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facett_core/
lib.rs

1//! **facett-core** — the visual kernel. Render a node/edge **`Scene`** into egui.
2//! Source-agnostic: build a `Scene` from anything (Arrow rows, a graph, a DAG),
3//! hand it here, get pixels. The CPU painter is the reference; a **wgpu** fast
4//! path (GPU viewport-cull + indirect draw, seeded from katana-osm's
5//! `osm-viewer`) lands behind this same `draw()` call — consumers don't change.
6
7use egui::{Align2, Color32, FontId, Pos2, Rect, Sense, Stroke, Ui, vec2};
8
9pub mod a11y;
10/// The bounded WebGPU adapter retry + the plain "no GPU" messages, shared by every
11/// wasm entry point (facet-wrapped mounts, facett-demo's pages bundle).
12pub mod adapter_retry;
13/// Embedded-asset integrity: the `const fn` every `include_bytes!` site in this
14/// workspace checks itself with, so a Git-LFS pointer standing in for a font fails the
15/// BUILD instead of shipping as a font that draws nothing.
16pub mod asset;
17pub mod interface;
18/// **Barnes–Hut N-body repulsion** — the shared O(n log n) force-layout kernel
19/// (dimension-generic quadtree/octree, gatling-parallel) that every facett
20/// force-directed layout consumes so a 30 000-node graph lays out without the
21/// O(n²)-per-iteration hang. See [`barnes_hut`].
22pub mod barnes_hut;
23/// The shared **action bus** (BUS-1) — a typed, deterministic outbox facets use
24/// to hand side work (a drag move, a time-scrub, a command) to the host. The
25/// common carrier [`dragdrop`] / [`time_axis`] `Effect`s flow through.
26pub mod action_bus;
27pub mod caps;
28pub mod chrome;
29pub mod clip;
30pub mod clipboard;
31pub mod deckfx;
32/// The shared **drag-and-drop** primitive (DND-1) — the one reducer behind
33/// items-dragged-onto-zones (cards→columns, bars→lanes). Engine-agnostic sibling
34/// of [`nav::Navigable`]; the caps flag [`FacetCaps::draggable`] points here.
35pub mod dragdrop;
36pub mod edges;
37pub mod effects;
38/// **THE unified view core** (ENGINE-1) — the one *cull · project · label-collide ·
39/// pick* spine that `facett-map`, `facett-map3d`, `facett-geomap`, the L1 overlay
40/// and every graph view collapse onto. Only THREE things differ between a map and
41/// a graph, and they are the three traits
42/// ([`PositionSource`](engine::PositionSource),
43/// [`ElevationSource`](engine::ElevationSource), [`Hierarchy`](engine::Hierarchy)).
44/// See [`engine`].
45pub mod engine;
46/// The **UI error-code scheme** (`facet-<component>-<n>`) — the stable, unique code
47/// every facett UI part carries so tests + consumers react to the CODE, not a matched
48/// string. See [`errcode::FacetError`], the [`facet_err!`] macro, the canonical
49/// [`errcode::REGISTRY`], and the pink [`errcode::code_color`] renderer.
50pub mod devid;
51/// **The NAMED empty state** — what a pane draws when its feed has nothing in it:
52/// the feed's own name, why it is empty (`no-rows` / `unreachable` / `not-configured`),
53/// and optionally what would fill it. The alternative a 2026-09-10 audit found in the
54/// wild was a *fixture* — plausible hand-written rows behind a `source: "fixture"`
55/// tag — and rows read as data no matter what the tag says. See [`empty::EmptyState`].
56pub mod empty;
57pub mod errcode;
58/// The canonical **Elm contract** (FC-2 / FC-9) — the [`Elm`] trait +
59/// [`impl_facet_via_elm!`] bridge macro that lift `facett-security`'s hand-rolled
60/// Model/Msg/Effect/pure-view pattern into reusable infra. Pair with
61/// [`harness`] to drive an `Elm` component headlessly.
62pub mod elm;
63pub mod focus;
64/// **The golden-image guard** (feature `golden`) — [`golden::assert_golden`], the
65/// one comparison every facett screenshot proof runs against its committed PNG.
66/// Exact match, failure artifacts under `target/`, a **missing golden FAILS**, and
67/// blessing is the explicit opt-in `UPDATE_SNAPSHOTS=1`. Enabled from the
68/// `[dev-dependencies]` of the crates that own goldens; absent from release builds.
69#[cfg(feature = "golden")]
70pub mod golden;
71pub mod imgscan; // image-analysis oracle (SCAN-THE-PIXELS law): spoke/high-freq/
72                 // coverage/centroid features computed FROM the rendered pixels.
73pub mod labels3d;
74/// **ROOT LAW #0 — the rayon-free law**, as machinery a test can actually fail
75/// on ([`law`]). ONE writer for korp and facett so the two repos hold the same
76/// line: our calls and our manifests are always red, a *normal* dependency edge
77/// to rayon is red, and the known dev-only third-party edge (image→ravif inside
78/// the screenshot-diff harness) is reported as context and never fails.
79pub mod law;
80/// **The label-declutter contract** — the order-independent spatial-grid collision
81/// rule shared by the CPU painter and the WGSL compute passes (GFX_V2 item 4). One
82/// writer, two executions; see the module docs for why [`legibility::place_labels`]
83/// (greedy, order-dependent, displaces into alternative slots) could not be the one.
84pub mod label_grid;
85/// **Legibility at scale** — the shared screen-space toolbox (spatial hover index,
86/// label collision avoidance, density-aware edge thinning) that makes a 100 000-node
87/// graph or a 1 000 000-pin map readable. Pure, deterministic, headless-testable; the
88/// legibility half of the story whose speed half is [`render::gpu::graphcloud`].
89pub mod legibility;
90pub mod harness;
91pub mod look;
92pub mod nav;
93pub mod navgraph; // dev-mode numbered navigation graph + overlay (navgraph-design.md phase 1)
94pub mod overlay;
95/// The constellation-wide **`Panel` trait** (Phase 0 foundation) — the primary
96/// UI-pane seam, with backend (1) native in-process (the blanket
97/// `impl<T: Facet> Panel for T`) and backend (4) headless ([`panel::drive`]).
98/// See `.nornir/wasm-ui-panels-design.md` §1.
99pub mod panel;
100pub mod rabbit;
101/// The L0 shared render kernel (CONS-CORE) — shared `Camera`, z-ordered
102/// `LayerStack`, the CPU rect scissor, and (feature `wgpu`) the extracted GPU
103/// scaffold. Map skins + `facett-graphview` draw through this.
104pub mod render;
105pub mod runtrace; // in-memory, wasm-safe "what RAN" ledger (no FS) — folded into
106                  // state_json["trace"]["ran"], read via the JS hook on wasm.
107pub mod scroll_engine;
108pub mod severity; // STRUCTURAL error signal for the Robot-UI HARD GATE — each
109                  // pane/atom reports Severity{Info,Warning,Error}; the gate asserts
110                  // on this instead of scanning rendered text (RESOLVED decision (a)).
111pub mod testmatrix; // functional-status → nornir test-matrix bridge (feature
112                    // `testmatrix`); no-op in release.
113pub mod theme;
114/// The shared **pan/zoom-in-time axis** (TIME-1) — the one time-window model
115/// behind gantt/CFD/calendar/timeline, linkable across facets. Temporal sibling
116/// of [`nav::Navigable`]; the caps flag [`FacetCaps::time_scrollable`] points here.
117pub mod time_axis;
118pub mod trace; // structured IN/OUT/END event stream ($FACETT_TRACE) — the
119               // machine-readable data a facet actually rendered.
120pub use a11y::{Semantics, node as a11y_node, stable_id};
121pub use errcode::{FacetError, MountedFacetError};
122pub use action_bus::{ActionBus, BusAction, BusMsg};
123pub use caps::FacetCaps;
124pub use dragdrop::{DragDrop, DragEffect, DragMsg, Move as DragMove};
125pub use clip::{ArrowColumnRef, ClipKind, ClipPayload, CopySource, PasteTarget};
126pub use clipboard::ClipAction;
127pub use deckfx::{DeckFx, DeckRaven};
128pub use elm::Elm;
129pub use imgscan::{BBox, Rgba, ScanReport, coverage, high_freq_ratio, painted_centroid_and_bbox, scan, spoke_score};
130pub use look::{Action, KeyMap, Palette};
131pub use nav::{Dir4, Navigable, nearest_in_direction};
132pub use panel::Panel;
133pub use rabbit::{Rabbit, RabbitMesh, rabbit_mesh, rabbit_outline};
134pub use scroll_engine::SmoothScroll;
135pub use severity::{Severity, worst as worst_severity};
136pub use theme::{Theme, set_theme, theme};
137pub use time_axis::{TimeAxis, TimeEffect, TimeMsg};
138
139// The rich look-&-feel `Theme` (the work-order architecture) is re-exported under
140// an unambiguous alias so it coexists with the legacy flat palette `Theme` above.
141pub use look::Theme as LookTheme;
142
143/// A node: a label + a colour (the *consumer* picks the colour policy — hash by
144/// label, by status, …).
145#[derive(Clone)]
146pub struct Node {
147    pub label: String,
148    pub color: Color32,
149}
150
151/// A directed edge between node indices.
152#[derive(Clone, Copy)]
153pub struct Edge {
154    pub src: usize,
155    pub dst: usize,
156}
157
158/// A drawable graph: nodes + edges (edges index into `nodes`).
159#[derive(Default, Clone)]
160pub struct Scene {
161    pub nodes: Vec<Node>,
162    pub edges: Vec<Edge>,
163}
164
165impl Scene {
166    pub fn new() -> Self {
167        Self::default()
168    }
169    /// Push a node, returning its index.
170    pub fn node(&mut self, label: impl Into<String>, color: Color32) -> usize {
171        self.nodes.push(Node { label: label.into(), color });
172        self.nodes.len() - 1
173    }
174    pub fn edge(&mut self, src: usize, dst: usize) {
175        self.edges.push(Edge { src, dst });
176    }
177    pub fn is_empty(&self) -> bool {
178        self.nodes.is_empty()
179    }
180}
181
182/// Node placement strategy.
183#[derive(Clone, Copy, PartialEq, Eq, Default)]
184pub enum Layout {
185    #[default]
186    Circular,
187    /// Deterministic Fruchterman–Reingold (edges pull, all nodes repel). O(n²)
188    /// per iteration — best for small/medium graphs.
189    Force,
190}
191
192/// Draw a `Scene` into `ui` — the reusable render primitive. Empty scenes show
193/// `empty_hint`. Labels render when the node count is small enough to read.
194pub fn draw(ui: &mut Ui, scene: &Scene, layout: Layout, empty_hint: &str) {
195    let (rect, _) = ui.allocate_exact_size(ui.available_size(), Sense::hover());
196    let n = scene.nodes.len();
197    if n == 0 {
198        let th = theme(ui);
199        ui.painter_at(rect).text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
200        return;
201    }
202    let pos = positions(layout, scene, rect);
203    draw_positions(ui, scene, &pos, rect, empty_hint);
204}
205
206/// Paint a `Scene` into `rect` using **pre-computed** node positions — the drawing
207/// half of [`draw`], split out so a stateful host can **freeze** the layout: compute
208/// the O(n log n) force positions once (cached until the graph structure changes, see
209/// [`ForceCache`]) and paint them every frame WITHOUT re-running the layout. `pos`
210/// must be indexed like `scene.nodes`; short/empty falls back to the empty hint.
211pub fn draw_positions(ui: &mut Ui, scene: &Scene, pos: &[Pos2], rect: Rect, empty_hint: &str) {
212    let th = theme(ui);
213    let painter = ui.painter_at(rect);
214    let n = scene.nodes.len();
215    if n == 0 || pos.len() != n {
216        painter.text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
217        return;
218    }
219    for e in &scene.edges {
220        if e.src < n && e.dst < n {
221            painter.line_segment([pos[e.src], pos[e.dst]], Stroke::new(0.6_f32, th.edge));
222        }
223    }
224    for (i, node) in scene.nodes.iter().enumerate() {
225        painter.circle_filled(pos[i], 5.0, node.color);
226    }
227    draw_position_labels(ui, scene, pos, rect);
228}
229
230/// The label half of [`draw_positions`] alone: a host whose node/edge cloud went to the
231/// GPU (`graphcloud::cloud::draw_cloud`) still paints the text through egui, with the
232/// same font, offset and `n <= 60` cut as the CPU painter.
233pub fn draw_position_labels(ui: &Ui, scene: &Scene, pos: &[Pos2], rect: Rect) {
234    let th = theme(ui);
235    let painter = ui.painter_at(rect);
236    let n = scene.nodes.len();
237    if n <= 60 && pos.len() == n {
238        for (i, node) in scene.nodes.iter().enumerate() {
239            painter.text(pos[i] + vec2(7.0, 0.0), Align2::LEFT_CENTER, &node.label, FontId::proportional(10.0), th.text);
240        }
241    }
242}
243
244/// **Converge-once-then-freeze** layout cache. A force layout is a pure function of
245/// the graph structure (node count + edge set) and the paint `rect`, so this holds the
246/// last-computed positions and only re-runs [`layout_positions`] when the structure or
247/// rect actually changes. Embed it on a stateful host (e.g. a `GraphView`) and call
248/// [`ForceCache::positions`] from the render path — the O(n log n) (with Barnes–Hut)
249/// or O(n²) (small graphs) layout stops running every frame, which is the other half
250/// (besides Barnes–Hut) of killing the 30 000-node hang.
