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facett_graphview/
lib.rs

1//! **facett-graphview** — a domain-agnostic, scalable 2D **graph render engine**,
2//! vello-backed, that **runtime-selects its backend by hardware**: `vello`
3//! (GPU/wgpu compute) when a usable GPU exists, `vello_cpu` (multithreaded SIMD)
4//! as the no-GPU fallback. The eventual single home for every graph surface —
5//! nornir's arch/dep/release dashboards, korp, graph-DB browsing — aiming to
6//! beat Graphviz on interactivity + scale.
7//!
8//! # The shared API (a future drop-in for nornir's `draw_graph`)
9//! The model — [`GraphModel`] (nodes id/label/pos/fill/stroke + edges
10//! from/to/color/dashed/label) and the caller-supplied [`Decorations`] overlay
11//! (per-node ring/badge + emphasis edges) — mirrors nornir's
12//! `src/viz/graph_render.rs` SHARED API exactly, so that egui routine can swap
13//! its painter for this engine without changing its callers. Decorations stay
14//! caller-supplied and domain-agnostic: facett never learns what a "release
15//! gate" is.
16//!
17//! # Backends (vello is NOT GPU-only)
18//! [`Backend`] {`GpuVello`, `CpuVello`}; [`decide`] turns a [`GpuProbe`] into a
19//! pick (probe → choose, mirroring nornir's embedder runtime-select). The CPU
20//! path ([`cpu::render`]) is the proven reference — `vello_cpu` already ships
21//! transitively inside epaint 0.34, so it always builds here. The GPU path is a
22//! real, version-aligned seam (`vello` 0.9 ↔ wgpu 29 ↔ egui-wgpu 0.34), wired
23//! behind the `gpu` cargo feature; see [`gpu`].
24//!
25//! # Render entry point
26//! [`render_to_rgba`] dispatches on the chosen [`Backend`] and returns straight
27//! RGBA8 pixels (PNG / egui-texture ready). Today both backends route through
28//! the CPU rasterizer (the GPU readback path is the #17 follow-up); the dispatch
29//! seam is in place.
30//!
31//! # What is STUBBED (documented, not built — see `.nornir/design.md`)
32//! LOD / viewport-culling, clustering / aggregation, edge-bundling, streaming
33//! layout, and the data-source **adapters** (nornir dep graph / FalkorDB /
34//! pipeline). Clear TODOs live at each seam.
35
36pub mod backend;
37pub mod clip;
38pub mod cpu;
39pub mod decorated_view;
40pub mod depgraph_layout;
41pub mod l0;
42pub mod metro;
43pub mod model;
44
45#[cfg(feature = "gpu")]
46pub mod gpu;
47
48pub use backend::{Backend, GpuProbe, decide, probe_from_env};
49pub use clip::{GraphClipReport, WidgetRect, pick, render_graph_clipped};
50pub use cpu::{Rendered, render as render_cpu};
51pub use decorated_view::{DecoratedGraphView, downstream_of};
52pub use depgraph_layout::{DepEdge, DepGraphLayout, EdgeClass, LaidEdge, LaidNode};
53// CONS-CORE Phase C: the opt-in L0 kernel adoption (routes nodes/edges through the
54// shared `facett_core::render` Canvas). The default render path
55// ([`render_to_rgba`]) is UNCHANGED — this is the alternative L0 lane.
56pub use l0::{render_to_rgba_l0, lower as lower_to_l0};
57pub use metro::{MetroBranch, MetroLine, MetroMap, MetroStation, MetroView, StationKind};
58pub use model::{
59    BOX_H, BOX_W, Camera, Color, Decorations, GraphEdge, GraphModel, GraphNode, NodeDecoration, Pos,
60};
61
62/// Render `model` (decorated, under `camera`) to a `w × h` straight-RGBA8 frame,
63/// dispatching on the runtime-chosen `backend`. The one call a host makes after
64/// [`decide`].
65///
66/// Both [`Backend`] arms currently rasterize through [`cpu::render`]: the
67/// `GpuVello` arm builds its vello GPU scene (when the `gpu` feature is on) for
68/// the seam, then falls through to the CPU rasterizer for the readback — the GPU
69/// texture readback is the #17 follow-up. The point of this spike is the
70/// architecture + the proven CPU path + the version-aligned GPU seam, not a live
71/// GPU framebuffer on a headless box.
