facett_core/lib.rs
1//! **facett-core** — the visual kernel. Render a node/edge **`Scene`** into egui.
2//! Source-agnostic: build a `Scene` from anything (Arrow rows, a graph, a DAG),
3//! hand it here, get pixels. The CPU painter is the reference; a **wgpu** fast
4//! path (GPU viewport-cull + indirect draw, seeded from katana-osm's
5//! `osm-viewer`) lands behind this same `draw()` call — consumers don't change.
6
7use egui::{Align2, Color32, FontId, Pos2, Rect, Sense, Stroke, Ui, vec2};
8
9pub mod a11y;
10pub mod interface;
11/// **Barnes–Hut N-body repulsion** — the shared O(n log n) force-layout kernel
12/// (dimension-generic quadtree/octree, gatling-parallel) that every facett
13/// force-directed layout consumes so a 30 000-node graph lays out without the
14/// O(n²)-per-iteration hang. See [`barnes_hut`].
15pub mod barnes_hut;
16/// The shared **action bus** (BUS-1) — a typed, deterministic outbox facets use
17/// to hand side work (a drag move, a time-scrub, a command) to the host. The
18/// common carrier [`dragdrop`] / [`time_axis`] `Effect`s flow through.
19pub mod action_bus;
20pub mod caps;
21pub mod chrome;
22pub mod clip;
23pub mod clipboard;
24pub mod deckfx;
25/// The shared **drag-and-drop** primitive (DND-1) — the one reducer behind
26/// items-dragged-onto-zones (cards→columns, bars→lanes). Engine-agnostic sibling
27/// of [`nav::Navigable`]; the caps flag [`FacetCaps::draggable`] points here.
28pub mod dragdrop;
29pub mod edges;
30pub mod effects;
31/// **THE unified view core** (ENGINE-1) — the one *cull · project · label-collide ·
32/// pick* spine that `facett-map`, `facett-map3d`, `facett-geomap`, the L1 overlay
33/// and every graph view collapse onto. Only THREE things differ between a map and
34/// a graph, and they are the three traits
35/// ([`PositionSource`](engine::PositionSource),
36/// [`ElevationSource`](engine::ElevationSource), [`Hierarchy`](engine::Hierarchy)).
37/// See [`engine`].
38pub mod engine;
39/// The **UI error-code scheme** (`facet-<component>-<n>`) — the stable, unique code
40/// every facett UI part carries so tests + consumers react to the CODE, not a matched
41/// string. See [`errcode::FacetError`], the [`facet_err!`] macro, the canonical
42/// [`errcode::REGISTRY`], and the pink [`errcode::code_color`] renderer.
43pub mod devid;
44pub mod errcode;
45/// The canonical **Elm contract** (FC-2 / FC-9) — the [`Elm`] trait +
46/// [`impl_facet_via_elm!`] bridge macro that lift `facett-security`'s hand-rolled
47/// Model/Msg/Effect/pure-view pattern into reusable infra. Pair with
48/// [`harness`] to drive an `Elm` component headlessly.
49pub mod elm;
50pub mod focus;
51/// **The golden-image guard** (feature `golden`) — [`golden::assert_golden`], the
52/// one comparison every facett screenshot proof runs against its committed PNG.
53/// Exact match, failure artifacts under `target/`, a **missing golden FAILS**, and
54/// blessing is the explicit opt-in `UPDATE_SNAPSHOTS=1`. Enabled from the
55/// `[dev-dependencies]` of the crates that own goldens; absent from release builds.
56#[cfg(feature = "golden")]
57pub mod golden;
58pub mod imgscan; // image-analysis oracle (SCAN-THE-PIXELS law): spoke/high-freq/
59 // coverage/centroid features computed FROM the rendered pixels.
60pub mod labels3d;
61/// **ROOT LAW #0 — the rayon-free law**, as machinery a test can actually fail
62/// on ([`law`]). ONE writer for korp and facett so the two repos hold the same
63/// line: our calls and our manifests are always red, a *normal* dependency edge
64/// to rayon is red, and the known dev-only third-party edge (image→ravif inside
65/// the screenshot-diff harness) is reported as context and never fails.
66pub mod law;
67/// **The label-declutter contract** — the order-independent spatial-grid collision
68/// rule shared by the CPU painter and the WGSL compute passes (GFX_V2 item 4). One
69/// writer, two executions; see the module docs for why [`legibility::place_labels`]
70/// (greedy, order-dependent, displaces into alternative slots) could not be the one.
71pub mod label_grid;
72/// **Legibility at scale** — the shared screen-space toolbox (spatial hover index,
73/// label collision avoidance, density-aware edge thinning) that makes a 100 000-node
74/// graph or a 1 000 000-pin map readable. Pure, deterministic, headless-testable; the
75/// legibility half of the story whose speed half is [`render::gpu::graphcloud`].
76pub mod legibility;
77pub mod harness;
78pub mod look;
79pub mod nav;
80pub mod overlay;
81/// The constellation-wide **`Panel` trait** (Phase 0 foundation) — the primary
82/// UI-pane seam, with backend (1) native in-process (the blanket
83/// `impl<T: Facet> Panel for T`) and backend (4) headless ([`panel::drive`]).
84/// See `.nornir/wasm-ui-panels-design.md` §1.
85pub mod panel;
86pub mod rabbit;
87/// The L0 shared render kernel (CONS-CORE) — shared `Camera`, z-ordered
88/// `LayerStack`, the CPU rect scissor, and (feature `wgpu`) the extracted GPU
89/// scaffold. Map skins + `facett-graphview` draw through this.
90pub mod render;
91pub mod runtrace; // in-memory, wasm-safe "what RAN" ledger (no FS) — folded into
92 // state_json["trace"]["ran"], read via the JS hook on wasm.
93pub mod scroll_engine;
94pub mod severity; // STRUCTURAL error signal for the Robot-UI HARD GATE — each
95 // pane/atom reports Severity{Info,Warning,Error}; the gate asserts
96 // on this instead of scanning rendered text (RESOLVED decision (a)).
97pub mod testmatrix; // functional-status → nornir test-matrix bridge (feature
98 // `testmatrix`); no-op in release.
99pub mod theme;
100/// The shared **pan/zoom-in-time axis** (TIME-1) — the one time-window model
101/// behind gantt/CFD/calendar/timeline, linkable across facets. Temporal sibling
102/// of [`nav::Navigable`]; the caps flag [`FacetCaps::time_scrollable`] points here.
103pub mod time_axis;
104pub mod trace; // structured IN/OUT/END event stream ($FACETT_TRACE) — the
105 // machine-readable data a facet actually rendered.
106pub use a11y::{Semantics, node as a11y_node, stable_id};
107pub use errcode::{FacetError, MountedFacetError};
108pub use action_bus::{ActionBus, BusAction, BusMsg};
109pub use caps::FacetCaps;
110pub use dragdrop::{DragDrop, DragEffect, DragMsg, Move as DragMove};
111pub use clip::{ArrowColumnRef, ClipKind, ClipPayload, CopySource, PasteTarget};
112pub use clipboard::ClipAction;
113pub use deckfx::{DeckFx, DeckRaven};
114pub use elm::Elm;
115pub use imgscan::{BBox, Rgba, ScanReport, coverage, high_freq_ratio, painted_centroid_and_bbox, scan, spoke_score};
116pub use look::{Action, KeyMap, Palette};
117pub use nav::{Dir4, Navigable, nearest_in_direction};
118pub use panel::Panel;
119pub use rabbit::{Rabbit, RabbitMesh, rabbit_mesh, rabbit_outline};
120pub use scroll_engine::SmoothScroll;
121pub use severity::{Severity, worst as worst_severity};
122pub use theme::{Theme, set_theme, theme};
123pub use time_axis::{TimeAxis, TimeEffect, TimeMsg};
124
125// The rich look-&-feel `Theme` (the work-order architecture) is re-exported under
126// an unambiguous alias so it coexists with the legacy flat palette `Theme` above.