251#[derive(Default, Clone)]
252pub struct ForceCache {
253    sig: u64,
254    rect: [u32; 4],
255    pos: Vec<Pos2>,
256}
257
258impl ForceCache {
259    /// The node positions for `scene` under `layout` in `rect`, computed on the first
260    /// call and on any structural/rect change, and returned from cache otherwise.
261    pub fn positions(&mut self, layout: Layout, scene: &Scene, rect: Rect) -> &[Pos2] {
262        let n = scene.nodes.len();
263        let key = self.structure_key(layout, scene);
264        let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
265        if self.sig != key || self.rect != rb || self.pos.len() != n {
266            self.pos = positions(layout, scene, rect);
267            self.sig = key;
268            self.rect = rb;
269        }
270        &self.pos
271    }
272
273    /// Whether the next [`positions`](Self::positions) call for this `layout`/`scene`
274    /// in this `rect` will be a cache hit (a no-op relayout) — the *frozen/settled*
275    /// signal a `tick` can assert.
276    #[must_use]
277    pub fn is_settled(&self, layout: Layout, scene: &Scene, rect: Rect) -> bool {
278        let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
279        self.sig == self.structure_key(layout, scene) && self.rect == rb && self.pos.len() == scene.nodes.len()
280    }
281
282    /// Force a recompute on the next [`positions`](Self::positions) call.
283    pub fn invalidate(&mut self) {
284        self.sig = 0;
285        self.rect = [0; 4];
286        self.pos.clear();
287    }
288
289    fn structure_key(&self, layout: Layout, scene: &Scene) -> u64 {
290        let edges: Vec<(usize, usize)> = scene.edges.iter().map(|e| (e.src, e.dst)).collect();
291        let key = match layout {
292            Layout::Circular => "circular",
293            Layout::Force => "force",
294        };
295        crate::barnes_hut::structure_sig(key, scene.nodes.len(), &edges)
296    }
297}
298
299/// **Test/host hook (additive).** The public, return-asserted view of the
300/// private [`positions`] layout node — the exact node centres [`draw`] paints for
301/// `scene` under `layout` inside `rect`. Exposed so the graph-skin call-chain
302/// matrix can assert the *layout* stage (finite, in-rect, count == nodes,
303/// circular radius, force-fit normalisation) without a painter. Calls the **same**
304/// private fn `draw` uses, so it IS the layout the pixels come from — additive,
305/// no behaviour change.
306pub fn layout_positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
307    positions(layout, scene, rect)
308}
309
310fn positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
311    let n = scene.nodes.len();
312    let center = rect.center();
313    let radius = rect.size().min_elem() * 0.42;
314    let circular = |i: usize| {
315        let a = std::f32::consts::TAU * (i as f32) / (n as f32);
316        vec2(a.cos(), a.sin())
317    };
318    match layout {
319        Layout::Circular => (0..n).map(|i| center + radius * circular(i)).collect(),
320        Layout::Force => {
321            // Deterministic Fruchterman–Reingold from a circular seed (unit space).
322            let mut p: Vec<egui::Vec2> = (0..n).map(circular).collect();
323            let k = (1.0 / (n.max(1) as f32).sqrt()).clamp(0.05, 1.0);
324            // Above the threshold the O(n²) all-pairs repulsion is the 30 000-node
325            // hang — swap it for the shared Barnes–Hut O(n log n) kernel (parallel,
326            // deterministic). Below the threshold the exact loop runs unchanged, so
327            // every small-graph golden is byte-for-byte identical (additive).
328            let use_bh = n >= crate::barnes_hut::BH_THRESHOLD;
329            for _ in 0..120 {
330                let mut disp = vec![egui::Vec2::ZERO; n];
331                if use_bh {
332                    let pts: Vec<[f32; 2]> = p.iter().map(|v| [v.x, v.y]).collect();
333                    let rep = crate::barnes_hut::repulsion_forces::<2>(&pts, k, crate::barnes_hut::BH_THETA);
334                    for i in 0..n {
335                        disp[i] = egui::vec2(rep[i][0], rep[i][1]);
336                    }
337                } else {
338                    for i in 0..n {
339                        for j in (i + 1)..n {
340                            let d = p[i] - p[j];
341                            let dist = d.length().max(1e-3);
342                            let f = k * k / dist;
343                            let dir = d / dist;
344                            disp[i] += dir * f;
345                            disp[j] -= dir * f;
346                        }
347                    }
348                }
349                for e in &scene.edges {
350                    if e.src < n && e.dst < n {
351                        let d = p[e.src] - p[e.dst];
352                        let dist = d.length().max(1e-3);
353                        let f = dist * dist / k;
354                        let dir = d / dist;
355                        disp[e.src] -= dir * f;
356                        disp[e.dst] += dir * f;
357                    }
358                }
359                for i in 0..n {
360                    let dl = disp[i].length().max(1e-3);
361                    p[i] += disp[i] / dl * dl.min(0.04); // capped step (cooling-free, deterministic)
362                }
363            }
364            // Normalise to fit the rect.
365            let (mut mn, mut mx) = (egui::vec2(f32::MAX, f32::MAX), egui::vec2(f32::MIN, f32::MIN));
366            for v in &p {
367                mn.x = mn.x.min(v.x);
368                mn.y = mn.y.min(v.y);
369                mx.x = mx.x.max(v.x);
370                mx.y = mx.y.max(v.y);
371            }
372            let span = (mx - mn).max(egui::vec2(1e-3, 1e-3));
373            p.iter()
374                .map(|v| center + egui::vec2(((v.x - mn.x) / span.x - 0.5) * 2.0 * radius, ((v.y - mn.y) / span.y - 0.5) * 2.0 * radius))
375                .collect()
376        }
377    }
378}
379
380/// The facett **component contract**. Every facet — graph, map, pipeline, table,
381/// the ported nornir viewers — implements this, so consumers (korp, nornir, …)
382/// compose them uniformly *and* get headless robot-testing for free.
383///
384/// The things a component owes its host:
385/// 1. a **title** (tab label / panel heading),
386/// 2. how to **draw** itself into egui,
387/// 3. its **observable state** as JSON — dumped to `$APP_STATE` for headless
388///    assertions. **Rule:** every visible list/status/count goes in `state_json`.
389/// 4. (**defaulted**) [`update_json`](Facet::update_json) — the Elm mutation path,
390///    a no-op by default so it costs existing facets nothing; overriding it (and
391///    the three above) makes a facet interchangeable with a [`Panel`](crate::Panel).
392pub trait Facet {
393    fn title(&self) -> &str;
394    fn ui(&mut self, ui: &mut Ui);
395    fn state_json(&self) -> serde_json::Value;
396
397    /// The **Elm mutation path** — apply one message (JSON). This is the fourth
398    /// member of the component contract (`title`/`ui`/`state_json`/`update_json`),
399    /// and it is **defaulted to a no-op** so it is purely ADDITIVE: every existing
400    /// `impl Facet` keeps compiling unchanged, while a facet that wants the writable
401    /// input surface overrides it (an Elm-backed facet routes the JSON through its
402    /// `update`). With this default in place `Facet` and [`Panel`](crate::Panel)
403    /// share the same four-method shape, which is what lets the blanket
404    /// `impl<T: Facet> Panel for T` (see [`panel`](crate::panel)) make **every**
405    /// `Facet` a `Panel` for free. Unknown/undriven messages are ignored — the
406    /// default simply does nothing.
407    fn update_json(&mut self, _msg_json: &str) {}
408
409    /// The pane's **STRUCTURAL severity** — the RESOLVED Robot-UI error signal
410    /// (decision (a)). A facet returns the WORST [`Severity`](crate::Severity) over
411    /// its currently-rendered atoms (compute it with
412    /// [`worst_severity`](crate::worst_severity)): [`Severity::Info`] when it is
413    /// showing real data, [`Severity::Warning`] when degraded, and
414    /// [`Severity::Error`] when it surfaced a failure (a load error, an unavailable
415    /// backend, an empty data-bearing surface).
416    ///
417    /// **Defaulted to [`Severity::Info`]** so it is purely ADDITIVE — every existing
418    /// `impl Facet` stays green and keeps compiling. The Robot-UI HARD GATE reads
419    /// THIS (surfaced through the [`Panel`](crate::Panel) seam the headless robot
420    /// drives), not the `nornir_robotui::error_atoms()` substring scan, which is kept
421    /// only as a MIGRATION FALLBACK for panes that have not yet overridden this.
422    /// A pane that returns [`Severity::Error`] is RED and FAILS the gate.
423    /// **This pane's stable DEV-ID** — the [`errcode`](crate::errcode) *component*
424    /// string (the `<component>` in `facet-<component>-<n>`), so the identity a pane
425    /// shows and the identity its errors carry are the SAME vocabulary rather than two
426    /// naming schemes that drift.
427    ///
428    /// Shown as a click-to-copy chip in non-release builds ([`devid::badge`](crate::devid::badge)),
429    /// because a screenshot cannot tell you which crate drew a pane and a title like
430    /// "Map" appears in four of them. Pasting the chip resolves to a crate dir and a
431    /// source file via [`devid::resolve`](crate::devid::resolve).
432    ///
433    /// **Defaulted to `""`** so it is purely ADDITIVE — every existing `impl Facet`
434    /// keeps compiling. A pane that has not overridden it renders a visibly-different
435    /// `⟨unregistered⟩` marker instead of an id, never a plausible-looking string that
436    /// resolves to nothing (the `facet-map-99` hole that
437    /// `facett-core/tests/errcode_raise_sites.rs` documents). So the badge is also the
438    /// to-do list: every marker is a pane still to declare this.
439    fn component(&self) -> &'static str {
440        ""
441    }
442
443    fn severity(&self) -> crate::Severity {
444        crate::Severity::Info
445    }
446
447    // --- uniform capability surface (all defaulted; see caps.rs / clipboard.rs) ---
448
449    /// What this facet can do. Override to opt into capabilities.
450    fn caps(&self) -> FacetCaps {
451        FacetCaps::NONE
452    }
453
454    /// Current uniform scale (1.0 = native). Override if `caps().scalable`.
455    fn scale(&self) -> f32 {
456        1.0
457    }
458    /// Set the uniform scale; clamp internally. Default no-op (not scalable).
459    fn set_scale(&mut self, _scale: f32) {}
460
461    /// **The band `[min, max]`, relative to native (`1.0`), that this facet's uniform
462    /// scale may be driven over.** [`FacetDeck::scale_active`] clamps into it.
463    ///
464    /// The default `[0.25, 4.0]` is a *document viewer's* range — a quarter size to
465    /// quadruple size, which is all a table, a form or a text pane ever wants. It was
466    /// for years the deck's only vocabulary, hardcoded in `scale_active`, and that is
467    /// a bug for any facet whose native range is wider. A MAP's is: `OsmView`'s camera
468    /// spans `[ZOOM_MIN, ZOOM_MAX]` = a 1.25-million-fold range, so a hardcoded 16-fold
469    /// clamp both **stalls** zoom-in a couple of clicks past the fit *and* — because
470    /// the wheel and pinch drive the camera directly, never through [`Self::set_scale`]
471    /// — makes the next `+` click **saturate the clamp and slam the camera backwards**,
472    /// a zoom-IN button that visibly zooms OUT. Guarded by
473    /// `facett-geomap/tests/osm2d_deck_scale.rs`.
474    ///
475    /// Override alongside [`Self::scale`]/[`Self::set_scale`] when native has no fixed
476    /// pixel size. Must contain `1.0` — [`FacetDeck::reset_scale`] writes it.
477    fn scale_range(&self) -> (f32, f32) {
478        (0.25, 4.0)
479    }
480
481    /// The current selection as JSON (also folded into `state_json` by
482    /// convention). `Null` when nothing/none selectable.
483    fn selection_json(&self) -> serde_json::Value {
484        serde_json::Value::Null
485    }
486
487    /// Clipboard hooks — see clipboard.rs. Defaults: nothing to give/take.
488    /// Returns the text to place on the clipboard (None = nothing copyable now).
489    fn copy(&mut self) -> Option<String> {
490        None
491    }
492    /// Like `copy`, but also removes the selection. Default delegates to `copy`.
493    fn cut(&mut self) -> Option<String> {
494        self.copy()
495    }
496    /// Accept pasted text. Returns true if consumed.
497    fn paste(&mut self, _text: &str) -> bool {
498        false
499    }
500
501    /// Optional downcast handle for hosts that need typed access to a specific
502    /// facet living inside a [`FacetDeck`] (e.g. a robot-UI driver clicking an
503    /// app-level control that must forward to a concrete component's own API).
504    /// Defaulted to `None` so no existing facet has to change; a component opts in
505    /// by returning `Some(self)`.
506    fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
507        None
508    }
509
510    // --- cross-instance state clone (copy/paste BETWEEN same-component instances) ---
511    // See `.nornir/design/copy-paste-between-instances.md` + `clipboard.rs`. The trio
512    // below is the type-tagged STATE layer on top of the text clipboard: two
513    // instances with the SAME `kind()` exchange `portable_state()` via the OS
514    // clipboard envelope (`clipboard::encode_component`/`decode_component`). Each is
515    // defaulted to the opt-OUT floor — a component that doesn't implement all three
516    // neither copies nor accepts cross-instance state, and nothing panics.
517
518    /// Stable component-type id (e.g. `"jobview"`, `"graphpan"`, `"table"`). Two
519    /// instances with the **same** kind can exchange portable state; the empty
520    /// default `""` means **opted out** of cross-instance clone.