72pub fn render_to_rgba(
73    backend: Backend,
74    model: &GraphModel,
75    decorations: &Decorations,
76    camera: &Camera,
77    width: u32,
78    height: u32,
79    background: Color,
80) -> Rendered {
81    // ── render-lane dispatch emit: record WHICH backend arm this call took ─────
82    // The recurring smear hid in an uninstrumented branch; emit the chosen arm so
83    // the matrix proves both the GpuVello and CpuVello dispatch arms get exercised.
84    #[cfg(feature = "testmatrix")]
85    facett_core::testmatrix::emit(
86        "facett-graphview::render_to_rgba",
87        "render_dispatch",
88        true,
89        &format!("backend={backend:?} nodes={} edges={}", model.nodes.len(), model.edges.len()),
90    );
91    match backend {
92        Backend::GpuVello => {
93            #[cfg(feature = "gpu")]
94            {
95                // Build the GPU scene (proves the vello-0.9 seam compiles); the
96                // texture render+readback is the #17 follow-up, so we hand back
97                // the CPU raster for now to keep one pixel contract.
98                let _scene = gpu::build_scene(model, decorations, camera);
99            }
100            cpu::render(model, decorations, camera, width, height, background)
101        }
102        Backend::CpuVello => cpu::render(model, decorations, camera, width, height, background),
103    }
104}
105
106#[cfg(test)]
107mod tests {
108    use super::*;
109
110    fn sample_graph() -> GraphModel {
111        let nodes = vec![
112            GraphNode {
113                id: "a".into(),
114                label: "alpha".into(),
115                fill: Color::rgb(60, 90, 160),
116                stroke: Color::WHITE,
117                pos: Pos::new(0.0, 0.0),
118            },
119            GraphNode {
120                id: "b".into(),
121                label: "beta".into(),
122                fill: Color::rgb(60, 140, 90),
123                stroke: Color::WHITE,
124                pos: Pos::new(300.0, -80.0),
125            },
126            GraphNode {
127                id: "c".into(),
128                label: "gamma".into(),
129                fill: Color::rgb(160, 90, 60),
130                stroke: Color::WHITE,
131                pos: Pos::new(300.0, 80.0),
132            },
133        ];
134        let edges = vec![
135            GraphEdge { from: "a".into(), to: "b".into(), color: Color::rgb(200, 200, 220), dashed: false, label: None },
136            GraphEdge { from: "a".into(), to: "c".into(), color: Color::rgb(200, 200, 220), dashed: true, label: None },
137        ];
138        GraphModel { nodes, edges }
139    }
140
141    #[test]
142    fn cpu_render_produces_nonblank_frame() {
143        let model = sample_graph();
144        let cam = Camera::fit(&model, 640.0, 480.0, 40.0);
145        let backend = decide(GpuProbe::cpu_only());
146        assert_eq!(backend, Backend::CpuVello);
147        let frame = render_to_rgba(
148            backend,
149            &model,
150            &Decorations::default(),
151            &cam,
152            640,
153            480,
154            Color::rgb(18, 20, 28),
155        );
156        assert_eq!(frame.rgba.len(), 640 * 480 * 4);
157        // Non-blank: more than one distinct colour drew (chips + edges over bg).
158        let mut seen = std::collections::HashSet::new();
159        for px in frame.rgba.chunks_exact(4) {
160            seen.insert([px[0], px[1], px[2]]);
161            if seen.len() > 3 {
162                break;
163            }
164        }
165        assert!(seen.len() > 3, "vello_cpu drew a real graph, not a flat pane");
166    }
167
168    #[test]
169    fn camera_fit_centers_world() {
170        let model = sample_graph();
171        let cam = Camera::fit(&model, 640.0, 480.0, 40.0);
172        // The world-bounds centre should land near the viewport centre.
173        let (min_x, min_y, max_x, max_y) = model.world_bounds().unwrap();
174        let (wcx, wcy) = ((min_x + max_x) * 0.5, (min_y + max_y) * 0.5);
175        let (sx, sy) = cam.project(Pos::new(wcx, wcy));
176        assert!((sx - 320.0).abs() < 1.0, "x centered, got {sx}");
177        assert!((sy - 240.0).abs() < 1.0, "y centered, got {sy}");
178    }
179}