127pub use look::Theme as LookTheme;
128
129/// A node: a label + a colour (the *consumer* picks the colour policy — hash by
130/// label, by status, …).
131#[derive(Clone)]
132pub struct Node {
133 pub label: String,
134 pub color: Color32,
135}
136
137/// A directed edge between node indices.
138#[derive(Clone, Copy)]
139pub struct Edge {
140 pub src: usize,
141 pub dst: usize,
142}
143
144/// A drawable graph: nodes + edges (edges index into `nodes`).
145#[derive(Default, Clone)]
146pub struct Scene {
147 pub nodes: Vec<Node>,
148 pub edges: Vec<Edge>,
149}
150
151impl Scene {
152 pub fn new() -> Self {
153 Self::default()
154 }
155 /// Push a node, returning its index.
156 pub fn node(&mut self, label: impl Into<String>, color: Color32) -> usize {
157 self.nodes.push(Node { label: label.into(), color });
158 self.nodes.len() - 1
159 }
160 pub fn edge(&mut self, src: usize, dst: usize) {
161 self.edges.push(Edge { src, dst });
162 }
163 pub fn is_empty(&self) -> bool {
164 self.nodes.is_empty()
165 }
166}
167
168/// Node placement strategy.
169#[derive(Clone, Copy, PartialEq, Eq, Default)]
170pub enum Layout {
171 #[default]
172 Circular,
173 /// Deterministic Fruchterman–Reingold (edges pull, all nodes repel). O(n²)
174 /// per iteration — best for small/medium graphs.
175 Force,
176}
177
178/// Draw a `Scene` into `ui` — the reusable render primitive. Empty scenes show
179/// `empty_hint`. Labels render when the node count is small enough to read.
180pub fn draw(ui: &mut Ui, scene: &Scene, layout: Layout, empty_hint: &str) {
181 let (rect, _) = ui.allocate_exact_size(ui.available_size(), Sense::hover());
182 let n = scene.nodes.len();
183 if n == 0 {
184 let th = theme(ui);
185 ui.painter_at(rect).text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
186 return;
187 }
188 let pos = positions(layout, scene, rect);
189 draw_positions(ui, scene, &pos, rect, empty_hint);
190}
191
192/// Paint a `Scene` into `rect` using **pre-computed** node positions — the drawing
193/// half of [`draw`], split out so a stateful host can **freeze** the layout: compute
194/// the O(n log n) force positions once (cached until the graph structure changes, see
195/// [`ForceCache`]) and paint them every frame WITHOUT re-running the layout. `pos`
196/// must be indexed like `scene.nodes`; short/empty falls back to the empty hint.
197pub fn draw_positions(ui: &mut Ui, scene: &Scene, pos: &[Pos2], rect: Rect, empty_hint: &str) {
198 let th = theme(ui);
199 let painter = ui.painter_at(rect);
200 let n = scene.nodes.len();
201 if n == 0 || pos.len() != n {
202 painter.text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
203 return;
204 }
205 for e in &scene.edges {
206 if e.src < n && e.dst < n {
207 painter.line_segment([pos[e.src], pos[e.dst]], Stroke::new(0.6_f32, th.edge));
208 }
209 }
210 for (i, node) in scene.nodes.iter().enumerate() {
211 painter.circle_filled(pos[i], 5.0, node.color);
212 }
213 if n <= 60 {
214 for (i, node) in scene.nodes.iter().enumerate() {
215 painter.text(pos[i] + vec2(7.0, 0.0), Align2::LEFT_CENTER, &node.label, FontId::proportional(10.0), th.text);
216 }
217 }
218}
219
220/// **Converge-once-then-freeze** layout cache. A force layout is a pure function of
221/// the graph structure (node count + edge set) and the paint `rect`, so this holds the
222/// last-computed positions and only re-runs [`layout_positions`] when the structure or
223/// rect actually changes. Embed it on a stateful host (e.g. a `GraphView`) and call
224/// [`ForceCache::positions`] from the render path — the O(n log n) (with Barnes–Hut)
225/// or O(n²) (small graphs) layout stops running every frame, which is the other half
226/// (besides Barnes–Hut) of killing the 30 000-node hang.
227#[derive(Default, Clone)]
228pub struct ForceCache {
229 sig: u64,
230 rect: [u32; 4],
231 pos: Vec<Pos2>,
232}
233
234impl ForceCache {
235 /// The node positions for `scene` under `layout` in `rect`, computed on the first
236 /// call and on any structural/rect change, and returned from cache otherwise.
237 pub fn positions(&mut self, layout: Layout, scene: &Scene, rect: Rect) -> &[Pos2] {
238 let n = scene.nodes.len();
239 let key = self.structure_key(layout, scene);
240 let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
241 if self.sig != key || self.rect != rb || self.pos.len() != n {
242 self.pos = positions(layout, scene, rect);
243 self.sig = key;
244 self.rect = rb;
245 }
246 &self.pos
247 }
248
249 /// Whether the next [`positions`](Self::positions) call for this `layout`/`scene`
250 /// in this `rect` will be a cache hit (a no-op relayout) — the *frozen/settled*
251 /// signal a `tick` can assert.
252 #[must_use]
253 pub fn is_settled(&self, layout: Layout, scene: &Scene, rect: Rect) -> bool {
254 let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
255 self.sig == self.structure_key(layout, scene) && self.rect == rb && self.pos.len() == scene.nodes.len()
256 }
257
258 /// Force a recompute on the next [`positions`](Self::positions) call.
259 pub fn invalidate(&mut self) {
260 self.sig = 0;
261 self.rect = [0; 4];
262 self.pos.clear();
263 }
264
265 fn structure_key(&self, layout: Layout, scene: &Scene) -> u64 {
266 let edges: Vec<(usize, usize)> = scene.edges.iter().map(|e| (e.src, e.dst)).collect();
267 let key = match layout {
268 Layout::Circular => "circular",
269 Layout::Force => "force",
270 };
271 crate::barnes_hut::structure_sig(key, scene.nodes.len(), &edges)
272 }
273}
274
275/// **Test/host hook (additive).** The public, return-asserted view of the
276/// private [`positions`] layout node — the exact node centres [`draw`] paints for
277/// `scene` under `layout` inside `rect`. Exposed so the graph-skin call-chain
278/// matrix can assert the *layout* stage (finite, in-rect, count == nodes,
279/// circular radius, force-fit normalisation) without a painter. Calls the **same**
280/// private fn `draw` uses, so it IS the layout the pixels come from — additive,
281/// no behaviour change.
282pub fn layout_positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
283 positions(layout, scene, rect)
284}
285
286fn positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
287 let n = scene.nodes.len();
288 let center = rect.center();
289 let radius = rect.size().min_elem() * 0.42;
290 let circular = |i: usize| {
291 let a = std::f32::consts::TAU * (i as f32) / (n as f32);
292 vec2(a.cos(), a.sin())
293 };
294 match layout {
295 Layout::Circular => (0..n).map(|i| center + radius * circular(i)).collect(),
296 Layout::Force => {
297 // Deterministic Fruchterman–Reingold from a circular seed (unit space).
298 let mut p: Vec<egui::Vec2> = (0..n).map(circular).collect();
299 let k = (1.0 / (n.max(1) as f32).sqrt()).clamp(0.05, 1.0);
300 // Above the threshold the O(n²) all-pairs repulsion is the 30 000-node
301 // hang — swap it for the shared Barnes–Hut O(n log n) kernel (parallel,
302 // deterministic). Below the threshold the exact loop runs unchanged, so
303 // every small-graph golden is byte-for-byte identical (additive).