521    fn kind(&self) -> &'static str {
522        ""
523    }
524
525    /// The **portable** subset of this facet's state — the fields a same-kind
526    /// sibling can adopt. `None` = not cloneable. Kept SEPARATE from
527    /// [`state_json`](Self::state_json) (the introspection dump, which may carry
528    /// derived / render-only data) so this stays round-trippable through
529    /// [`load_state`](Self::load_state).
530    fn portable_state(&self) -> Option<serde_json::Value> {
531        None
532    }
533
534    /// Adopt a portable state produced by [`portable_state`](Self::portable_state)
535    /// on a same-kind sibling. Returns `true` if accepted. Default `false`
536    /// (opt-in per component).
537    fn load_state(&mut self, _state: &serde_json::Value) -> bool {
538        false
539    }
540}
541
542/// The per-facet states [`FacetDeck::state_json_rolling`] serves inactive tabs from.
543/// One per publishing host; `Default` = empty (the first call builds everything).
544///
545/// The map is MOVED into the returned state, not cloned (a clone of 80 tabs' JSON trees
546/// cost as much as building them), so the host hands it back with
547/// [`FacetDeck::return_rolling`] after serialising — or the next call rebuilds every tab
548/// (correct, only slow).
549#[derive(Default, Debug)]
550pub struct DeckStateCache {
551    facets: serde_json::Map<String, serde_json::Value>,
552    /// Each facet's state as JSON text ([`FacetDeck::serialize_rolling`]); dropped when
553    /// that facet's state is rebuilt, so it is re-serialised exactly then.
554    text: std::collections::HashMap<String, String>,
555    next: usize,
556    /// Facet `state_json` builds made through this cache (the honesty counter).
557    pub built: u64,
558}
559
560/// A tabbed set of [`Facet`]s — the reusable multi-component shell. Draws a tab
561/// bar + the active facet, and composes **every** facet's `state_json` under its
562/// title, so the whole-app introspection contract is free. korp/nornir can build
563/// their window from a `FacetDeck` instead of hand-rolling tabs + the state dump.
564pub struct FacetDeck {
565    facets: Vec<Box<dyn Facet>>,
566    active: usize,
567    /// Opt-in deck effects (palette override + glow). `Default` = all off, so a
568    /// deck that never opts in is unchanged and pays nothing.
569    fx: DeckFx,
570    /// A raven summoned through the deck, in flight or perched (or `None`).
571    raven: Option<DeckRaven>,
572    /// A transient, themed component-clone toast (message + the `ctx.input.time`
573    /// it was raised at), shown briefly after a Copy-/Paste-component gesture —
574    /// chiefly the type-mismatch rejection ("clipboard holds a `table`, not a
575    /// `graphpan`"). `None` = nothing to show. See [`Self::component_toast`].
576    toast: Option<(String, f64)>,
577    /// **Responsive MENU collapse.** Host-driven: on a narrow (phone-class) viewport
578    /// the long tab bar (one selectable per facet — a deck can hold 60+) wraps into
579    /// many rows and buries the active facet below the screen fold. When
580    /// `menu_collapsed` is set (by the host, classifying the viewport — e.g.
581    /// `facett_app::scene::Device`) the tab bar renders as a compact HAMBURGER header
582    /// (`≡` + the active choice's label) with the full choice list behind a drawer
583    /// (canvas-first). On a wide viewport it stays the inline wrapped strip. See
584    /// [`set_menu_collapsed`](Self::set_menu_collapsed).
585    menu_collapsed: bool,
586    /// The hamburger drawer's open state (deck-owned). Default **closed** ⇒ the
587    /// collapsed header is a single row and the canvas gets the screen; opening lists
588    /// every choice, and picking one switches the tab AND shuts the drawer.
589    menu_open: bool,
590    /// Last frame's tab-bar (menu header) rect — the observable geometry a headless
591    /// test reads (`state_json.menu.bar_rect`) to prove the collapsed menu is ONE
592    /// compact row, not a multi-row wrap that eats the viewport.
593    menu_bar_rect: Rect,
594    /// Last frame's active-facet content rect — the "canvas" the collapse hands the
595    /// screen to (`state_json.menu.content_rect`).
596    content_rect: Rect,
597    /// **Tab groups** (opt-in, [`with_groups`](Self::with_groups)). Empty = the one flat
598    /// strip, exactly as before. Set = a TWO-LEVEL bar: a row of group names, then the
599    /// active group's tabs. Every facet sits in exactly one group (unlisted ones land in
600    /// a trailing group), and the active group is DERIVED from the active facet, so a
601    /// programmatic switch ([`set_active_by_title`](Self::set_active_by_title), a deep
602    /// link, a tour) can never show a tab row that does not hold the active tab.
603    groups: Vec<TabGroup>,
604}
605
606/// One named group of deck tabs: its label and its members as facet indices, in deck
607/// order. Built by [`FacetDeck::with_groups`].
608#[derive(Clone, Debug, PartialEq, Eq)]
609pub struct TabGroup {
610    /// The group's label in the group row (also its navgraph field key).
611    pub name: String,
612    /// Facet indices, ascending (deck order).
613    pub members: Vec<usize>,
614    /// The member last shown, so re-entering a group returns to where the user was.
615    last: usize,
616}
617
618impl TabGroup {
619    /// The member index re-entering this group opens (the last one shown).
620    pub fn entry(&self) -> usize {
621        if self.members.contains(&self.last) { self.last } else { self.members.first().copied().unwrap_or(0) }
622    }
623}
624
625/// How long a component-clone [`toast`](FacetDeck::toast) stays on screen.
626const TOAST_SECS: f64 = 2.6;
627
628impl FacetDeck {
629    pub fn new(facets: Vec<Box<dyn Facet>>) -> Self {
630        Self {
631            facets,
632            active: 0,
633            fx: DeckFx::OFF,
634            raven: None,
635            toast: None,
636            menu_collapsed: false,
637            menu_open: false,
638            menu_bar_rect: Rect::ZERO,
639            content_rect: Rect::ZERO,
640            groups: Vec::new(),
641        }
642    }
643
644    /// **Group the tab bar** into named groups — `(name, tab titles)` in display order.
645    ///
646    /// Tab titles are matched exactly; a title the deck does not hold is skipped (a
647    /// native-only tab named in a list a wasm build shares). A facet no group names is
648    /// put in a trailing group called `rest` (created only when needed), so no tab can
649    /// become unreachable by being forgotten. A facet named by two groups belongs to the
650    /// first. Groups left empty are dropped. Inside a group the tabs keep DECK order, so
651    /// the tab strip's navgraph draw order is the deck order filtered, as before.
652    ///
653    /// Must be called after the facets are in place (it indexes them); a later
654    /// [`push`](Self::push) lands in the `rest` group on the next call only.
655    #[must_use]
656    pub fn with_groups(mut self, groups: &[(&str, &[&str])], rest: &str) -> Self {
657        self.set_groups(groups, rest);
658        self
659    }
660
661    /// The in-place form of [`with_groups`](Self::with_groups).
662    pub fn set_groups(&mut self, groups: &[(&str, &[&str])], rest: &str) {
663        let mut owner: Vec<Option<usize>> = vec![None; self.facets.len()];
664        for (g, (_, titles)) in groups.iter().enumerate() {
665            for t in titles.iter() {
666                if let Some(i) = self.facets.iter().position(|f| f.title() == *t)
667                    && owner[i].is_none()
668                {
669                    owner[i] = Some(g);
670                }
671            }
672        }
673        let mut out: Vec<TabGroup> = groups
674            .iter()
675            .enumerate()
676            .map(|(g, (name, _))| TabGroup {
677                name: (*name).to_string(),
678                members: (0..self.facets.len()).filter(|&i| owner[i] == Some(g)).collect(),
679                last: usize::MAX,
680            })
681            .collect();
682        let orphans: Vec<usize> = (0..self.facets.len()).filter(|&i| owner[i].is_none()).collect();
683        if !orphans.is_empty() {
684            // A `rest` group the caller already declared takes the orphans too.
685            match out.iter_mut().find(|g| g.name == rest) {
686                Some(g) => {
687                    g.members.extend(orphans);
688                    g.members.sort_unstable();
689                }
690                None => out.push(TabGroup { name: rest.to_string(), members: orphans, last: usize::MAX }),
691            }
692        }
693        out.retain(|g| !g.members.is_empty());
694        self.groups = out;
695    }
696
697    /// The tab groups (empty when the bar is one flat strip).
698    pub fn groups(&self) -> &[TabGroup] {
699        &self.groups
700    }
701
702    /// The index of the group holding the active facet, or `None` when ungrouped.
703    pub fn active_group(&self) -> Option<usize> {
704        self.groups.iter().position(|g| g.members.contains(&self.active))
705    }
706
707    /// The name of the group holding the active facet.
708    pub fn active_group_name(&self) -> Option<&str> {
709        self.active_group().map(|g| self.groups[g].name.as_str())
710    }
711
712    /// Switch to group `name`: the active facet becomes the group's last-shown member
713    /// (its first, the first time). Returns `false` for an unknown group. The
714    /// programmatic twin of clicking the group's label.
715    pub fn set_active_group(&mut self, name: &str) -> bool {
716        match self.groups.iter().find(|g| g.name == name) {
717            Some(g) => {
718                self.active = g.entry();
719                true
720            }
721            None => false,
722        }
723    }
724
725    /// Remember the active facet as its group's last-shown member.
726    fn note_group_entry(&mut self) {
727        let active = self.active;
728        if let Some(g) = self.groups.iter_mut().find(|g| g.members.contains(&active)) {
729            g.last = active;
730        }
731    }
732
733    /// The group row of a grouped bar: one selectable per group, a draw-order-declared
734    /// navgraph `groups` strip (each label a `Field`). Clicking a group opens its entry.
735    fn draw_group_row(&mut self, ui: &mut Ui) {
736        let active_group = self.active_group();
737        let mut pick: Option<usize> = None;
738        let nav = navgraph::begin(ui, "groups", navgraph::NavKind::Group, "groups");
739        navgraph::declare_draw_order(ui, nav);
740        let row = ui.horizontal_wrapped(|ui| {
741            for (gi, g) in self.groups.iter().enumerate() {
742                let r = ui
743                    .selectable_label(active_group == Some(gi), g.name.as_str())
744                    .on_hover_text(format!("{} tabs", g.members.len()));
745                navgraph::field(ui, &g.name, &r);
746                if r.clicked() {
747                    pick = Some(gi);
748                }
749            }
750        });
751        navgraph::end(ui, nav, row.response.rect);
752        if let Some(gi) = pick {
753            self.active = self.groups[gi].entry();
754        }
755    }
756    /// Append a facet (the incremental form of [`new`](Self::new)). Lets a host
757    /// build a deck pane-by-pane as it discovers what to show (e.g. one pane per
758    /// warehouse table it finds).
759    pub fn push(&mut self, facet: Box<dyn Facet>) {
760        self.facets.push(facet);
761    }
762    pub fn active(&self) -> usize {
763        self.active
764    }
765
766    /// The title of the currently-active facet (the deck's `state_json["active"]`),
767    /// or `None` if the deck is empty.
768    pub fn active_title(&self) -> Option<&str> {
769        self.facets.get(self.active).map(|f| f.title())
770    }
771
772    /// The titles of every tabbed facet, in tab order — the discoverable surface a
773    /// host (or a robot-UI control channel) enumerates to know which tabs exist.
774    pub fn titles(&self) -> Vec<&str> {
775        self.facets.iter().map(|f| f.title()).collect()
776    }
777
778    /// Make the facet titled `title` the active tab — the programmatic (headless,
779    /// robot-addressable) equivalent of clicking its tab header. Returns `true` if a
780    /// facet with that title exists (and is now active), `false` otherwise. This is
781    /// the named boundary a control channel switches tabs through (the deck analogue
782    /// of the viz's `Tab::from_name`), so a driver needn't replay a pointer click.
783    pub fn set_active_by_title(&mut self, title: &str) -> bool {
784        match self.facets.iter().position(|f| f.title() == title) {
785            Some(i) => {
786                self.active = i;
787                true
788            }
789            None => false,
790        }
791    }
792
793    // ── responsive menu (hamburger) — the reusable narrow-viewport tab bar ───────
794
795    /// Host-driven: render the tab bar as a compact **hamburger menu** (`≡` + the
796    /// active choice's label, the full list behind a drawer) instead of the inline
797    /// wrapped strip. The host classifies the viewport (e.g.
798    /// `facett_app::scene::Device::from_width`) and calls this each frame; on a
799    /// narrow (phone-class) width the long tab bar would otherwise wrap into many
800    /// rows and bury the active facet below the screen fold. Setting it `false` (a
801    /// wide viewport) restores the inline bar AND shuts the drawer. This is the deck
802    /// analogue of the demo shell's `⚙` control-strip fold — the SAME canvas-first
803    /// pattern applied to the MAIN menu, living once here so every deck host
804    /// (korp/nornir/…) inherits it.
805    pub fn set_menu_collapsed(&mut self, collapsed: bool) {
806        if !collapsed {
807            self.menu_open = false;
808        }
809        self.menu_collapsed = collapsed;
810    }
811    /// Whether the tab bar is currently rendered as the collapsed hamburger menu.
812    pub fn menu_collapsed(&self) -> bool {
813        self.menu_collapsed
814    }
815    /// Whether the hamburger drawer is open (the full choice list is showing).
