust variables.

Structs§

AnyUserData
Handle to an internal Lua userdata for any type that implements UserData.
AsyncThread
Thread (coroutine) representation as an async Future or Stream.
Chunk
Returned from Lua::load and is used to finalize loading and executing Lua main chunks.
Compilerluau
Luau compiler
CoverageInfoluau
Luau function coverage snapshot.
Debug
Contains information about currently executing Lua code.
DebugNames
DebugSource
DebugStack
DeserializeOptionsserialize
A struct with options to change default deserializer behavior.
Function
Handle to an internal Lua function.
FunctionInfo
HookTriggers
Determines when a hook function will be called by Lua.
LightUserData
A “light” userdata value. Equivalent to an unmanaged raw pointer.
Lua
Top level Lua struct which represents an instance of Lua VM.
LuaOptions
Controls Lua interpreter behavior such as Rust panics handling.
MultiValue
Multiple Lua values used for both argument passing and also for multiple return values.
RegistryKey
An auto generated key into the Lua registry.
Scope
Constructed by the Lua::scope method, allows temporarily creating Lua userdata and callbacks that are not required to be Send or ’static.
SerializeOptionsserialize
A struct with options to change default serializer behavior.
StdLib
Flags describing the set of lua standard libraries to load.
String
Handle to an internal Lua string.
Table
Handle to an internal Lua table.
TablePairs
An iterator over the pairs of a Lua table.
TableSequence
An iterator over the sequence part of a Lua table.
Thread
Handle to an internal Lua thread (or coroutine).
UserDataMetatable
Handle to a UserData metatable.
Variadic
Wraps a variable number of Ts.
lua_State
A raw Lua state associated with a thread.

Enums§

ChunkMode
Represents chunk mode (text or binary).
DebugEvent
Represents a specific event that triggered the hook.
Error
Error type returned by mlua methods.
GCMode
Mode of the Lua garbage collector (GC).
MetaMethod
Kinds of metamethods that can be overridden.
ThreadStatus
Status of a Lua thread (or coroutine).
Value
A dynamically typed Lua value. The String, Table, Function, Thread, and UserData variants contain handle types into the internal Lua state. It is a logic error to mix handle types between separate Lua instances, and doing so will result in a panic.
VmStateluau
Type to set next Luau VM action after executing interrupt function.

Traits§

AsChunk
Trait for types loadable by Lua and convertible to a Chunk
ExternalError
ExternalResult
FromLua
Trait for types convertible from Value.
FromLuaMulti
Trait for types that can be created from an arbitrary number of Lua values.
LuaSerdeExtserialize
Trait for serializing/deserializing Lua values using Serde.
TableExt
An extension trait for Tables that provides a variety of convenient functionality.
ToLua
Trait for types convertible to Value.
ToLuaMulti
Trait for types convertible to any number of Lua values.
UserData
Trait for custom userdata types.
UserDataFields
Field registry for UserData implementors.
UserDataMethods
Method registry for UserData implementors.

Type Aliases§

Integer
Type of Lua integer numbers.
Number
Type of Lua floating point numbers.
Result
A specialized Result type used by mlua’s API.
lua_CFunction
Type for native C functions that can be passed to Lua

Attribute Macros§

lua_modulemodule
Registers Lua module entrypoint.