304 let use_bh = n >= crate::barnes_hut::BH_THRESHOLD;
305 for _ in 0..120 {
306 let mut disp = vec![egui::Vec2::ZERO; n];
307 if use_bh {
308 let pts: Vec<[f32; 2]> = p.iter().map(|v| [v.x, v.y]).collect();
309 let rep = crate::barnes_hut::repulsion_forces::<2>(&pts, k, crate::barnes_hut::BH_THETA);
310 for i in 0..n {
311 disp[i] = egui::vec2(rep[i][0], rep[i][1]);
312 }
313 } else {
314 for i in 0..n {
315 for j in (i + 1)..n {
316 let d = p[i] - p[j];
317 let dist = d.length().max(1e-3);
318 let f = k * k / dist;
319 let dir = d / dist;
320 disp[i] += dir * f;
321 disp[j] -= dir * f;
322 }
323 }
324 }
325 for e in &scene.edges {
326 if e.src < n && e.dst < n {
327 let d = p[e.src] - p[e.dst];
328 let dist = d.length().max(1e-3);
329 let f = dist * dist / k;
330 let dir = d / dist;
331 disp[e.src] -= dir * f;
332 disp[e.dst] += dir * f;
333 }
334 }
335 for i in 0..n {
336 let dl = disp[i].length().max(1e-3);
337 p[i] += disp[i] / dl * dl.min(0.04); // capped step (cooling-free, deterministic)
338 }
339 }
340 // Normalise to fit the rect.
341 let (mut mn, mut mx) = (egui::vec2(f32::MAX, f32::MAX), egui::vec2(f32::MIN, f32::MIN));
342 for v in &p {
343 mn.x = mn.x.min(v.x);
344 mn.y = mn.y.min(v.y);
345 mx.x = mx.x.max(v.x);
346 mx.y = mx.y.max(v.y);
347 }
348 let span = (mx - mn).max(egui::vec2(1e-3, 1e-3));
349 p.iter()
350 .map(|v| center + egui::vec2(((v.x - mn.x) / span.x - 0.5) * 2.0 * radius, ((v.y - mn.y) / span.y - 0.5) * 2.0 * radius))
351 .collect()
352 }
353 }
354}
355
356/// The facett **component contract**. Every facet — graph, map, pipeline, table,
357/// the ported nornir viewers — implements this, so consumers (korp, nornir, …)
358/// compose them uniformly *and* get headless robot-testing for free.
359///
360/// The things a component owes its host:
361/// 1. a **title** (tab label / panel heading),
362/// 2. how to **draw** itself into egui,
363/// 3. its **observable state** as JSON — dumped to `$APP_STATE` for headless
364/// assertions. **Rule:** every visible list/status/count goes in `state_json`.
365/// 4. (**defaulted**) [`update_json`](Facet::update_json) — the Elm mutation path,
366/// a no-op by default so it costs existing facets nothing; overriding it (and
367/// the three above) makes a facet interchangeable with a [`Panel`](crate::Panel).
368pub trait Facet {
369 fn title(&self) -> &str;
370 fn ui(&mut self, ui: &mut Ui);
371 fn state_json(&self) -> serde_json::Value;
372
373 /// The **Elm mutation path** — apply one message (JSON). This is the fourth
374 /// member of the component contract (`title`/`ui`/`state_json`/`update_json`),
375 /// and it is **defaulted to a no-op** so it is purely ADDITIVE: every existing
376 /// `impl Facet` keeps compiling unchanged, while a facet that wants the writable
377 /// input surface overrides it (an Elm-backed facet routes the JSON through its
378 /// `update`). With this default in place `Facet` and [`Panel`](crate::Panel)
379 /// share the same four-method shape, which is what lets the blanket
380 /// `impl<T: Facet> Panel for T` (see [`panel`](crate::panel)) make **every**
381 /// `Facet` a `Panel` for free. Unknown/undriven messages are ignored — the
382 /// default simply does nothing.
383 fn update_json(&mut self, _msg_json: &str) {}
384
385 /// The pane's **STRUCTURAL severity** — the RESOLVED Robot-UI error signal
386 /// (decision (a)). A facet returns the WORST [`Severity`](crate::Severity) over
387 /// its currently-rendered atoms (compute it with
388 /// [`worst_severity`](crate::worst_severity)): [`Severity::Info`] when it is
389 /// showing real data, [`Severity::Warning`] when degraded, and
390 /// [`Severity::Error`] when it surfaced a failure (a load error, an unavailable
391 /// backend, an empty data-bearing surface).
392 ///
393 /// **Defaulted to [`Severity::Info`]** so it is purely ADDITIVE — every existing
394 /// `impl Facet` stays green and keeps compiling. The Robot-UI HARD GATE reads
395 /// THIS (surfaced through the [`Panel`](crate::Panel) seam the headless robot
396 /// drives), not the `nornir_robotui::error_atoms()` substring scan, which is kept
397 /// only as a MIGRATION FALLBACK for panes that have not yet overridden this.
398 /// A pane that returns [`Severity::Error`] is RED and FAILS the gate.
399 /// **This pane's stable DEV-ID** — the [`errcode`](crate::errcode) *component*
400 /// string (the `<component>` in `facet-<component>-<n>`), so the identity a pane
401 /// shows and the identity its errors carry are the SAME vocabulary rather than two
402 /// naming schemes that drift.
403 ///
404 /// Shown as a click-to-copy chip in non-release builds ([`devid::badge`](crate::devid::badge)),
405 /// because a screenshot cannot tell you which crate drew a pane and a title like
406 /// "Map" appears in four of them. Pasting the chip resolves to a crate dir and a
407 /// source file via [`devid::resolve`](crate::devid::resolve).
408 ///
409 /// **Defaulted to `""`** so it is purely ADDITIVE — every existing `impl Facet`
410 /// keeps compiling. A pane that has not overridden it renders a visibly-different
411 /// `⟨unregistered⟩` marker instead of an id, never a plausible-looking string that
412 /// resolves to nothing (the `facet-map-99` hole that
413 /// `facett-core/tests/errcode_raise_sites.rs` documents). So the badge is also the
414 /// to-do list: every marker is a pane still to declare this.
415 fn component(&self) -> &'static str {
416 ""
417 }
418
419 fn severity(&self) -> crate::Severity {
420 crate::Severity::Info
421 }
422
423 // --- uniform capability surface (all defaulted; see caps.rs / clipboard.rs) ---
424
425 /// What this facet can do. Override to opt into capabilities.
426 fn caps(&self) -> FacetCaps {
427 FacetCaps::NONE
428 }
429
430 /// Current uniform scale (1.0 = native). Override if `caps().scalable`.
431 fn scale(&self) -> f32 {
432 1.0
433 }
434 /// Set the uniform scale; clamp internally. Default no-op (not scalable).
435 fn set_scale(&mut self, _scale: f32) {}
436
437 /// **The band `[min, max]`, relative to native (`1.0`), that this facet's uniform
438 /// scale may be driven over.** [`FacetDeck::scale_active`] clamps into it.
439 ///
440 /// The default `[0.25, 4.0]` is a *document viewer's* range — a quarter size to
441 /// quadruple size, which is all a table, a form or a text pane ever wants. It was
442 /// for years the deck's only vocabulary, hardcoded in `scale_active`, and that is
443 /// a bug for any facet whose native range is wider. A MAP's is: `OsmView`'s camera
444 /// spans `[ZOOM_MIN, ZOOM_MAX]` = a 1.25-million-fold range, so a hardcoded 16-fold
445 /// clamp both **stalls** zoom-in a couple of clicks past the fit *and* — because
446 /// the wheel and pinch drive the camera directly, never through [`Self::set_scale`]
447 /// — makes the next `+` click **saturate the clamp and slam the camera backwards**,
448 /// a zoom-IN button that visibly zooms OUT. Guarded by
449 /// `facett-geomap/tests/osm2d_deck_scale.rs`.
450 ///
451 /// Override alongside [`Self::scale`]/[`Self::set_scale`] when native has no fixed
452 /// pixel size. Must contain `1.0` — [`FacetDeck::reset_scale`] writes it.