816    pub fn menu_open(&self) -> bool {
817        self.menu_open
818    }
819    /// Open / shut the hamburger drawer explicitly (the programmatic equivalent of
820    /// tapping `≡`). No visible effect while the menu is not collapsed.
821    pub fn set_menu_open(&mut self, open: bool) {
822        self.menu_open = open;
823    }
824    /// Toggle the hamburger drawer; returns the new open state.
825    pub fn toggle_menu(&mut self) -> bool {
826        self.menu_open = !self.menu_open;
827        self.menu_open
828    }
829
830    /// Typed mutable access to the facet with `title`, downcast to `T` — `None` if
831    /// no such facet, or it doesn't opt into [`Facet::as_any_mut`], or the type
832    /// mismatches. Lets a host drive a concrete component's own API (e.g. a
833    /// robot-UI control forwarding a node selection to a `SystemChart`).
834    pub fn facet_mut<T: std::any::Any>(&mut self, title: &str) -> Option<&mut T> {
835        self.facets
836            .iter_mut()
837            .find(|f| f.title() == title)
838            .and_then(|f| f.as_any_mut())
839            .and_then(|a| a.downcast_mut::<T>())
840    }
841
842    /// Forward one [`Facet::update_json`] message to the facet titled `title` — the
843    /// untyped twin of [`facet_mut`](Self::facet_mut) for a host that holds a message,
844    /// not a type (a deep link, a control channel). `false` when no such facet.
845    pub fn update_json_for(&mut self, title: &str, msg_json: &str) -> bool {
846        match self.facets.iter_mut().find(|f| f.title() == title) {
847            Some(f) => {
848                f.update_json(msg_json);
849                true
850            }
851            None => false,
852        }
853    }
854
855    /// Replace the facet whose `title` matches with `facet` (the box's own title is
856    /// what the deck enumerates afterwards). Returns `true` if a facet was replaced.
857    /// Used by hosts that **reload** a tab's data in place — e.g. the OSM region
858    /// picker rebuilds the `OSM 2D` / `OSM 3D` views from a freshly clipped region
859    /// and swaps them in, keeping the same tab slots (and the active selection).
860    pub fn replace_facet(&mut self, title: &str, facet: Box<dyn Facet>) -> bool {
861        if let Some(slot) = self.facets.iter_mut().find(|f| f.title() == title) {
862            *slot = facet;
863            true
864        } else {
865            false
866        }
867    }
868
869    // ── opt-in effects + theming (see deckfx.rs) ─────────────────────────────
870
871    /// Enable deck effects up front (builder form of [`fx_mut`](Self::fx_mut)).
872    pub fn with_fx(mut self, fx: DeckFx) -> Self {
873        self.fx = fx;
874        self
875    }
876    /// The current deck-effects config (read-only).
877    pub fn fx(&self) -> &DeckFx {
878        &self.fx
879    }
880    /// Mutate the deck-effects config (toggle glow, pin a palette, …).
881    pub fn fx_mut(&mut self) -> &mut DeckFx {
882        &mut self.fx
883    }
884    /// Override the deck theme with palette index `i` (wraps); enables the
885    /// override. Convenience over `fx_mut().set_palette(i)`.
886    pub fn set_palette(&mut self, i: usize) {
887        self.fx.set_palette(i);
888    }
889    /// Advance to the next palette in [`Theme::ALL`] (wrapping); returns the new
890    /// index. Convenience over `fx_mut().cycle_palette()`.
891    pub fn cycle_palette(&mut self) -> usize {
892        self.fx.cycle_palette()
893    }
894
895    /// **Summon the raven** to perch on `target` — any rect a facet/host hands us
896    /// (a table row, a node, a header). Replaces any raven already in flight. The
897    /// body is tinted from the deck's current palette (or the host theme). Logs an
898    /// activity trail entry. Drive/paint happens automatically inside
899    /// [`ui`](Self::ui).
900    pub fn send_raven(&mut self, target: Rect) {
901        let theme = self.effective_theme();
902        self.raven = Some(DeckRaven::new(target, &theme));
903        harness::trail(
904            harness::Kind::Render,
905            format!("raven launched → perch ({:.0},{:.0})", target.center().x, target.top()),
906        );
907    }
908    /// True while a raven is present (flying or perched).
909    pub fn has_raven(&self) -> bool {
910        self.raven.is_some()
911    }
912    /// True once the summoned raven has landed (false if none).
913    pub fn raven_perched(&self) -> bool {
914        self.raven.as_ref().map(|r| r.is_perched()).unwrap_or(false)
915    }
916    /// Dismiss any raven.
917    pub fn clear_raven(&mut self) {
918        self.raven = None;
919    }
920
921    /// The theme the deck paints with: the fx palette override if set, else
922    /// [`Theme::default`] (the host's own `set_theme` still applies its visuals;
923    /// this is just the colour source for deck-owned effects/picker).
924    fn effective_theme(&self) -> Theme {
925        self.fx.theme().unwrap_or_default()
926    }
927
928    /// Draw a one-line **palette picker** — a switcher over [`Theme::ALL`] the
929    /// host can place anywhere (toolbar, menu). Selecting a palette pins the fx
930    /// override; `ui()` then applies it each frame. Returns the chosen index if it
931    /// changed this frame.
932    ///
933    /// The override stays **off until the user actually clicks** a palette: merely
934    /// drawing the picker must not pin index 0, otherwise a host that drives its
935    /// own theme (e.g. the rich [`crate::look::Theme`]) would be silently clobbered
936    /// every frame by the legacy `set_theme` in [`ui`](Self::ui) — size still
937    /// changing (spacing) but colour frozen on `Theme::ALL[0]`. So we only pin when
938    /// the selection genuinely changed this frame.
939    pub fn palette_picker(&mut self, ui: &mut Ui) -> Option<usize> {
940        let mut sel = self.fx.palette().unwrap_or(0);
941        let before = sel;
942        ui.horizontal_wrapped(|ui| {
943            ui.label("Palette:");
944            for (i, ctor) in Theme::ALL.iter().enumerate() {
945                ui.selectable_value(&mut sel, i, ctor().name);
946            }
947        });
948        if sel != before {
949            self.fx.set_palette(sel);
950        }
951        (sel != before).then_some(sel)
952    }
953
954    /// The capabilities of the currently-active facet (or `NONE` if empty).
955    pub fn active_caps(&self) -> FacetCaps {
956        self.facets.get(self.active).map(|f| f.caps()).unwrap_or(FacetCaps::NONE)
957    }
958
959    /// Number of facets in the deck.
960    pub fn len(&self) -> usize {
961        self.facets.len()
962    }
963    /// True when the deck holds no facets.
964    pub fn is_empty(&self) -> bool {
965        self.facets.is_empty()
966    }
967
968    /// **Wall layout** — render **every** facet at once in a wrapping grid of
969    /// `cols` columns, instead of the tabbed one-at-a-time [`ui`](Self::ui). This is
970    /// the "multiple components visible simultaneously" mode a dashboard host wants
971    /// (e.g. several `Graph3D` panes side-by-side). Each cell is a titled group; the
972    /// fx palette override (if set) still applies, and every rendered facet is logged
973    /// to the runtrace ledger keyed `deck.wall:<title>` (mirrors the tab path's
974    /// `deck.render:<title>`), so `state_json`'s `trace.ran` proves each pane drew.
975    pub fn wall_ui(&mut self, ui: &mut Ui, cols: usize) {
976        if let Some(theme) = self.fx.theme() {
977            set_theme(ui.ctx(), theme);
978        }
979        if self.facets.is_empty() {
980            ui.weak("empty deck");
981            return;
982        }
983        let cols = cols.max(1);
984        let spacing = ui.spacing().item_spacing.x;
985        let total_w = ui.available_width();
986        let cell_w = ((total_w - spacing * (cols as f32 - 1.0)) / cols as f32).max(160.0);
987        // A generous cell so 3D graphs have room; the inner facet fills it.
988        let cell_h = 300.0_f32;
989        egui::ScrollArea::vertical()
990            .auto_shrink([false; 2])
991            .show(ui, |ui| {
992                ui.horizontal_wrapped(|ui| {
993                    for f in self.facets.iter_mut() {
994                        ui.allocate_ui(egui::vec2(cell_w, cell_h), |ui| {
995                            let cell = ui.group(|ui| {
996                                ui.set_min_size(egui::vec2(cell_w - 12.0, cell_h - 12.0));
997                                ui.vertical(|ui| {
998                                    ui.strong(f.title());
999                                    ui.separator();
1000                                    runtrace::ran(&format!("deck.wall:{}", f.title()));
1001                                    f.ui(ui);
1002                                });
1003                            });
1004                            // The wall shows every pane at once, which is exactly when
1005                            // "which crate drew THAT one?" is hardest to answer.
1006                            devid::badge(ui, cell.response.rect, f.component(), f.title());
1007                        });
1008                    }
1009                });
1010            });
1011    }
1012
1013    /// **Render ONE facet into the caller's `Ui`** — the seam a scene host needs to
1014    /// make a deck out of REAL panes instead of emulating one.
1015    ///
1016    /// [`wall_ui`](Self::wall_ui) owns its own grid: it decides the columns, the cell
1017    /// size and the scrolling, and draws every facet inside one `Ui`. That is right for
1018    /// a self-contained dashboard and wrong for `facett_app::scene`, which already has
1019    /// a pane tree, allots each pane its own rect, and gives each one chrome and a
1020    /// published address. A host with a scene could only mount the WHOLE deck into ONE
1021    /// pane, so N panes' worth of content ended up sharing a single allotment — which
1022    /// is precisely the shape that lets one pane's growth displace another.
1023    ///
1024    /// This renders facet `idx` and nothing else, into whatever rect the caller has
1025    /// already decided. No grid, no scroll area, no title strip — the scene's chrome
1026    /// bar carries the title, and a second one would be a second header row.
1027    ///
1028    /// Returns `false` when `idx` is out of range, so a host whose pane tree has
1029    /// drifted from the deck's contents gets a value it can assert on rather than a
1030    /// silently blank pane.
1031    ///
1032    /// The runtrace key is `deck.pane:<title>`, alongside `deck.wall:` and
1033    /// `deck.render:`, so `state_json`'s `trace.ran` still proves the pane drew.
1034    pub fn pane_ui(&mut self, idx: usize, ui: &mut Ui) -> bool {
1035        if let Some(theme) = self.fx.theme() {
1036            set_theme(ui.ctx(), theme);
1037        }
1038        let Some(f) = self.facets.get_mut(idx) else {
1039            return false;
1040        };
1041        runtrace::ran(&format!("deck.pane:{}", f.title()));
1042        // The pane's own rect, captured BEFORE it draws: a pane that consumes the whole
1043        // `Ui` leaves the cursor somewhere unhelpful, so reading it afterwards would
1044        // anchor the chip to wherever the content happened to end.
1045        let rect = ui.max_rect();
1046        let (component, title) = (f.component(), f.title().to_string());
1047        let nav = navgraph::collecting(ui.ctx())
1048            .then(|| devid::badge_text(component, &title).0)
1049            .and_then(|key| navgraph::begin(ui, &key, navgraph::NavKind::Pane, &title));
1050        f.ui(ui);
1051        navgraph::end(ui, nav, rect);
1052        // The DEV-ID chip — one draw site, so EVERY deck pane gets it for free (LAW 5)
1053        // rather than 70-odd panes each remembering to paint their own. No-op in release.
1054        devid::badge(ui, rect, component, &title);
1055        true
1056    }
1057
1058    /// Open the active facet's navgraph Pane (dev mode, collecting only — the key is a
1059    /// `format!`, so it is not built otherwise).
1060    fn nav_pane_begin(&self, ui: &Ui) -> Option<navgraph::Token> {
1061        if !navgraph::collecting(ui.ctx()) {
1062            return None;
1063        }
1064        let f = self.facets.get(self.active)?;
1065        let (key, _) = devid::badge_text(f.component(), f.title());
1066        navgraph::begin(ui, &key, navgraph::NavKind::Pane, f.title())
1067    }
1068
1069    /// The title of facet `idx`, for a host naming its panes from the deck.
1070    pub fn pane_title(&self, idx: usize) -> Option<&str> {
1071        self.facets.get(idx).map(|f| f.title())
1072    }
1073
1074    /// The active facet's current scale (1.0 if none / not scalable).
1075    fn active_scale(&self) -> f32 {
1076        self.facets.get(self.active).map(|f| f.scale()).unwrap_or(1.0)
1077    }
1078
1079    /// Multiply the active facet's scale by `k`, clamped to **the facet's own**
1080    /// [`Facet::scale_range`] — not to a hardcoded document-viewer band. A facet whose
1081    /// native range is wider (a map: 1.25-million-fold) would otherwise saturate the
1082    /// clamp on the first click and have its camera written backwards.
1083    fn scale_active(&mut self, k: f32) {
1084        if let Some(f) = self.facets.get_mut(self.active) {
1085            let (lo, hi) = f.scale_range();
1086            let s = (f.scale() * k).clamp(lo, hi);
1087            f.set_scale(s);
1088        }
1089    }
1090
1091    /// Reset the active facet's scale to native.
1092    fn reset_scale(&mut self) {
1093        if let Some(f) = self.facets.get_mut(self.active) {
1094            f.set_scale(1.0);
1095        }
1096    }
1097
1098    /// Draw the tab bar + capability toolbar + the active facet, and route
1099    /// capability-gated shortcuts (Ctrl-+/-/0 for scale; Ctrl-C/X/V for clipboard).
