Expand description
The various parts of the launch sequence of the rocket silo.
Constantsยง
- ARMS_
ADVANCE - The next state is
rocket_readyor if the rocket is destroyed in this state then the next state will belights_blinking_close. The rocket is getting prepared for launch. - ARMS_
RETRACT - The next state is
rocket_flyingor if the rocket is destroyed in this state then the next state will belights_blinking_close. The rocket is getting launched. - BUILDING_
ROCKET - The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the
create_rocketstate. - CREATE_
ROCKET - The next state is
lights_blinking_open. The rocket silo rocket entity gets created. - DOORS_
CLOSING - The next state is
building_rocket. - DOORS_
OPENED - The next state is
rocket_risingor if the rocket is destroyed in this state then the next state will belights_blinking_close. The rocket is getting prepared for launch. - DOORS_
OPENING - The next state is
doors_opened. The rocket is getting prepared for launch. - ENGINE_
STARTING - The next state is
arms_retractor if the rocket is destroyed in this state then the next state will belights_blinking_close. The rocket is getting launched. - LAUNCH_
STARTED - The next state is
engine_startingor if the rocket is destroyed in this state then the next state will belights_blinking_close. The rocket is getting launched. - LAUNCH_
STARTING - The next state is
launch_started. - LIGHTS_
BLINKING_ CLOSE - The next state is
doors_closing. - LIGHTS_
BLINKING_ OPEN - The next state is
doors_opening. The rocket is getting prepared for launch. - ROCKET_
FLYING - The next state is
lights_blinking_close. The rocket is getting launched. - ROCKET_
READY - The rocket launch can be started by the player. When the launch is started, the silo switches into the
launch_startingstate. - ROCKET_
RISING - The next state is
arms_advanceor if the rocket is destroyed in this state then the next state will belights_blinking_close. The rocket is getting prepared for launch.