453 fn scale_range(&self) -> (f32, f32) {
454 (0.25, 4.0)
455 }
456
457 /// The current selection as JSON (also folded into `state_json` by
458 /// convention). `Null` when nothing/none selectable.
459 fn selection_json(&self) -> serde_json::Value {
460 serde_json::Value::Null
461 }
462
463 /// Clipboard hooks — see clipboard.rs. Defaults: nothing to give/take.
464 /// Returns the text to place on the clipboard (None = nothing copyable now).
465 fn copy(&mut self) -> Option<String> {
466 None
467 }
468 /// Like `copy`, but also removes the selection. Default delegates to `copy`.
469 fn cut(&mut self) -> Option<String> {
470 self.copy()
471 }
472 /// Accept pasted text. Returns true if consumed.
473 fn paste(&mut self, _text: &str) -> bool {
474 false
475 }
476
477 /// Optional downcast handle for hosts that need typed access to a specific
478 /// facet living inside a [`FacetDeck`] (e.g. a robot-UI driver clicking an
479 /// app-level control that must forward to a concrete component's own API).
480 /// Defaulted to `None` so no existing facet has to change; a component opts in
481 /// by returning `Some(self)`.
482 fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
483 None
484 }
485
486 // --- cross-instance state clone (copy/paste BETWEEN same-component instances) ---
487 // See `.nornir/design/copy-paste-between-instances.md` + `clipboard.rs`. The trio
488 // below is the type-tagged STATE layer on top of the text clipboard: two
489 // instances with the SAME `kind()` exchange `portable_state()` via the OS
490 // clipboard envelope (`clipboard::encode_component`/`decode_component`). Each is
491 // defaulted to the opt-OUT floor — a component that doesn't implement all three
492 // neither copies nor accepts cross-instance state, and nothing panics.
493
494 /// Stable component-type id (e.g. `"jobview"`, `"graphpan"`, `"table"`). Two
495 /// instances with the **same** kind can exchange portable state; the empty
496 /// default `""` means **opted out** of cross-instance clone.
497 fn kind(&self) -> &'static str {
498 ""
499 }
500
501 /// The **portable** subset of this facet's state — the fields a same-kind
502 /// sibling can adopt. `None` = not cloneable. Kept SEPARATE from
503 /// [`state_json`](Self::state_json) (the introspection dump, which may carry
504 /// derived / render-only data) so this stays round-trippable through
505 /// [`load_state`](Self::load_state).
506 fn portable_state(&self) -> Option<serde_json::Value> {
507 None
508 }
509
510 /// Adopt a portable state produced by [`portable_state`](Self::portable_state)
511 /// on a same-kind sibling. Returns `true` if accepted. Default `false`
512 /// (opt-in per component).
513 fn load_state(&mut self, _state: &serde_json::Value) -> bool {
514 false
515 }
516}
517
518/// A tabbed set of [`Facet`]s — the reusable multi-component shell. Draws a tab
519/// bar + the active facet, and composes **every** facet's `state_json` under its
520/// title, so the whole-app introspection contract is free. korp/nornir can build
521/// their window from a `FacetDeck` instead of hand-rolling tabs + the state dump.
522pub struct FacetDeck {
523 facets: Vec<Box<dyn Facet>>,
524 active: usize,
525 /// Opt-in deck effects (palette override + glow). `Default` = all off, so a
526 /// deck that never opts in is unchanged and pays nothing.
527 fx: DeckFx,
528 /// A raven summoned through the deck, in flight or perched (or `None`).
529 raven: Option<DeckRaven>,
530 /// A transient, themed component-clone toast (message + the `ctx.input.time`
531 /// it was raised at), shown briefly after a Copy-/Paste-component gesture —
532 /// chiefly the type-mismatch rejection ("clipboard holds a `table`, not a
533 /// `graphpan`"). `None` = nothing to show. See [`Self::component_toast`].
534 toast: Option<(String, f64)>,
535 /// **Responsive MENU collapse.** Host-driven: on a narrow (phone-class) viewport
536 /// the long tab bar (one selectable per facet — a deck can hold 60+) wraps into
537 /// many rows and buries the active facet below the screen fold. When
538 /// `menu_collapsed` is set (by the host, classifying the viewport — e.g.
539 /// `facett_app::scene::Device`) the tab bar renders as a compact HAMBURGER header
540 /// (`≡` + the active choice's label) with the full choice list behind a drawer
541 /// (canvas-first). On a wide viewport it stays the inline wrapped strip. See
542 /// [`set_menu_collapsed`](Self::set_menu_collapsed).
543 menu_collapsed: bool,
544 /// The hamburger drawer's open state (deck-owned). Default **closed** ⇒ the
545 /// collapsed header is a single row and the canvas gets the screen; opening lists
546 /// every choice, and picking one switches the tab AND shuts the drawer.
547 menu_open: bool,
548 /// Last frame's tab-bar (menu header) rect — the observable geometry a headless
549 /// test reads (`state_json.menu.bar_rect`) to prove the collapsed menu is ONE
550 /// compact row, not a multi-row wrap that eats the viewport.
551 menu_bar_rect: Rect,
552 /// Last frame's active-facet content rect — the "canvas" the collapse hands the
553 /// screen to (`state_json.menu.content_rect`).
554 content_rect: Rect,
555}
556
557/// How long a component-clone [`toast`](FacetDeck::toast) stays on screen.
558const TOAST_SECS: f64 = 2.6;
559
560impl FacetDeck {
561 pub fn new(facets: Vec<Box<dyn Facet>>) -> Self {
562 Self {
563 facets,
564 active: 0,
565 fx: DeckFx::OFF,
566 raven: None,
567 toast: None,
568 menu_collapsed: false,
569 menu_open: false,
570 menu_bar_rect: Rect::ZERO,
571 content_rect: Rect::ZERO,
572 }
573 }
574 /// Append a facet (the incremental form of [`new`](Self::new)). Lets a host
575 /// build a deck pane-by-pane as it discovers what to show (e.g. one pane per
576 /// warehouse table it finds).
577 pub fn push(&mut self, facet: Box<dyn Facet>) {
578 self.facets.push(facet);
579 }
580 pub fn active(&self) -> usize {
581 self.active
582 }
583
584 /// The title of the currently-active facet (the deck's `state_json["active"]`),
585 /// or `None` if the deck is empty.
586 pub fn active_title(&self) -> Option<&str> {
587 self.facets.get(self.active).map(|f| f.title())
588 }
589
590 /// The titles of every tabbed facet, in tab order — the discoverable surface a
591 /// host (or a robot-UI control channel) enumerates to know which tabs exist.
592 pub fn titles(&self) -> Vec<&str> {
593 self.facets.iter().map(|f| f.title()).collect()
594 }
595
596 /// Make the facet titled `title` the active tab — the programmatic (headless,
597 /// robot-addressable) equivalent of clicking its tab header. Returns `true` if a
598 /// facet with that title exists (and is now active), `false` otherwise. This is
599 /// the named boundary a control channel switches tabs through (the deck analogue
600 /// of the viz's `Tab::from_name`), so a driver needn't replay a pointer click.
601 pub fn set_active_by_title(&mut self, title: &str) -> bool {
602 match self.facets.iter().position(|f| f.title() == title) {
603 Some(i) => {
604 self.active = i;
605 true
606 }
607 None => false,
608 }
609 }
610
611 // ── responsive menu (hamburger) — the reusable narrow-viewport tab bar ───────
612
613 /// Host-driven: render the tab bar as a compact **hamburger menu** (`≡` + the
614 /// active choice's label, the full list behind a drawer) instead of the inline
615 /// wrapped strip. The host classifies the viewport (e.g.