1100    pub fn ui(&mut self, ui: &mut Ui) {
1101        // Opt-in palette override: apply the chosen Theme::ALL palette + its
1102        // egui Visuals each frame so the whole deck (and every facet that reads
1103        // `theme(ui)`) follows. No override → the host's own theme stays.
1104        if let Some(theme) = self.fx.theme() {
1105            set_theme(ui.ctx(), theme);
1106        }
1107
1108        let titles: Vec<String> = self.facets.iter().map(|f| f.title().to_string()).collect();
1109        // The tab bar has TWO forms (responsive, host-driven via `set_menu_collapsed`):
1110        //   • WIDE viewport → the inline wrapped strip (every tab visible + clickable).
1111        //   • NARROW (phone) → a compact `≡` HAMBURGER header + a drawer of choices,
1112        //     so the long list doesn't wrap into many rows and bury the canvas.
1113        // Capture the bar's rect either way so a headless test can prove the collapsed
1114        // menu is one compact row, not a viewport-eating wrap.
1115        let bar = ui.scope(|ui| {
1116            if self.menu_collapsed {
1117                self.draw_menu_drawer(&titles, ui);
1118            } else {
1119                // Wrap the tab bar: with many facets a single non-wrapping row overflows
1120                // the panel width and the trailing tabs become unreachable (off-screen,
1121                // unclickable for a robot driver / pointer). Wrapping keeps every tab
1122                // visible + clickable no matter how many facets the deck holds.
1123                // navgraph: the strip is a Group whose draw order IS its declared order
1124                // (the deck's facet order), and each tab is a focusable Field.
1125                //
1126                // GROUPED (opt-in `with_groups`): a group row first, then ONLY the active
1127                // group's tabs in the same `tabs` strip — so a tab's navgraph id
1128                // (`…tabs.<title>`) and its AccessKit label are the ones the flat strip had.
1129                let shown: Vec<usize> = match self.active_group() {
1130                    Some(g) => {
1131                        self.draw_group_row(ui);
1132                        // The group row may have switched the active facet.
1133                        let g = self.active_group().unwrap_or(g);
1134                        self.groups[g].members.clone()
1135                    }
1136                    None => (0..titles.len()).collect(),
1137                };
1138                let nav = navgraph::begin(ui, "tabs", navgraph::NavKind::Group, "tabs");
1139                navgraph::declare_draw_order(ui, nav);
1140                let strip = ui.horizontal_wrapped(|ui| {
1141                    for &i in &shown {
1142                        let t = &titles[i];
1143                        let r = ui.selectable_value(&mut self.active, i, t);
1144                        navgraph::field(ui, t, &r);
1145                    }
1146                });
1147                navgraph::end(ui, nav, strip.response.rect);
1148                self.note_group_entry();
1149            }
1150        });
1151        self.menu_bar_rect = bar.response.rect;
1152
1153        let caps = self.active_caps();
1154
1155        // Capability-driven toolbar: only show controls the active facet honors.
1156        if caps.scalable {
1157            ui.horizontal(|ui| {
1158                if ui.button("−").on_hover_text("Zoom out (Ctrl-−)").clicked() {
1159                    self.scale_active(1.0 / 1.1);
1160                }
1161                ui.label(format!("{:.0}%", self.active_scale() * 100.0));
1162                if ui.button("+").on_hover_text("Zoom in (Ctrl-+)").clicked() {
1163                    self.scale_active(1.1);
1164                }
1165                if ui.button("Reset").on_hover_text("Reset zoom (Ctrl-0)").clicked() {
1166                    self.reset_scale();
1167                }
1168            });
1169        }
1170
1171        // Capability-gated scale shortcuts. egui has no semantic event for these,
1172        // so we hand-detect the key combos (clipboard uses semantic events below).
1173        if caps.scalable {
1174            let (cmd, plus, minus, zero) = ui.input(|i| {
1175                (
1176                    i.modifiers.command,
1177                    i.key_pressed(egui::Key::Plus) || i.key_pressed(egui::Key::Equals),
1178                    i.key_pressed(egui::Key::Minus),
1179                    i.key_pressed(egui::Key::Num0),
1180                )
1181            });
1182            if cmd {
1183                if plus {
1184                    self.scale_active(1.1);
1185                }
1186                if minus {
1187                    self.scale_active(1.0 / 1.1);
1188                }
1189                if zero {
1190                    self.reset_scale();
1191                }
1192            }
1193        }
1194
1195        // Clipboard routing: drain semantic events and dispatch to the active
1196        // facet, gated by its caps. A focused TextEdit already consumed its own.
1197        self.route_clipboard(ui.ctx());
1198
1199        // Cross-instance component clone (DISTINCT gesture): the Ctrl+Shift+C/V
1200        // accelerators + any pending envelope paste, drained the same frame.
1201        self.route_component_clipboard(ui);
1202
1203        ui.separator();
1204        // Optionally wrap the active facet in the shared glass/card chrome
1205        // (`chrome` module), gated by the active EffectsPolicy. Reserve a paint slot
1206        // BEFORE the content so the glass fill sits behind it; the glow + border
1207        // edge is painted on top afterwards.
1208        let chrome_on = self.fx.chrome;
1209        let chrome_slot = chrome_on.then(|| ui.painter().add(egui::Shape::Noop));
1210        // navgraph: the active facet is a Pane keyed like its dev-id chip, opened
1211        // BEFORE it draws so its atoms hang under it; the badge below merges into it.
1212        let nav = self.nav_pane_begin(ui);
1213        // Render the active facet, capturing the rect it occupied so the deck can
1214        // bloom it (opt-in glow) without the facet knowing.
1215        let content = ui.scope(|ui| {
1216            if let Some(f) = self.facets.get_mut(self.active) {
1217                // Render-trace: this facet's `ui()` RAN this frame (the wasm-safe
1218                // "what ran" ledger — folded into state_json, read via the JS hook
1219                // on wasm). Keyed by tab title so the ran-list maps tab → ran?.
1220                runtrace::ran(&format!("deck.render:{}", f.title()));
1221                f.ui(ui);
1222            }
1223        });
1224        let content_rect = content.response.rect;
1225        navgraph::end(ui, nav, content_rect);
1226        // The DEV-ID chip, on the rect the facet actually occupied. This is the draw
1227        // path the apps really use (`Deck::ui`); `pane_ui` below is the host-driven
1228        // one. Both paint it, because a badge wired only into the path nobody calls is
1229        // a feature that ships green and never appears (facett-demo goes through HERE).
1230        if let Some(f) = self.facets.get(self.active) {
1231            let (component, title) = (f.component(), f.title().to_string());
1232            devid::badge(ui, content_rect, component, &title);
1233        }
1234        // Remember the "canvas" rect — the screen the collapsed menu hands to the
1235        // active facet (read back via `state_json.menu.content_rect`).
1236        self.content_rect = content_rect;
1237
1238        // Paint the card chrome around the facet's content rect.
1239        if let Some(slot) = chrome_slot
1240            && content_rect.is_positive()
1241        {
1242            let theme = self.effective_theme();
1243            let policy = crate::look::effects_policy(ui);
1244            let style = chrome::ChromeStyle::default().for_policy(policy);
1245            let card = content_rect.expand(6.0);
1246            ui.painter().set(slot, chrome::fill_shape(card, &theme, policy, style));
1247            chrome::edge(ui.painter(), card, &theme, policy, style);
1248        }
1249
1250        // Right-click the active facet body → the Copy/Paste-component menu (the
1251        // discoverable affordance for the cross-instance clone gesture). The
1252        // text clipboard's own copy/paste is unaffected (different gesture).
1253        if !self.active_kind().is_empty() {
1254            content.response.context_menu(|ui| self.component_menu(ui));
1255        }
1256
1257        // Opt-in glow on the active facet's content rect, pulsing.
1258        if self.fx.glow && content_rect.is_positive() {
1259            let theme = self.effective_theme();
1260            let time = ui.input(|i| i.time);
1261            let painter = ui.painter_at(content_rect);
1262            deckfx::paint_active_glow(&painter, content_rect.shrink(2.0), &theme, &self.fx, time);
1263            ui.ctx().request_repaint(); // keep the pulse animating
1264        }
1265
1266        // Drive + paint a summoned raven on a foreground layer above everything.
1267        self.drive_raven(ui.ctx());
1268
1269        // Paint the component-clone toast (mismatch / rejection feedback) on top.
1270        self.paint_component_toast(ui);
1271    }
1272
1273    /// Draw the collapsed **hamburger menu** for a narrow viewport: a compact header
1274    /// (`≡` / `✕` toggle + the active choice's label) and, when the drawer is open, the
1275    /// full choice list as a vertical, scrollable drawer. Picking a choice switches the
1276    /// active facet AND shuts the drawer (canvas-first again). Mirrors the demo shell's
1277    /// `⚙` control-strip fold, applied to the MAIN menu.
1278    fn draw_menu_drawer(&mut self, titles: &[String], ui: &mut Ui) {
1279        let active_label = titles.get(self.active).cloned().unwrap_or_default();
1280        ui.horizontal(|ui| {
1281            // The hamburger toggle. `≡` closed, `✕` open — a single tappable glyph.
1282            let glyph = if self.menu_open { "✕" } else { "≡" };
1283            let hint = if self.menu_open { "close the menu — give the canvas the screen" } else { "choose a view" };
1284            if ui.selectable_label(self.menu_open, glyph).on_hover_text(hint).clicked() {
1285                self.menu_open = !self.menu_open;
1286            }
1287            // The current choice's label, so the collapsed header still says WHAT is shown.
1288            ui.label(&active_label);
1289        });
1290        if self.menu_open {
1291            // The full choice list as a vertical DRAWER (bounded + scrollable so 60+
1292            // choices never blow past the viewport). Selecting one switches + closes.
1293            egui::Frame::group(ui.style()).show(ui, |ui| {
1294                egui::ScrollArea::vertical().max_height(420.0).auto_shrink([false, true]).show(ui, |ui| {
1295                    // Grouped deck: each group's name as a heading over its tabs (a
1296                    // drawer has the height for both levels at once). Ungrouped: one list.
1297                    let sections: Vec<(Option<String>, Vec<usize>)> = if self.groups.is_empty() {
1298                        vec![(None, (0..titles.len()).collect())]
1299                    } else {
1300                        self.groups.iter().map(|g| (Some(g.name.clone()), g.members.clone())).collect()
1301                    };
1302                    for (name, members) in sections {
1303                        if let Some(name) = name {
1304                            ui.add_space(4.0);
1305                            ui.label(egui::RichText::new(name).strong());
1306                        }
1307                        for i in members {
1308                            let Some(t) = titles.get(i) else { continue };
1309                            if ui.selectable_label(self.active == i, t.as_str()).clicked() {
1310                                self.active = i;
1311                                self.menu_open = false;
1312                            }
1313                        }
1314                    }
1315                });
1316            });
1317        }
1318    }
1319
1320    /// Advance + paint the summoned raven (if any) on a foreground layer. Pins its
1321    /// launch time on the first frame and keeps repainting while it flies.
1322    fn drive_raven(&mut self, ctx: &egui::Context) {
1323        let Some(raven) = self.raven.as_mut() else { return };
1324        raven.sprite.update(ctx);
1325        let painter =
1326            ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_raven")));
1327        raven.sprite.paint(&painter);
1328    }
1329
1330    /// Route this frame's clipboard events to the active facet, gated by caps.
1331    /// The single OS-touching write (`clipboard::put`) lives here.
1332    fn route_clipboard(&mut self, ctx: &egui::Context) {
1333        let caps = self.active_caps();
1334        if !(caps.copyable || caps.cuttable || caps.pasteable) {
1335            return;
1336        }
1337        for action in clipboard::poll(ctx) {
1338            let Some(f) = self.facets.get_mut(self.active) else { continue };
1339            match action {
1340                ClipAction::Copy if caps.copyable => {
1341                    if let Some(t) = f.copy() {
1342                        clipboard::put(ctx, t);
1343                    }
1344                }
1345                ClipAction::Cut if caps.cuttable => {
1346                    if let Some(t) = f.cut() {
1347                        clipboard::put(ctx, t);
1348                    }
1349                }
1350                ClipAction::Paste(s) if caps.pasteable => {
1351                    f.paste(&s);
1352                }
1353                // Capability not declared → ignore (event may belong to a focused
1354                // sub-widget egui already handled).
1355                _ => {}
1356            }
1357        }
1358    }
1359
1360    // ── cross-instance component clone (Copy/Paste component) ────────────────
1361    //
1362    // A DISTINCT gesture from the text clipboard above: it transfers a facet's
1363    // type-tagged PORTABLE state (not a text selection) to a same-kind sibling.
1364    // See `.nornir/design/copy-paste-between-instances.md`. Surfaced two ways —
1365    // the context menu in `component_menu` (right-click the body) and the
1366    // `Ctrl+Shift+C / Ctrl+Shift+V` accelerators routed in `ui`.
1367
1368    /// The active facet's [`Facet::kind`] (`""` if empty / opted out).
1369    pub fn active_kind(&self) -> &'static str {
1370        self.facets.get(self.active).map(|f| f.kind()).unwrap_or("")
1371    }
1372
1373    /// **Copy component** — encode the active facet's [`Facet::portable_state`]
1374    /// into the tagged clipboard envelope and place it on the OS clipboard.
1375    /// Returns the envelope text on success, or `None` if the active facet opts
1376    /// out (empty `kind()` or no `portable_state()`). This is the data half the
1377    /// gesture handlers + tests drive; the OS write is the caller's via
1378    /// [`clipboard::put`] (done for them in [`copy_component`](Self::copy_component)).
