Structs§
- Arithmetic
Conditions - Reverse-engineered by hand, contains arithmetic combinator metadata
- Blueprint
- https://wiki.factorio.com/Blueprint_string_format#Blueprint_object
- Blueprint
Book - https://wiki.factorio.com/Blueprint_string_format#Blueprint_book_object
- Blueprint
Book Blueprint Value - Circuit
Condition - Color
- https://wiki.factorio.com/Blueprint_string_format#Color_object
- Connection
Data - https://wiki.factorio.com/Blueprint_string_format#Connection_data_object
- Connection
Point - https://wiki.factorio.com/Blueprint_string_format#Connection_point_object
- Control
Behavior - Reverse-engineered by hand, contains circuit network metadata
- Control
Filter - Reverse-engineered by hand, contains constant combinator metadata
- Decider
Conditions - Reverse-engineered by hand, contains constant combinator metadata
- Entity
- https://wiki.factorio.com/Blueprint_string_format#Entity_object
- Icon
- https://wiki.factorio.com/Blueprint_string_format#Icon_object
- Infinity
Filter - https://wiki.factorio.com/Blueprint_string_format#Infinity_filter_object
- Infinity
Settings - https://wiki.factorio.com/Blueprint_string_format#Infinity_settings_object
- Inventory
- https://wiki.factorio.com/Blueprint_string_format#Inventory_object
- Item
Filter - https://wiki.factorio.com/Blueprint_string_format#Item_filter_object
- Item
Request Verbose - Logistic
Filter - https://wiki.factorio.com/Blueprint_string_format#Logistic_filter_object
- Position
- https://wiki.factorio.com/Blueprint_string_format#Position_object
- Schedule
- https://wiki.factorio.com/Blueprint_string_format#Schedule_object
- Schedule
Record - https://wiki.factorio.com/Blueprint_string_format#Schedule_Record_object
- SignalID
- https://wiki.factorio.com/Blueprint_string_format#SignalID_object
- Speaker
Alert Parameter - https://wiki.factorio.com/Blueprint_string_format#Speaker_alert_parameter_object
- Speaker
Parameter - https://wiki.factorio.com/Blueprint_string_format#Speaker_parameter_object
- Tile
- https://wiki.factorio.com/Blueprint_string_format#Tile_object
- Wait
Condition - https://wiki.factorio.com/Blueprint_string_format#Wait_Condition_object
Enums§
- Compare
Type - Entity
Connections - Entity
Filter Mode - Entity
Priority - Entity
Type - Infinity
Filter Mode - Item
Request - https://wiki.factorio.com/Blueprint_string_format#Item_request_object
- SignalID
Type - Wait
Condition Type
Type Aliases§
- Connection
- https://wiki.factorio.com/Blueprint_string_format#Connection_object
- Entity
Number - Graphics
Variation - Item
Count Type - Item
Stack Index - OneBased
Index - Prototype