616 /// `facett_app::scene::Device::from_width`) and calls this each frame; on a
617 /// narrow (phone-class) width the long tab bar would otherwise wrap into many
618 /// rows and bury the active facet below the screen fold. Setting it `false` (a
619 /// wide viewport) restores the inline bar AND shuts the drawer. This is the deck
620 /// analogue of the demo shell's `⚙` control-strip fold — the SAME canvas-first
621 /// pattern applied to the MAIN menu, living once here so every deck host
622 /// (korp/nornir/…) inherits it.
623 pub fn set_menu_collapsed(&mut self, collapsed: bool) {
624 if !collapsed {
625 self.menu_open = false;
626 }
627 self.menu_collapsed = collapsed;
628 }
629 /// Whether the tab bar is currently rendered as the collapsed hamburger menu.
630 pub fn menu_collapsed(&self) -> bool {
631 self.menu_collapsed
632 }
633 /// Whether the hamburger drawer is open (the full choice list is showing).
634 pub fn menu_open(&self) -> bool {
635 self.menu_open
636 }
637 /// Open / shut the hamburger drawer explicitly (the programmatic equivalent of
638 /// tapping `≡`). No visible effect while the menu is not collapsed.
639 pub fn set_menu_open(&mut self, open: bool) {
640 self.menu_open = open;
641 }
642 /// Toggle the hamburger drawer; returns the new open state.
643 pub fn toggle_menu(&mut self) -> bool {
644 self.menu_open = !self.menu_open;
645 self.menu_open
646 }
647
648 /// Typed mutable access to the facet with `title`, downcast to `T` — `None` if
649 /// no such facet, or it doesn't opt into [`Facet::as_any_mut`], or the type
650 /// mismatches. Lets a host drive a concrete component's own API (e.g. a
651 /// robot-UI control forwarding a node selection to a `SystemChart`).
652 pub fn facet_mut<T: std::any::Any>(&mut self, title: &str) -> Option<&mut T> {
653 self.facets
654 .iter_mut()
655 .find(|f| f.title() == title)
656 .and_then(|f| f.as_any_mut())
657 .and_then(|a| a.downcast_mut::<T>())
658 }
659
660 /// Replace the facet whose `title` matches with `facet` (the box's own title is
661 /// what the deck enumerates afterwards). Returns `true` if a facet was replaced.
662 /// Used by hosts that **reload** a tab's data in place — e.g. the OSM region
663 /// picker rebuilds the `OSM 2D` / `OSM 3D` views from a freshly clipped region
664 /// and swaps them in, keeping the same tab slots (and the active selection).
665 pub fn replace_facet(&mut self, title: &str, facet: Box<dyn Facet>) -> bool {
666 if let Some(slot) = self.facets.iter_mut().find(|f| f.title() == title) {
667 *slot = facet;
668 true
669 } else {
670 false
671 }
672 }
673
674 // ── opt-in effects + theming (see deckfx.rs) ─────────────────────────────
675
676 /// Enable deck effects up front (builder form of [`fx_mut`](Self::fx_mut)).
677 pub fn with_fx(mut self, fx: DeckFx) -> Self {
678 self.fx = fx;
679 self
680 }
681 /// The current deck-effects config (read-only).
682 pub fn fx(&self) -> &DeckFx {
683 &self.fx
684 }
685 /// Mutate the deck-effects config (toggle glow, pin a palette, …).
686 pub fn fx_mut(&mut self) -> &mut DeckFx {
687 &mut self.fx
688 }
689 /// Override the deck theme with palette index `i` (wraps); enables the
690 /// override. Convenience over `fx_mut().set_palette(i)`.
691 pub fn set_palette(&mut self, i: usize) {
692 self.fx.set_palette(i);
693 }
694 /// Advance to the next palette in [`Theme::ALL`] (wrapping); returns the new
695 /// index. Convenience over `fx_mut().cycle_palette()`.
696 pub fn cycle_palette(&mut self) -> usize {
697 self.fx.cycle_palette()
698 }
699
700 /// **Summon the raven** to perch on `target` — any rect a facet/host hands us
701 /// (a table row, a node, a header). Replaces any raven already in flight. The
702 /// body is tinted from the deck's current palette (or the host theme). Logs an
703 /// activity trail entry. Drive/paint happens automatically inside
704 /// [`ui`](Self::ui).
705 pub fn send_raven(&mut self, target: Rect) {
706 let theme = self.effective_theme();
707 self.raven = Some(DeckRaven::new(target, &theme));
708 harness::trail(
709 harness::Kind::Render,
710 format!("raven launched → perch ({:.0},{:.0})", target.center().x, target.top()),
711 );
712 }
713 /// True while a raven is present (flying or perched).
714 pub fn has_raven(&self) -> bool {
715 self.raven.is_some()
716 }
717 /// True once the summoned raven has landed (false if none).
718 pub fn raven_perched(&self) -> bool {
719 self.raven.as_ref().map(|r| r.is_perched()).unwrap_or(false)
720 }
721 /// Dismiss any raven.
722 pub fn clear_raven(&mut self) {
723 self.raven = None;
724 }
725
726 /// The theme the deck paints with: the fx palette override if set, else
727 /// [`Theme::default`] (the host's own `set_theme` still applies its visuals;
728 /// this is just the colour source for deck-owned effects/picker).
729 fn effective_theme(&self) -> Theme {
730 self.fx.theme().unwrap_or_default()
731 }
732
733 /// Draw a one-line **palette picker** — a switcher over [`Theme::ALL`] the
734 /// host can place anywhere (toolbar, menu). Selecting a palette pins the fx
735 /// override; `ui()` then applies it each frame. Returns the chosen index if it
736 /// changed this frame.
737 ///
738 /// The override stays **off until the user actually clicks** a palette: merely
739 /// drawing the picker must not pin index 0, otherwise a host that drives its
740 /// own theme (e.g. the rich [`crate::look::Theme`]) would be silently clobbered
741 /// every frame by the legacy `set_theme` in [`ui`](Self::ui) — size still
742 /// changing (spacing) but colour frozen on `Theme::ALL[0]`. So we only pin when
743 /// the selection genuinely changed this frame.
744 pub fn palette_picker(&mut self, ui: &mut Ui) -> Option<usize> {
745 let mut sel = self.fx.palette().unwrap_or(0);
746 let before = sel;
747 ui.horizontal_wrapped(|ui| {
748 ui.label("Palette:");
749 for (i, ctor) in Theme::ALL.iter().enumerate() {
750 ui.selectable_value(&mut sel, i, ctor().name);
751 }
752 });
753 if sel != before {
754 self.fx.set_palette(sel);
755 }
756 (sel != before).then_some(sel)
757 }
758
759 /// The capabilities of the currently-active facet (or `NONE` if empty).
760 pub fn active_caps(&self) -> FacetCaps {
761 self.facets.get(self.active).map(|f| f.caps()).unwrap_or(FacetCaps::NONE)
762 }
763
764 /// Number of facets in the deck.
765 pub fn len(&self) -> usize {
766 self.facets.len()
767 }
768 /// True when the deck holds no facets.
769 pub fn is_empty(&self) -> bool {
770 self.facets.is_empty()
771 }
772
773 /// **Wall layout** — render **every** facet at once in a wrapping grid of
774 /// `cols` columns, instead of the tabbed one-at-a-time [`ui`](Self::ui). This is
775 /// the "multiple components visible simultaneously" mode a dashboard host wants
776 /// (e.g. several `Graph3D` panes side-by-side). Each cell is a titled group; the
777 /// fx palette override (if set) still applies, and every rendered facet is logged
778 /// to the runtrace ledger keyed `deck.wall:<title>` (mirrors the tab path's
779 /// `deck.render:<title>`), so `state_json`'s `trace.ran` proves each pane drew.
780 pub fn wall_ui(&mut self, ui: &mut Ui, cols: usize) {
781 if let Some(theme) = self.fx.theme() {
782 set_theme(ui.ctx(), theme);
783 }
784 if self.facets.is_empty() {
785 ui.weak("empty deck");
786 return;
787 }
788 let cols = cols.max(1);
789 let spacing = ui.spacing().item_spacing.x;
790 let total_w = ui.available_width();
791 let cell_w = ((total_w - spacing * (cols as f32 - 1.0)) / cols as f32).max(160.0);
792 // A generous cell so 3D graphs have room; the inner facet fills it.