1379    pub fn copy_component_envelope(&self) -> Option<String> {
1380        let f = self.facets.get(self.active)?;
1381        let kind = f.kind();
1382        if kind.is_empty() {
1383            return None;
1384        }
1385        let state = f.portable_state()?;
1386        Some(clipboard::encode_component(kind, &state))
1387    }
1388
1389    /// Copy the active facet's portable state to the OS clipboard (the full
1390    /// gesture). Returns `true` if something was copied.
1391    pub fn copy_component(&mut self, ctx: &egui::Context) -> bool {
1392        match self.copy_component_envelope() {
1393            Some(env) => {
1394                clipboard::put(ctx, env);
1395                true
1396            }
1397            None => false,
1398        }
1399    }
1400
1401    /// **Paste component** — decode a clipboard `text` envelope and, **only if its
1402    /// kind matches the active facet's** [`Facet::kind`], hand the state to
1403    /// [`Facet::load_state`]. Returns `true` if the active facet adopted it.
1404    /// A kind mismatch (or a non-envelope / wrong-version text) is a no-op that
1405    /// raises a themed mismatch [`toast`](Self::toast) — the type-match guard is
1406    /// the whole point: a `table` envelope NEVER loads into a `graphpan`.
1407    pub fn paste_component(&mut self, text: &str, now: f64) -> bool {
1408        let Some((kind, state)) = clipboard::decode_component(text) else {
1409            // Not a component envelope at all — leave it for the text path; no toast.
1410            return false;
1411        };
1412        let active_kind = self.active_kind();
1413        if active_kind.is_empty() {
1414            self.toast = Some(("this view doesn't accept a pasted component".to_string(), now));
1415            return false;
1416        }
1417        if kind != active_kind {
1418            self.toast = Some((format!("clipboard holds a `{kind}`, not a `{active_kind}`"), now));
1419            return false;
1420        }
1421        let Some(f) = self.facets.get_mut(self.active) else { return false };
1422        let accepted = f.load_state(&state);
1423        if !accepted {
1424            self.toast = Some((format!("this `{active_kind}` could not adopt the clipboard state"), now));
1425        }
1426        accepted
1427    }
1428
1429    /// The current component-clone toast message (if one is live), for tests /
1430    /// hosts that want to surface it themselves.
1431    pub fn component_toast(&self) -> Option<&str> {
1432        self.toast.as_ref().map(|(m, _)| m.as_str())
1433    }
1434
1435    /// Right-click context-menu entries for the cross-instance clone gesture —
1436    /// **Copy component** / **Paste component** — themed by the active style. A
1437    /// host attaches these to the facet body (or its tab) via
1438    /// `response.context_menu(|ui| deck.component_menu(ui))`. Greys out when the
1439    /// active facet opts out (empty `kind()`).
1440    pub fn component_menu(&mut self, ui: &mut egui::Ui) {
1441        let km = look::keymap(ui);
1442        let kind = self.active_kind();
1443        let can_clone = !kind.is_empty();
1444        ui.add_enabled_ui(can_clone && self.copy_component_envelope().is_some(), |ui| {
1445            let label = format!("Copy component  {}", km.label(Action::Copy, ui.ctx()));
1446            if ui.button(label).clicked() {
1447                self.copy_component(ui.ctx());
1448                ui.close();
1449            }
1450        });
1451        ui.add_enabled_ui(can_clone, |ui| {
1452            let label = format!("Paste component  {}", km.label(Action::Paste, ui.ctx()));
1453            if ui.button(label).clicked() {
1454                // Pull the OS clipboard via egui's paste request; the actual text
1455                // arrives next frame as an Event::Paste, routed in `route_component_clipboard`.
1456                ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
1457                ui.close();
1458            }
1459        });
1460    }
1461
1462    /// Route the `Ctrl+Shift+C / Ctrl+Shift+V` component-clone accelerators +
1463    /// drain any pending paste envelope. Called once per frame from [`ui`](Self::ui),
1464    /// AFTER the text clipboard so a focused TextEdit's plain Ctrl+C/V is untouched
1465    /// (the Shift discriminates this gesture from text copy/paste).
1466    fn route_component_clipboard(&mut self, ui: &mut egui::Ui) {
1467        let now = ui.input(|i| i.time);
1468        // Accelerators: Ctrl+Shift+C copies; Ctrl+Shift+V triggers an OS-clipboard
1469        // paste request (the text lands next frame as Event::Paste, decoded below).
1470        let copy_shift = egui::KeyboardShortcut::new(
1471            egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
1472            egui::Key::C,
1473        );
1474        let paste_shift = egui::KeyboardShortcut::new(
1475            egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
1476            egui::Key::V,
1477        );
1478        if ui.input_mut(|i| i.consume_shortcut(&copy_shift)) {
1479            self.copy_component(ui.ctx());
1480        }
1481        if ui.input_mut(|i| i.consume_shortcut(&paste_shift)) {
1482            ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
1483        }
1484        // Drain any Paste events that look like a component envelope (a plain text
1485        // paste decodes to None here and is left for the text clipboard path).
1486        let pastes: Vec<String> = ui.input(|i| {
1487            i.events
1488                .iter()
1489                .filter_map(|e| match e {
1490                    egui::Event::Paste(s) if clipboard::decode_component(s).is_some() => Some(s.clone()),
1491                    _ => None,
1492                })
1493                .collect()
1494        });
1495        for text in pastes {
1496            self.paste_component(&text, now);
1497        }
1498        // Age out the toast.
1499        if let Some((_, raised)) = self.toast && now - raised > TOAST_SECS {
1500            self.toast = None;
1501        }
1502    }
1503
1504    /// Paint the live component-clone toast on a foreground layer (themed, spacious),
1505    /// if one is set. A no-op when there is no toast.
1506    fn paint_component_toast(&self, ui: &mut egui::Ui) {
1507        let Some((msg, _)) = self.toast.as_ref() else { return };
1508        let th = theme(ui);
1509        let ctx = ui.ctx();
1510        let painter =
1511            ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_component_toast")));
1512        let screen = ctx.content_rect();
1513        let font = FontId::proportional(14.0);
1514        let galley = painter.layout_no_wrap(msg.clone(), font.clone(), th.text);
1515        let pad = vec2(14.0, 10.0); // spacious preset padding
1516        let size = galley.size() + pad * 2.0;
1517        // Bottom-centre, lifted off the edge.
1518        let center = Pos2::new(screen.center().x, screen.max.y - size.y * 0.5 - 18.0);
1519        let rect = Rect::from_center_size(center, size);
1520        painter.rect_filled(rect, 8.0, th.panel_bg);
1521        painter.rect_stroke(rect, 8.0, Stroke::new(1.0_f32, th.panel_stroke), egui::StrokeKind::Inside);
1522        painter.galley(rect.min + pad, galley, th.text);
1523        ctx.request_repaint(); // keep ticking so the toast ages out on time
1524    }
1525
1526    /// The whole-app observable state: the active facet + each facet's
1527    /// `state_json`, plus an **additive** sibling `caps` map (title → caps JSON)
1528    /// so the existing flat `facets[title]` shape is unchanged for consumers.
1529    pub fn state_json(&self) -> serde_json::Value {
1530        self.state_json_inner(None)
1531    }
1532
1533    /// [`state_json`](Self::state_json) for a host that publishes it **every frame**
1534    /// (the wasm demo's `window.__facett_state()`): the ACTIVE facet's state is built
1535    /// every call, ONE inactive facet's in turn (round-robin), and every other inactive
1536    /// facet's is the copy `cache` holds from its last turn — so a frame pays for the
1537    /// tab on screen plus 1/N of the rest instead of all N.
1538    ///
1539    /// MEASURED (lane M, 2026-10-02): the pages demo serialised all 81 tabs every frame;
1540    /// with `lineage` at 100k on screen that included the inactive `Graphs` tab's full
1541    /// demo-data state (its population graph: 102 kB, 1.2 ms per frame natively on
1542    /// dwarf, vs lineage's demo 34 µs when `Graphs` is the one on screen) — the whole
1543    /// gap between lineage's 56.8 fps and Graphs' 60.2 on loki's RTX 5080. An inactive
1544    /// tab's state is at most one round (N frames) old; a tab is fresh from the frame it
1545    /// becomes active. The shape is `state_json`'s exactly.
1546    pub fn state_json_rolling(&self, cache: &mut DeckStateCache) -> serde_json::Value {
1547        self.state_json_inner(Some(cache))
1548    }
1549
1550    /// Hand the facets map of a [`state_json_rolling`](Self::state_json_rolling) result
1551    /// (`deck` = that value, or the `"deck"` subtree a host embedded it in) back to `cache`.
1552    pub fn return_rolling(cache: &mut DeckStateCache, mut deck: serde_json::Value) {
1553        if let Some(serde_json::Value::Object(m)) = deck.get_mut("facets").map(serde_json::Value::take) {
1554            cache.facets = m;
1555        }
1556    }
1557
1558    /// **Serialise a state that embeds a rolling deck state** (at `deck_pointer`, e.g.
1559    /// `"/deck"`, or `""` for the deck state itself) and hand its facets back to `cache`.
1560    /// Each facet's JSON text is reused unless its state was rebuilt this call, so a
1561    /// frame serialises the tab on screen + one other, not every tab's tree — the bytes
1562    /// are `serde_json::to_string`'s exactly.
1563    pub fn serialize_rolling(cache: &mut DeckStateCache, mut state: serde_json::Value, deck_pointer: &str) -> String {
1564        const MARK: &str = "\u{0}facett-rolling-facets\u{0}";
1565        let slot = state.pointer_mut(&format!("{deck_pointer}/facets"));
1566        let Some(slot) = slot else { return serde_json::to_string(&state).unwrap_or_default() };
1567        let serde_json::Value::Object(facets) = std::mem::replace(slot, serde_json::Value::String(MARK.into())) else {
1568            return serde_json::to_string(&state).unwrap_or_default();
1569        };
1570        let head = serde_json::to_string(&state).unwrap_or_default();
1571        cache.text.retain(|k, _| facets.contains_key(k));
1572        let mut body = String::with_capacity(cache.text.values().map(|t| t.len() + 32).sum::<usize>() + 2);
1573        body.push('{');
1574        for (i, (k, v)) in facets.iter().enumerate() {
1575            if i > 0 {
1576                body.push(',');
1577            }
1578            body.push_str(&serde_json::to_string(k).unwrap_or_default());
1579            body.push(':');
1580            match cache.text.get(k) {
1581                Some(t) => body.push_str(t),
1582                None => {
1583                    let t = serde_json::to_string(v).unwrap_or_default();
1584                    body.push_str(&t);
1585                    cache.text.insert(k.clone(), t);
1586                }
1587            }
1588        }
1589        body.push('}');
1590        cache.facets = facets;
1591        let mark = serde_json::to_string(MARK).unwrap_or_default();
1592        head.replacen(&mark, &body, 1)
1593    }
1594
1595    fn state_json_inner(&self, cache: Option<&mut DeckStateCache>) -> serde_json::Value {
1596        let mut caps = serde_json::Map::new();
1597        for f in &self.facets {
1598            caps.insert(f.title().to_string(), f.caps().to_json());
1599        }
1600        let facets = match cache {
1601            None => self.facets.iter().map(|f| (f.title().to_string(), f.state_json())).collect(),
1602            Some(c) => {
1603                let n = self.facets.len();
1604                // A map that does not hold exactly this deck's titles is rebuilt whole.
1605                if c.facets.len() != n || self.facets.iter().any(|f| !c.facets.contains_key(f.title())) {
1606                    c.facets.clear();
1607                    c.text.clear();
1608                }
1609                // This call's round-robin turn: the next inactive facet after the last one.
1610                let turn = (0..n).map(|k| (c.next + k) % n.max(1)).find(|&i| i != self.active);
1611                c.next = turn.map_or(0, |i| i + 1);
1612                for (i, f) in self.facets.iter().enumerate() {
1613                    if i == self.active || Some(i) == turn || !c.facets.contains_key(f.title()) {
1614                        c.built += 1;
1615                        c.facets.insert(f.title().to_string(), f.state_json());
1616                        c.text.remove(f.title());
1617                    }
1618                }
1619                std::mem::take(&mut c.facets)
1620            }
1621        };
1622        let mr = self.menu_bar_rect;
1623        let cr = self.content_rect;
1624        serde_json::json!({
1625            "active": self.facets.get(self.active).map(|f| f.title()),
1626            "facets": facets,
1627            "caps": caps,
1628            // The RESPONSIVE menu (#39-follow): whether the tab bar is the collapsed
1629            // hamburger (phone-class) and, if so, whether its drawer is open — plus the
1630            // menu-header rect and the active-facet ("canvas") rect, so a headless test
1631            // proves the collapsed menu is one compact row and the canvas gets the screen.
1632            "menu": {
1633                "collapsed": self.menu_collapsed,
1634                "open": self.menu_open,
1635                "active": self.facets.get(self.active).map(|f| f.title()),
1636                "count": self.facets.len(),
1637                // The two-level bar (`with_groups`): the active group + every group's
1638                // name and size, in display order. `null` / `[]` when ungrouped.