793 let cell_h = 300.0_f32;
794 egui::ScrollArea::vertical()
795 .auto_shrink([false; 2])
796 .show(ui, |ui| {
797 ui.horizontal_wrapped(|ui| {
798 for f in self.facets.iter_mut() {
799 ui.allocate_ui(egui::vec2(cell_w, cell_h), |ui| {
800 let cell = ui.group(|ui| {
801 ui.set_min_size(egui::vec2(cell_w - 12.0, cell_h - 12.0));
802 ui.vertical(|ui| {
803 ui.strong(f.title());
804 ui.separator();
805 runtrace::ran(&format!("deck.wall:{}", f.title()));
806 f.ui(ui);
807 });
808 });
809 // The wall shows every pane at once, which is exactly when
810 // "which crate drew THAT one?" is hardest to answer.
811 devid::badge(ui, cell.response.rect, f.component(), f.title());
812 });
813 }
814 });
815 });
816 }
817
818 /// **Render ONE facet into the caller's `Ui`** — the seam a scene host needs to
819 /// make a deck out of REAL panes instead of emulating one.
820 ///
821 /// [`wall_ui`](Self::wall_ui) owns its own grid: it decides the columns, the cell
822 /// size and the scrolling, and draws every facet inside one `Ui`. That is right for
823 /// a self-contained dashboard and wrong for `facett_app::scene`, which already has
824 /// a pane tree, allots each pane its own rect, and gives each one chrome and a
825 /// published address. A host with a scene could only mount the WHOLE deck into ONE
826 /// pane, so N panes' worth of content ended up sharing a single allotment — which
827 /// is precisely the shape that lets one pane's growth displace another.
828 ///
829 /// This renders facet `idx` and nothing else, into whatever rect the caller has
830 /// already decided. No grid, no scroll area, no title strip — the scene's chrome
831 /// bar carries the title, and a second one would be a second header row.
832 ///
833 /// Returns `false` when `idx` is out of range, so a host whose pane tree has
834 /// drifted from the deck's contents gets a value it can assert on rather than a
835 /// silently blank pane.
836 ///
837 /// The runtrace key is `deck.pane:<title>`, alongside `deck.wall:` and
838 /// `deck.render:`, so `state_json`'s `trace.ran` still proves the pane drew.
839 pub fn pane_ui(&mut self, idx: usize, ui: &mut Ui) -> bool {
840 if let Some(theme) = self.fx.theme() {
841 set_theme(ui.ctx(), theme);
842 }
843 let Some(f) = self.facets.get_mut(idx) else {
844 return false;
845 };
846 runtrace::ran(&format!("deck.pane:{}", f.title()));
847 // The pane's own rect, captured BEFORE it draws: a pane that consumes the whole
848 // `Ui` leaves the cursor somewhere unhelpful, so reading it afterwards would
849 // anchor the chip to wherever the content happened to end.
850 let rect = ui.max_rect();
851 let (component, title) = (f.component(), f.title().to_string());
852 f.ui(ui);
853 // The DEV-ID chip — one draw site, so EVERY deck pane gets it for free (LAW 5)
854 // rather than 70-odd panes each remembering to paint their own. No-op in release.
855 devid::badge(ui, rect, component, &title);
856 true
857 }
858
859 /// The title of facet `idx`, for a host naming its panes from the deck.
860 pub fn pane_title(&self, idx: usize) -> Option<&str> {
861 self.facets.get(idx).map(|f| f.title())
862 }
863
864 /// The active facet's current scale (1.0 if none / not scalable).
865 fn active_scale(&self) -> f32 {
866 self.facets.get(self.active).map(|f| f.scale()).unwrap_or(1.0)
867 }
868
869 /// Multiply the active facet's scale by `k`, clamped to **the facet's own**
870 /// [`Facet::scale_range`] — not to a hardcoded document-viewer band. A facet whose
871 /// native range is wider (a map: 1.25-million-fold) would otherwise saturate the
872 /// clamp on the first click and have its camera written backwards.
873 fn scale_active(&mut self, k: f32) {
874 if let Some(f) = self.facets.get_mut(self.active) {
875 let (lo, hi) = f.scale_range();
876 let s = (f.scale() * k).clamp(lo, hi);
877 f.set_scale(s);
878 }
879 }
880
881 /// Reset the active facet's scale to native.
882 fn reset_scale(&mut self) {
883 if let Some(f) = self.facets.get_mut(self.active) {
884 f.set_scale(1.0);
885 }
886 }
887
888 /// Draw the tab bar + capability toolbar + the active facet, and route
889 /// capability-gated shortcuts (Ctrl-+/-/0 for scale; Ctrl-C/X/V for clipboard).
890 pub fn ui(&mut self, ui: &mut Ui) {
891 // Opt-in palette override: apply the chosen Theme::ALL palette + its
892 // egui Visuals each frame so the whole deck (and every facet that reads
893 // `theme(ui)`) follows. No override → the host's own theme stays.
894 if let Some(theme) = self.fx.theme() {
895 set_theme(ui.ctx(), theme);
896 }
897
898 let titles: Vec<String> = self.facets.iter().map(|f| f.title().to_string()).collect();
899 // The tab bar has TWO forms (responsive, host-driven via `set_menu_collapsed`):
900 // • WIDE viewport → the inline wrapped strip (every tab visible + clickable).
901 // • NARROW (phone) → a compact `≡` HAMBURGER header + a drawer of choices,
902 // so the long list doesn't wrap into many rows and bury the canvas.
903 // Capture the bar's rect either way so a headless test can prove the collapsed
904 // menu is one compact row, not a viewport-eating wrap.
905 let bar = ui.scope(|ui| {
906 if self.menu_collapsed {
907 self.draw_menu_drawer(&titles, ui);
908 } else {
909 // Wrap the tab bar: with many facets a single non-wrapping row overflows
910 // the panel width and the trailing tabs become unreachable (off-screen,
911 // unclickable for a robot driver / pointer). Wrapping keeps every tab
912 // visible + clickable no matter how many facets the deck holds.
913 ui.horizontal_wrapped(|ui| {
914 for (i, t) in titles.iter().enumerate() {
915 ui.selectable_value(&mut self.active, i, t);
916 }
917 });
918 }
919 });
920 self.menu_bar_rect = bar.response.rect;
921
922 let caps = self.active_caps();
923
924 // Capability-driven toolbar: only show controls the active facet honors.
925 if caps.scalable {
926 ui.horizontal(|ui| {
927 if ui.button("−").on_hover_text("Zoom out (Ctrl-−)").clicked() {
928 self.scale_active(1.0 / 1.1);
929 }
930 ui.label(format!("{:.0}%", self.active_scale() * 100.0));
931 if ui.button("+").on_hover_text("Zoom in (Ctrl-+)").clicked() {
932 self.scale_active(1.1);
933 }
934 if ui.button("Reset").on_hover_text("Reset zoom (Ctrl-0)").clicked() {
935 self.reset_scale();
936 }
937 });
938 }
939
940 // Capability-gated scale shortcuts. egui has no semantic event for these,
941 // so we hand-detect the key combos (clipboard uses semantic events below).
942 if caps.scalable {
943 let (cmd, plus, minus, zero) = ui.input(|i| {
944 (
945 i.modifiers.command,
946 i.key_pressed(egui::Key::Plus) || i.key_pressed(egui::Key::Equals),
947 i.key_pressed(egui::Key::Minus),
948 i.key_pressed(egui::Key::Num0),
949 )
950 });
951 if cmd {
952 if plus {
953 self.scale_active(1.1);
954 }
955 if minus {
956 self.scale_active(1.0 / 1.1);
957 }
958 if zero {
959 self.reset_scale();
960 }
961 }
962 }
963
964 // Clipboard routing: drain semantic events and dispatch to the active
965 // facet, gated by its caps. A focused TextEdit already consumed its own.
966 self.route_clipboard(ui.ctx());
967
968 // Cross-instance component clone (DISTINCT gesture): the Ctrl+Shift+C/V
969 // accelerators + any pending envelope paste, drained the same frame.
970 self.route_component_clipboard(ui);
971
972 ui.separator();
973 // Optionally wrap the active facet in the shared glass/card chrome
974 // (`chrome` module), gated by the active EffectsPolicy. Reserve a paint slot
975 // BEFORE the content so the glass fill sits behind it; the glow + border
976 // edge is painted on top afterwards.
977 let chrome_on = self.fx.chrome;
978 let chrome_slot = chrome_on.then(|| ui.painter().add(egui::Shape::Noop));
979 // Render the active facet, capturing the rect it occupied so the deck can
980 // bloom it (opt-in glow) without the facet knowing.
981 let content = ui.scope(|ui| {
982 if let Some(f) = self.facets.get_mut(self.active) {
983 // Render-trace: this facet's `ui()` RAN this frame (the wasm-safe
984 // "what ran" ledger — folded into state_json, read via the JS hook
985 // on wasm). Keyed by tab title so the ran-list maps tab → ran?.
986 runtrace::ran(&format!("deck.render:{}", f.title()));
987 f.ui(ui);
988 }
989 });
990 let content_rect = content.response.rect;
991 // The DEV-ID chip, on the rect the facet actually occupied. This is the draw
992 // path the apps really use (`Deck::ui`); `pane_ui` below is the host-driven
993 // one. Both paint it, because a badge wired only into the path nobody calls is
994 // a feature that ships green and never appears (facett-demo goes through HERE).
995 if let Some(f) = self.facets.get(self.active) {
996 let (component, title) = (f.component(), f.title().to_string());
997 devid::badge(ui, content_rect, component, &title);
998 }
999 // Remember the "canvas" rect — the screen the collapsed menu hands to the
1000 // active facet (read back via `state_json.menu.content_rect`).
1001 self.content_rect = content_rect;
1002
1003 // Paint the card chrome around the facet's content rect.
1004 if let Some(slot) = chrome_slot
1005 && content_rect.is_positive()
1006 {
1007 let theme = self.effective_theme();
1008 let policy = crate::look::effects_policy(ui);
1009 let style = chrome::ChromeStyle::default().for_policy(policy);
1010 let card = content_rect.expand(6.0);
1011 ui.painter().set(slot, chrome::fill_shape(card, &theme, policy, style));
1012 chrome::edge(ui.painter(), card, &theme, policy, style);
1013 }
1014
1015 // Right-click the active facet body → the Copy/Paste-component menu (the
1016 // discoverable affordance for the cross-instance clone gesture). The
1017 // text clipboard's own copy/paste is unaffected (different gesture).
1018 if !self.active_kind().is_empty() {
1019 content.response.context_menu(|ui| self.component_menu(ui));
1020 }
1021
1022 // Opt-in glow on the active facet's content rect, pulsing.
1023 if self.fx.glow && content_rect.is_positive() {
1024 let theme = self.effective_theme();
1025 let time = ui.input(|i| i.time);
1026 let painter = ui.painter_at(content_rect);
1027 deckfx::paint_active_glow(&painter, content_rect.shrink(2.0), &theme, &self.fx, time);
1028 ui.ctx().request_repaint(); // keep the pulse animating
1029 }
1030
1031 // Drive + paint a summoned raven on a foreground layer above everything.
1032 self.drive_raven(ui.ctx());
1033
1034 // Paint the component-clone toast (mismatch / rejection feedback) on top.
1035 self.paint_component_toast(ui);
1036 }
1037
1038 /// Draw the collapsed **hamburger menu** for a narrow viewport: a compact header
1039 /// (`≡` / `✕` toggle + the active choice's label) and, when the drawer is open, the
1040 /// full choice list as a vertical, scrollable drawer. Picking a choice switches the
1041 /// active facet AND shuts the drawer (canvas-first again). Mirrors the demo shell's
1042 /// `⚙` control-strip fold, applied to the MAIN menu.
1043 fn draw_menu_drawer(&mut self, titles: &[String], ui: &mut Ui) {
1044 let active_label = titles.get(self.active).cloned().unwrap_or_default();
1045 ui.horizontal(|ui| {
1046 // The hamburger toggle. `≡` closed, `✕` open — a single tappable glyph.
1047 let glyph = if self.menu_open { "✕" } else { "≡" };
1048 let hint = if self.menu_open { "close the menu — give the canvas the screen" } else { "choose a view" };
1049 if ui.selectable_label(self.menu_open, glyph).on_hover_text(hint).clicked() {
1050 self.menu_open = !self.menu_open;
1051 }
1052 // The current choice's label, so the collapsed header still says WHAT is shown.
1053 ui.label(&active_label);
1054 });
1055 if self.menu_open {
1056 // The full choice list as a vertical DRAWER (bounded + scrollable so 60+
1057 // choices never blow past the viewport). Selecting one switches + closes.
1058 egui::Frame::group(ui.style()).show(ui, |ui| {
1059 egui::ScrollArea::vertical().max_height(420.0).auto_shrink([false, true]).show(ui, |ui| {
1060 for (i, t) in titles.iter().enumerate() {
1061 if ui.selectable_label(self.active == i, t.as_str()).clicked() {
1062 self.active = i;
1063 self.menu_open = false;
1064 }
1065 }
1066 });
1067 });
1068 }
1069 }
1070
1071 /// Advance + paint the summoned raven (if any) on a foreground layer. Pins its
1072 /// launch time on the first frame and keeps repainting while it flies.
1073 fn drive_raven(&mut self, ctx: &egui::Context) {
1074 let Some(raven) = self.raven.as_mut() else { return };
1075 raven.sprite.update(ctx);
1076 let painter =
1077 ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_raven")));
1078 raven.sprite.paint(&painter);
1079 }
1080
1081 /// Route this frame's clipboard events to the active facet, gated by caps.
1082 /// The single OS-touching write (`clipboard::put`) lives here.
1083 fn route_clipboard(&mut self, ctx: &egui::Context) {
1084 let caps = self.active_caps();
1085 if !(caps.copyable || caps.cuttable || caps.pasteable) {
1086 return;
1087 }
1088 for action in clipboard::poll(ctx) {
1089 let Some(f) = self.facets.get_mut(self.active) else { continue };
1090 match action {
1091 ClipAction::Copy if caps.copyable => {
1092 if let Some(t) = f.copy() {
1093 clipboard::put(ctx, t);
1094 }
1095 }
1096 ClipAction::Cut if caps.cuttable => {
1097 if let Some(t) = f.cut() {
1098 clipboard::put(ctx, t);
1099 }
1100 }
1101 ClipAction::Paste(s) if caps.pasteable => {
1102 f.paste(&s);
1103 }
1104 // Capability not declared → ignore (event may belong to a focused
1105 // sub-widget egui already handled).
1106 _ => {}
1107 }
1108 }
1109 }
1110
1111 // ── cross-instance component clone (Copy/Paste component) ────────────────
1112 //
1113 // A DISTINCT gesture from the text clipboard above: it transfers a facet's
1114 // type-tagged PORTABLE state (not a text selection) to a same-kind sibling.
1115 // See `.nornir/design/copy-paste-between-instances.md`. Surfaced two ways —
1116 // the context menu in `component_menu` (right-click the body) and the
1117 // `Ctrl+Shift+C / Ctrl+Shift+V` accelerators routed in `ui`.
1118
1119 /// The active facet's [`Facet::kind`] (`""` if empty / opted out).