1639                "group": self.active_group_name(),
1640                "groups": self.groups.iter().map(|g| serde_json::json!({
1641                    "name": g.name,
1642                    "tabs": g.members.len(),
1643                })).collect::<Vec<_>>(),
1644                "bar_rect": [mr.min.x, mr.min.y, mr.width(), mr.height()],
1645                "content_rect": [cr.min.x, cr.min.y, cr.width(), cr.height()],
1646            },
1647            // The deck's opt-in effects (DeckFx) as data: whether the shared glass/
1648            // card `chrome` wrap is on, whether the active-facet bloom glow is on, and
1649            // the active palette override. A headless driver reads this to PROVE the
1650            // T1.3 showcase rendering (glass + bloom) is actually wired, not eyeballed.
1651            "fx": {
1652                "chrome": self.fx.chrome,
1653                "glow": self.fx.glow,
1654                "glow_layers": self.fx.glow_layers,
1655                "palette": self.fx.palette(),
1656            },
1657            // The wasm-safe "what RAN" ledger — every facet render + every traced
1658            // control handler that has executed this session (the readable proof
1659            // the shipped artifact actually ran each surface). See `runtrace`.
1660            "trace": { "ran": runtrace::snapshot(), "distinct": runtrace::distinct() },
1661            // The DEV-ID gate — enabled/env/profile/source. Reports whether the chips
1662            // are SWITCHED ON, not whether one is on screen; see `devid::gate_json`.
1663            "devid": devid::gate_json(),
1664        })
1665    }
1666}
1667
1668/// A stable, bright-ish colour from a string (FNV-1a). Handy default node colour.
1669pub fn hash_color(s: &str) -> Color32 {
1670    let mut h: u32 = 2166136261;
1671    for b in s.bytes() {
1672        h = (h ^ b as u32).wrapping_mul(16777619);
1673    }
1674    Color32::from_rgb((h & 0xFF) as u8 | 0x60, ((h >> 8) & 0xFF) as u8 | 0x60, ((h >> 16) & 0xFF) as u8 | 0x60)
1675}
1676
1677#[cfg(test)]
1678mod tests {
1679    use super::*;
1680
1681    #[test]
1682    fn scene_builds() {
1683        let mut s = Scene::new();
1684        let a = s.node("Person", hash_color("Person"));
1685        let b = s.node("Company", hash_color("Company"));
1686        s.edge(a, b);
1687        assert_eq!(s.nodes.len(), 2);
1688        assert_eq!(s.edges.len(), 1);
1689        assert!(!s.is_empty());
1690    }
1691
1692    #[test]
1693    fn force_layout_produces_finite_bounded_positions() {
1694        let mut scene = Scene::new();
1695        for i in 0..12 { scene.node(format!("n{i}"), hash_color("n")); }
1696        for i in 0..12 { scene.edge(i, (i + 1) % 12); }
1697        let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(400.0, 400.0));
1698        let pos = positions(Layout::Force, &scene, rect);
1699        assert_eq!(pos.len(), 12);
1700        for p in &pos {
1701            assert!(p.x.is_finite() && p.y.is_finite(), "finite");
1702            assert!(rect.expand(50.0).contains(*p), "roughly within the rect");
1703        }
1704    }
1705
1706    /// **Scale (RED-when-broken): the repulsion is sub-quadratic, measured as a
1707    /// GROWTH RATIO and not as a wall clock.**
1708    ///
1709    /// This was `assert!(ms < 20_000.0)` on one 10 000-node run, which is two defects
1710    /// in one line (stinky `mapgpu-2`): on a loaded box a *correct* implementation
1711    /// fails (MEASURED 2026-08-03: 39 616 ms at load average 120 on 32 cores), and on
1712    /// an idle box an O(n²) implementation *passes*. A wall clock cannot answer a
1713    /// complexity question — it answers a hardware question.
1714    ///
1715    /// What is measured instead is `t(4n) / t(n)`, which is ~16 for a quadratic
1716    /// repulsion and ~2–4 for `O(n log n)`. A ratio is immune to machine load because
1717    /// both halves of it contend for the same cores in the same run, and the **4×**
1718    /// spacing (rather than 2×) is deliberate: it puts the two classes an order of
1719    /// magnitude apart, so load only has to be survived, not eliminated.
1720    ///
1721    /// **ARM 1 is a red probe that runs every time.** Below
1722    /// [`BH_THRESHOLD`](crate::barnes_hut::BH_THRESHOLD) `positions` deliberately keeps
1723    /// the exact all-pairs loop, so the same instrument is pointed at a *known
1724    /// quadratic* and required to say so against the *same gate*. If arm 1 cannot see
1725    /// quadratic growth where quadratic growth demonstrably lives, arm 2's green is not
1726    /// evidence and the test fails at arm 1 instead of passing blind.
1727    ///
1728    /// MEASURED on oden 2026-08-22, debug build, load average 91 on 32 cores:
1729    /// quadratic arm `n=250 194.4 ms → n=1000 3 625.7 ms = 18.651`; Barnes–Hut arm
1730    /// `n=2000 1 541.5 ms → n=8000 3 043.7 ms = 1.975`. That is a **9.4× separation**,
1731    /// and the single gate below sits in the empty middle of it.
1732    ///
1733    /// **SEEN RED**: an earlier 2×-spaced revision of this test was run with `use_bh`
1734    /// forced to `false` in [`positions`] — the exact regression it exists to catch —
1735    /// and failed with `26 656.7 ms → 68 839.0 ms = 2.582` against a correct 1.502 on
1736    /// the same box. That run also showed *why* the spacing was widened to 4×: at load
1737    /// average 121 a 2× step compresses a true quadratic from 3.976 to 3.151 and the
1738    /// regressed Barnes–Hut arm to 2.582, which is far too little daylight.
1739    #[test]
1740    fn force_layout_repulsion_is_sub_quadratic() {
1741        /// The gate BOTH arms are judged against. Quadratic growth over a 4× step is
1742        /// ~16; `O(n log n)` is ~2–4. One number, so the red probe and the claim
1743        /// cannot drift apart.
1744        const QUADRATIC_GATE: f64 = 8.0;
1745
1746        /// A sparse ring + chords: O(n) edges, so the only super-linear term left in
1747        /// the layout is the repulsion this test is about.
1748        fn ring_scene(n: usize) -> Scene {
1749            let mut scene = Scene::new();
1750            for i in 0..n {
1751                scene.node(format!("n{i}"), hash_color("n"));
1752            }
1753            for i in 0..n {
1754                scene.edge(i, (i + 1) % n);
1755                if i % 7 == 0 {
1756                    scene.edge(i, (i + 137) % n);
1757                }
1758            }
1759            scene
1760        }
1761        let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(1024.0, 1024.0));
1762        // Best of two: the MINIMUM is the estimator least polluted by a scheduler
1763        // steal, and a steal can only ever make a run slower, never faster.
1764        let run = |n: usize| -> f64 {
1765            let scene = ring_scene(n);
1766            let mut best = f64::INFINITY;
1767            for _ in 0..2 {
1768                let t0 = std::time::Instant::now();
1769                let pos = positions(Layout::Force, &scene, rect);
1770                let ms = t0.elapsed().as_secs_f64() * 1000.0;
1771                assert_eq!(pos.len(), n);
1772                for p in &pos {
1773                    assert!(p.x.is_finite() && p.y.is_finite(), "every node finite at n={n}");
1774                    assert!(rect.expand(50.0).contains(*p), "every node bounded at n={n}");
1775                }
1776                best = best.min(ms);
1777            }
1778            best
1779        };
1780
1781        // ── ARM 1 (RED PROBE): the instrument sees a quadratic when there IS one ──
1782        const QUAD_N: usize = 250;
1783        const _: () = assert!(
1784            4 * QUAD_N < crate::barnes_hut::BH_THRESHOLD,
1785            "arm 1 must stay entirely on the exact all-pairs path"
1786        );
1787        let q1 = run(QUAD_N);
1788        let q4 = run(4 * QUAD_N);
1789        let quad_ratio = q4 / q1;
1790        assert!(
1791            quad_ratio >= QUADRATIC_GATE,
1792            "RED PROBE FAILED: the exact all-pairs repulsion below BH_THRESHOLD grew only \
1793             {quad_ratio:.3}x from n={QUAD_N} ({q1:.1} ms) to n={} ({q4:.1} ms), against the \
1794             {QUADRATIC_GATE} this test calls quadratic (measured 18.651 on oden). This box cannot \
1795             currently tell quadratic from n log n, so the Barnes-Hut arm below would be blind — \
1796             re-run it somewhere less contended rather than trusting a green.",
1797            4 * QUAD_N
1798        );
1799
1800        // ── ARM 2: the claim ──────────────────────────────────────────────────
1801        const BH_N: usize = 2_000;
1802        const _: () = assert!(BH_N >= crate::barnes_hut::BH_THRESHOLD, "arm 2 must be on the Barnes-Hut path");
1803        let b1 = run(BH_N);
1804        let b4 = run(4 * BH_N);
1805        let bh_ratio = b4 / b1;
1806        assert!(
1807            bh_ratio < QUADRATIC_GATE,
1808            "the force layout is not sub-quadratic: t(4n)/t(n) = {bh_ratio:.3} \
1809             ({b1:.1} ms at n={BH_N} -> {b4:.1} ms at n={}), against {quad_ratio:.3} for the \
1810             all-pairs loop the same instrument measured seconds ago. A regression to quadratic \
1811             repulsion above BH_THRESHOLD lands exactly here.",
1812            4 * BH_N
1813        );
1814    }
1815
1816    #[test]
1817    fn hash_color_is_stable() {
1818        assert_eq!(hash_color("Person"), hash_color("Person"));
1819        assert_ne!(hash_color("Person"), hash_color("Company"));
1820    }
1821
1822    /// A minimal facet for deck tests.
1823    struct Stub(&'static str);
1824    impl Facet for Stub {
1825        fn title(&self) -> &str {
1826            self.0
1827        }
1828        fn ui(&mut self, ui: &mut Ui) {
1829            ui.label(self.0);
1830        }
1831        fn state_json(&self) -> serde_json::Value {
1832            serde_json::json!({ "t": self.0 })
1833        }
1834    }
1835
1836    /// A facet whose state counts its own builds (`Cell` — `state_json` takes `&self`).
1837    struct Counted(&'static str, std::rc::Rc<std::cell::Cell<u32>>);
1838    impl Facet for Counted {
1839        fn title(&self) -> &str {
1840            self.0
1841        }
1842        fn ui(&mut self, _ui: &mut Ui) {}
1843        fn state_json(&self) -> serde_json::Value {
1844            self.1.set(self.1.get() + 1);
1845            serde_json::json!({ "t": self.0, "n": self.1.get() })
1846        }
1847    }
1848
1849    /// The page publishes the deck's state every frame: the rolling form builds the
1850    /// active tab every call and ONE inactive tab per call, serves the rest from the
1851    /// cache, keeps `state_json`'s shape, and a newly active tab is fresh at once.
1852    #[test]
1853    fn rolling_state_builds_the_active_tab_and_one_other_per_frame() {
1854        let counts: Vec<_> = (0..5).map(|_| std::rc::Rc::new(std::cell::Cell::new(0u32))).collect();
1855        let names = ["a", "b", "c", "d", "e"];
1856        let mut deck = FacetDeck::new(
1857            names.iter().zip(&counts).map(|(n, c)| Box::new(Counted(n, c.clone())) as Box<dyn Facet>).collect(),
1858        );
1859        let mut cache = DeckStateCache::default();
1860        let first = deck.state_json_rolling(&mut cache);
1861        assert_eq!(cache.built, 5, "the first call builds everything");
1862        let full = deck.state_json();
1863        let keys = |v: &serde_json::Value| v.as_object().unwrap().keys().cloned().collect::<Vec<_>>();
1864        assert_eq!(keys(&first), keys(&full), "same shape as state_json");
1865        assert_eq!(keys(&first["facets"]), keys(&full["facets"]));
1866        FacetDeck::return_rolling(&mut cache, first);
1867        for _ in 0..8 {
1868            let v = deck.state_json_rolling(&mut cache);
1869            FacetDeck::return_rolling(&mut cache, v);
1870        }
1871        // 8 frames: the active tab 8 more times, the four others twice each (one per frame).
1872        assert_eq!(cache.built, 5 + 8 * 2);
1873        let after: Vec<u32> = counts.iter().map(|c| c.get()).collect();
1874        // +1 each for the plain `state_json` above.
1875        assert_eq!(after, vec![1 + 1 + 8, 1 + 1 + 2, 1 + 1 + 2, 1 + 1 + 2, 1 + 1 + 2]);
1876        // A tab made active is built on the very next call.
1877        assert!(deck.set_active_by_title("d"));
1878        let before = counts[3].get();
1879        let v = deck.state_json_rolling(&mut cache);
1880        assert_eq!(counts[3].get(), before + 1);
1881        assert_eq!(v["facets"]["d"]["n"], before + 1, "the active tab's state is this frame's");
1882        assert_eq!(v["active"], "d");
1883        // The spliced serialisation is byte-for-byte serde's, and reuses the text.
1884        let v = deck.state_json_rolling(&mut cache);
1885        let plain = serde_json::to_string(&v).unwrap();
1886        let spliced = FacetDeck::serialize_rolling(&mut cache, serde_json::json!({ "deck": v, "x": 1 }), "/deck");
1887        assert_eq!(spliced, format!("{{\"deck\":{plain},\"x\":1}}"));
1888        let v = deck.state_json_rolling(&mut cache);
1889        let plain = serde_json::to_string(&v).unwrap();
1890        assert_eq!(FacetDeck::serialize_rolling(&mut cache, v, ""), plain, "the deck state itself");
1891        // A host that never hands the map back still gets a whole, correct state.
1892        drop(deck.state_json_rolling(&mut cache));
1893        let built = cache.built;
1894        let w = deck.state_json_rolling(&mut cache);
1895        assert_eq!(cache.built, built + 5, "nothing to serve from: every tab rebuilt");
1896        assert_eq!(keys(&w["facets"]), keys(&full["facets"]));
1897    }
1898
1899    /// A component-clone-capable stub: a `kind`, a JSON `payload` it round-trips
1900    /// through `portable_state`/`load_state`.
1901    struct CloneStub {
1902        kind: &'static str,
1903        payload: serde_json::Value,
1904    }
1905    impl Facet for CloneStub {
1906        fn title(&self) -> &str {
1907            self.kind
1908        }
1909        fn ui(&mut self, _ui: &mut Ui) {}
1910        fn state_json(&self) -> serde_json::Value {
1911            serde_json::json!({ "kind": self.kind })
1912        }
1913        fn kind(&self) -> &'static str {
1914            self.kind
1915        }
1916        fn portable_state(&self) -> Option<serde_json::Value> {
1917            Some(self.payload.clone())
1918        }
1919        fn load_state(&mut self, state: &serde_json::Value) -> bool {
1920            self.payload = state.clone();
1921            true
1922        }
1923    }
1924
1925    /// **The deck reports the DEV-ID gate too.** `facett_app::scene` is korp's container,
1926    /// but facett-demo and the wasm surfaces go through `FacetDeck`, and an oracle asking
1927    /// "are the chips on?" must get the same answer from either. A gate readable from only
1928    /// one of the two containers is exactly the shape of miss #2.
1929    #[test]
1930    fn the_deck_state_reports_the_devid_gate() {
1931        let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1932        let gate = deck.state_json()["devid"].clone();
1933        assert!(!gate.is_null(), "the deck's state_json carries no `devid` gate");
1934        assert_eq!(gate["enabled"], devid::enabled(), "deck reports a gate badge() disobeys");
1935        assert_eq!(gate["debug_assertions"], cfg!(debug_assertions), "wrong profile: {gate}");
1936    }
1937
1938    #[test]
1939    fn component_clone_round_trips_through_the_deck() {
1940        // Instance A (configured) → envelope → instance B adopts it.
1941        let a = CloneStub { kind: "graphpan", payload: serde_json::json!({ "zoom": 2.0, "pan": [3, 4] }) };
1942        let deck_a = FacetDeck::new(vec![Box::new(a)]);
1943        let env = deck_a.copy_component_envelope().expect("A copies its portable state");
1944
1945        let mut deck_b = FacetDeck::new(vec![Box::new(CloneStub {
1946            kind: "graphpan",
1947            payload: serde_json::json!({ "zoom": 1.0, "pan": [0, 0] }),
1948        })]);
1949        assert!(deck_b.paste_component(&env, 0.0), "same-kind paste is accepted");
1950        // B now equals A's portable state.
1951        assert_eq!(
1952            deck_b.copy_component_envelope(),
1953            deck_a.copy_component_envelope(),
1954            "B adopted A's portable state exactly"
1955        );
1956        assert!(deck_b.component_toast().is_none(), "a successful paste raises no toast");
1957    }
1958
1959    #[test]
1960    fn component_clone_rejects_a_type_mismatch_with_a_toast() {
1961        // A `table` envelope handed to a `graphpan` → load_state NOT called.
1962        let table_env = clipboard::encode_component("table", &serde_json::json!({ "rows": 3 }));
1963        let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
1964            kind: "graphpan",
1965            payload: serde_json::json!({ "zoom": 1.0 }),
1966        })]);
1967        let before = deck.copy_component_envelope();
1968        assert!(!deck.paste_component(&table_env, 0.0), "cross-type paste returns false");
1969        assert_eq!(deck.copy_component_envelope(), before, "graphpan state untouched");
1970        let toast = deck.component_toast().expect("mismatch raises a toast");
1971        assert!(toast.contains("table") && toast.contains("graphpan"), "toast names both kinds: {toast}");
1972    }
1973
1974    #[test]
1975    fn component_clone_version_guard_rejects_unknown_v() {
1976        let bad = serde_json::json!({ "facett.kind": "graphpan", "v": 7, "state": { "zoom": 9.0 } }).to_string();
1977        let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
1978            kind: "graphpan",
1979            payload: serde_json::json!({ "zoom": 1.0 }),
1980        })]);
1981        let before = deck.copy_component_envelope();
1982        // An unknown-version text decodes to None → it's a no-op (left for the text path).
1983        assert!(!deck.paste_component(&bad, 0.0), "unknown version is not adopted");
1984        assert_eq!(deck.copy_component_envelope(), before, "state untouched by a bad-version paste");
1985    }
1986
1987    #[test]
1988    fn component_clone_opt_out_floor_neither_copies_nor_accepts() {
1989        // The plain Stub does NOT implement the trio → empty kind, no copy.
1990        let mut deck = FacetDeck::new(vec![Box::new(Stub("plain"))]);
1991        assert_eq!(deck.active_kind(), "", "opted out");
1992        assert!(deck.copy_component_envelope().is_none(), "opt-out facet never copies a component");
1993        // A real envelope handed to an opt-out facet is refused (no panic, no state).
1994        let env = clipboard::encode_component("table", &serde_json::json!({ "rows": 1 }));
1995        assert!(!deck.paste_component(&env, 0.0), "opt-out facet never adopts a component");
1996        assert!(deck.component_toast().is_some(), "the refusal is surfaced");
1997    }
1998
1999    #[test]
2000    fn deck_fx_is_off_by_default() {
2001        let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
2002        assert_eq!(*deck.fx(), DeckFx::OFF, "no effects until the host opts in");
2003        assert!(!deck.has_raven());
2004        assert!(!deck.fx().glow);
2005        assert!(deck.fx().palette().is_none());
2006    }
2007
2008    #[test]
2009    fn deck_state_json_reports_fx_as_data() {
2010        // The deck's opt-in effects must be observable as data (a robot proof reads
2011        // `fx.chrome` / `fx.glow` to know the showcase rendering is wired ON).
2012        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
2013        let off = deck.state_json();
2014        assert_eq!(off["fx"]["chrome"].as_bool(), Some(false), "chrome off by default");
2015        assert_eq!(off["fx"]["glow"].as_bool(), Some(false), "glow off by default");
2016        assert!(off["fx"]["palette"].is_null(), "no palette override by default");
2017
2018        deck.fx_mut().chrome = true;
2019        deck.fx_mut().glow = true;
2020        deck.set_palette(2);
2021        let on = deck.state_json();
2022        assert_eq!(on["fx"]["chrome"].as_bool(), Some(true), "chrome wired ON shows in state");
2023        assert_eq!(on["fx"]["glow"].as_bool(), Some(true), "glow wired ON shows in state");
2024        assert_eq!(on["fx"]["palette"].as_u64(), Some(2), "palette override shows in state");
2025    }
2026
2027    #[test]
2028    fn deck_cycle_palette_walks_theme_all() {
2029        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
2030        let first = deck.cycle_palette();
2031        assert_eq!(first, 0);
2032        assert_eq!(deck.fx().theme().map(|t| t.name), Some(Theme::ALL[0]().name));
2033        // walks forward and wraps
2034        for _ in 1..Theme::ALL.len() {
2035            deck.cycle_palette();
2036        }
2037        assert_eq!(deck.cycle_palette(), 0, "wraps back to the first palette");
2038    }
2039
2040    #[test]
2041    fn deck_send_raven_launches_and_perches_after_a_full_flight() {
2042        use crate::effects::RAVEN_FLIGHT_SECS;
2043        let mut deck = FacetDeck::new(vec![Box::new(Stub("rows"))]);
2044        assert!(!deck.has_raven());
2045        let target = egui::Rect::from_min_size(egui::pos2(120.0, 80.0), egui::vec2(200.0, 28.0));
2046        deck.send_raven(target);
2047        assert!(deck.has_raven(), "raven summoned");
2048        assert!(!deck.raven_perched(), "not perched at launch");
2049
2050        // Drive the sprite headlessly past the flight duration → it perches.
2051        if let Some(r) = deck.raven.as_mut() {
2052            r.sprite.advance(RAVEN_FLIGHT_SECS + 0.1);
2053        }
2054        assert!(deck.raven_perched(), "perched after the flight duration");
2055
2056        deck.clear_raven();
2057        assert!(!deck.has_raven());
2058    }
2059
2060    /// REGRESSION (inject-assert): merely *drawing* the palette picker without a
2061    /// user click must NOT pin a palette override. The bug: the picker auto-pinned
2062    /// index 0 on the first passive frame, turning the legacy `set_theme` override
2063    /// permanently on and clobbering a host's own theme (the rich `look::Theme`)
2064    /// every frame. We render one frame with no interaction and assert the override
2065    /// is still `None` (host theme wins).
2066    #[test]
2067    fn palette_picker_does_not_pin_without_a_user_click() {
2068        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
2069        assert!(deck.fx().palette().is_none(), "starts with no override");
2070        let ctx = egui::Context::default();
2071        let mut chosen = Some(7usize);
2072        ctx.run_ui(egui::RawInput::default(), |ui| {
2073            egui::CentralPanel::default().show(ui, |ui| {
2074                // No synthetic click is fed → the picker is drawn but not used.
2075                chosen = deck.palette_picker(ui);
2076            });
2077        }).textures_delta.clear();
2078        assert_eq!(chosen, None, "drawing the picker reports no selection without a click");
2079        assert!(
2080            deck.fx().palette().is_none(),
2081            "drawing the picker must not pin index 0 — that would clobber the host's own theme each frame"
2082        );
2083    }
2084
2085    #[test]
2086    fn deck_palette_override_applies_theme_in_a_ui_pass() {
2087        let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
2088        deck.set_palette(1); // sci-fi
2089        let ctx = egui::Context::default();
2090        let mut seen = "";
2091        ctx.run_ui(egui::RawInput::default(), |ui| {
2092            egui::CentralPanel::default().show(ui, |ui| {
2093                deck.ui(ui);
2094                seen = theme(ui).name;
2095            });
2096        }).textures_delta.clear();
2097        assert_eq!(seen, Theme::ALL[1]().name, "deck applied its palette override");
2098    }
2099
2100    // ── tab groups (the two-level bar) ─────────────────────────────────────────
2101
2102    fn grouped_deck() -> FacetDeck {
2103        FacetDeck::new(vec![
2104            Box::new(Stub("graph")),
2105            Box::new(Stub("grid")),
2106            Box::new(Stub("Graphs")),
2107            Box::new(Stub("map")),
2108            Box::new(Stub("loose")),
2109        ])
2110        .with_groups(&[("Grafer", &["Graphs", "graph", "not-here"]), ("Kartor", &["map"]), ("Tom", &[])], "Övrigt")
2111    }
2112
2113    #[test]
2114    fn every_facet_lands_in_exactly_one_group_in_deck_order() {
2115        let deck = grouped_deck();
2116        let names: Vec<&str> = deck.groups().iter().map(|g| g.name.as_str()).collect();
2117        // The empty group is dropped; the unlisted facets fall into the rest group.
2118        assert_eq!(names, ["Grafer", "Kartor", "Övrigt"]);
2119        assert_eq!(deck.groups()[0].members, vec![0, 2], "deck order, not list order; unknown titles skipped");
2120        assert_eq!(deck.groups()[2].members, vec![1, 4], "grid + loose are orphans");
2121        let mut all: Vec<usize> = deck.groups().iter().flat_map(|g| g.members.clone()).collect();
2122        all.sort_unstable();
2123        assert_eq!(all, (0..deck.len()).collect::<Vec<_>>(), "each facet once");
2124    }
2125
2126    #[test]
2127    fn the_active_group_follows_the_active_tab_and_remembers_its_entry() {
2128        let mut deck = grouped_deck();
2129        assert_eq!(deck.active_group_name(), Some("Grafer"));
2130        // A programmatic switch (deep link / tour) moves the group with it.
2131        assert!(deck.set_active_by_title("map"));
2132        assert_eq!(deck.active_group_name(), Some("Kartor"));
2133        // Entering a group opens its first member the first time …
2134        assert!(deck.set_active_group("Övrigt"));
2135        assert_eq!(deck.active_title(), Some("grid"));
2136        assert!(deck.set_active_by_title("loose"));
2137        // … and the last shown member when re-entered (the bar notes it while drawing).
2138        let ctx = egui::Context::default();
2139        ctx.run_ui(egui::RawInput::default(), |ui| {
2140            egui::CentralPanel::default().show(ui, |ui| deck.ui(ui));
2141        }).textures_delta.clear();
2142        assert!(deck.set_active_group("Grafer"));
2143        assert!(deck.set_active_group("Övrigt"));
2144        assert_eq!(deck.active_title(), Some("loose"));
2145        assert!(!deck.set_active_group("nope"));
2146        let j = deck.state_json();
2147        assert_eq!(j["menu"]["group"], "Övrigt");
2148        assert_eq!(j["menu"]["groups"].as_array().unwrap().len(), 3);
2149    }
2150
2151    #[test]
2152    fn an_ungrouped_deck_keeps_the_flat_strip() {
2153        let deck = FacetDeck::new(vec![Box::new(Stub("a")), Box::new(Stub("b"))]);
2154        assert!(deck.groups().is_empty());
2155        assert_eq!(deck.active_group_name(), None);
2156        assert_eq!(deck.state_json()["menu"]["groups"], serde_json::json!([]));
2157    }
2158}