1120 pub fn active_kind(&self) -> &'static str {
1121 self.facets.get(self.active).map(|f| f.kind()).unwrap_or("")
1122 }
1123
1124 /// **Copy component** — encode the active facet's [`Facet::portable_state`]
1125 /// into the tagged clipboard envelope and place it on the OS clipboard.
1126 /// Returns the envelope text on success, or `None` if the active facet opts
1127 /// out (empty `kind()` or no `portable_state()`). This is the data half the
1128 /// gesture handlers + tests drive; the OS write is the caller's via
1129 /// [`clipboard::put`] (done for them in [`copy_component`](Self::copy_component)).
1130 pub fn copy_component_envelope(&self) -> Option<String> {
1131 let f = self.facets.get(self.active)?;
1132 let kind = f.kind();
1133 if kind.is_empty() {
1134 return None;
1135 }
1136 let state = f.portable_state()?;
1137 Some(clipboard::encode_component(kind, &state))
1138 }
1139
1140 /// Copy the active facet's portable state to the OS clipboard (the full
1141 /// gesture). Returns `true` if something was copied.
1142 pub fn copy_component(&mut self, ctx: &egui::Context) -> bool {
1143 match self.copy_component_envelope() {
1144 Some(env) => {
1145 clipboard::put(ctx, env);
1146 true
1147 }
1148 None => false,
1149 }
1150 }
1151
1152 /// **Paste component** — decode a clipboard `text` envelope and, **only if its
1153 /// kind matches the active facet's** [`Facet::kind`], hand the state to
1154 /// [`Facet::load_state`]. Returns `true` if the active facet adopted it.
1155 /// A kind mismatch (or a non-envelope / wrong-version text) is a no-op that
1156 /// raises a themed mismatch [`toast`](Self::toast) — the type-match guard is
1157 /// the whole point: a `table` envelope NEVER loads into a `graphpan`.
1158 pub fn paste_component(&mut self, text: &str, now: f64) -> bool {
1159 let Some((kind, state)) = clipboard::decode_component(text) else {
1160 // Not a component envelope at all — leave it for the text path; no toast.
1161 return false;
1162 };
1163 let active_kind = self.active_kind();
1164 if active_kind.is_empty() {
1165 self.toast = Some(("this view doesn't accept a pasted component".to_string(), now));
1166 return false;
1167 }
1168 if kind != active_kind {
1169 self.toast = Some((format!("clipboard holds a `{kind}`, not a `{active_kind}`"), now));
1170 return false;
1171 }
1172 let Some(f) = self.facets.get_mut(self.active) else { return false };
1173 let accepted = f.load_state(&state);
1174 if !accepted {
1175 self.toast = Some((format!("this `{active_kind}` could not adopt the clipboard state"), now));
1176 }
1177 accepted
1178 }
1179
1180 /// The current component-clone toast message (if one is live), for tests /
1181 /// hosts that want to surface it themselves.
1182 pub fn component_toast(&self) -> Option<&str> {
1183 self.toast.as_ref().map(|(m, _)| m.as_str())
1184 }
1185
1186 /// Right-click context-menu entries for the cross-instance clone gesture —
1187 /// **Copy component** / **Paste component** — themed by the active style. A
1188 /// host attaches these to the facet body (or its tab) via
1189 /// `response.context_menu(|ui| deck.component_menu(ui))`. Greys out when the
1190 /// active facet opts out (empty `kind()`).
1191 pub fn component_menu(&mut self, ui: &mut egui::Ui) {
1192 let km = look::keymap(ui);
1193 let kind = self.active_kind();
1194 let can_clone = !kind.is_empty();
1195 ui.add_enabled_ui(can_clone && self.copy_component_envelope().is_some(), |ui| {
1196 let label = format!("Copy component {}", km.label(Action::Copy, ui.ctx()));
1197 if ui.button(label).clicked() {
1198 self.copy_component(ui.ctx());
1199 ui.close();
1200 }
1201 });
1202 ui.add_enabled_ui(can_clone, |ui| {
1203 let label = format!("Paste component {}", km.label(Action::Paste, ui.ctx()));
1204 if ui.button(label).clicked() {
1205 // Pull the OS clipboard via egui's paste request; the actual text
1206 // arrives next frame as an Event::Paste, routed in `route_component_clipboard`.
1207 ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
1208 ui.close();
1209 }
1210 });
1211 }
1212
1213 /// Route the `Ctrl+Shift+C / Ctrl+Shift+V` component-clone accelerators +
1214 /// drain any pending paste envelope. Called once per frame from [`ui`](Self::ui),
1215 /// AFTER the text clipboard so a focused TextEdit's plain Ctrl+C/V is untouched
1216 /// (the Shift discriminates this gesture from text copy/paste).
1217 fn route_component_clipboard(&mut self, ui: &mut egui::Ui) {
1218 let now = ui.input(|i| i.time);
1219 // Accelerators: Ctrl+Shift+C copies; Ctrl+Shift+V triggers an OS-clipboard
1220 // paste request (the text lands next frame as Event::Paste, decoded below).
1221 let copy_shift = egui::KeyboardShortcut::new(
1222 egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
1223 egui::Key::C,
1224 );
1225 let paste_shift = egui::KeyboardShortcut::new(
1226 egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
1227 egui::Key::V,
1228 );
1229 if ui.input_mut(|i| i.consume_shortcut(©_shift)) {
1230 self.copy_component(ui.ctx());
1231 }
1232 if ui.input_mut(|i| i.consume_shortcut(&paste_shift)) {
1233 ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
1234 }
1235 // Drain any Paste events that look like a component envelope (a plain text
1236 // paste decodes to None here and is left for the text clipboard path).
1237 let pastes: Vec<String> = ui.input(|i| {
1238 i.events
1239 .iter()
1240 .filter_map(|e| match e {
1241 egui::Event::Paste(s) if clipboard::decode_component(s).is_some() => Some(s.clone()),
1242 _ => None,
1243 })
1244 .collect()
1245 });
1246 for text in pastes {
1247 self.paste_component(&text, now);
1248 }
1249 // Age out the toast.
1250 if let Some((_, raised)) = self.toast {
1251 if now - raised > TOAST_SECS {
1252 self.toast = None;
1253 }
1254 }
1255 }
1256
1257 /// Paint the live component-clone toast on a foreground layer (themed, spacious),
1258 /// if one is set. A no-op when there is no toast.
1259 fn paint_component_toast(&self, ui: &mut egui::Ui) {
1260 let Some((msg, _)) = self.toast.as_ref() else { return };
1261 let th = theme(ui);
1262 let ctx = ui.ctx();
1263 let painter =
1264 ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_component_toast")));
1265 let screen = ctx.content_rect();
1266 let font = FontId::proportional(14.0);
1267 let galley = painter.layout_no_wrap(msg.clone(), font.clone(), th.text);
1268 let pad = vec2(14.0, 10.0); // spacious preset padding
1269 let size = galley.size() + pad * 2.0;
1270 // Bottom-centre, lifted off the edge.
1271 let center = Pos2::new(screen.center().x, screen.max.y - size.y * 0.5 - 18.0);
1272 let rect = Rect::from_center_size(center, size);
1273 painter.rect_filled(rect, 8.0, th.panel_bg);
1274 painter.rect_stroke(rect, 8.0, Stroke::new(1.0_f32, th.panel_stroke), egui::StrokeKind::Inside);
1275 painter.galley(rect.min + pad, galley, th.text);
1276 ctx.request_repaint(); // keep ticking so the toast ages out on time
1277 }
1278
1279 /// The whole-app observable state: the active facet + each facet's
1280 /// `state_json`, plus an **additive** sibling `caps` map (title → caps JSON)
1281 /// so the existing flat `facets[title]` shape is unchanged for consumers.
1282 pub fn state_json(&self) -> serde_json::Value {
1283 let mut facets = serde_json::Map::new();
1284 let mut caps = serde_json::Map::new();
1285 for f in &self.facets {
1286 facets.insert(f.title().to_string(), f.state_json());
1287 caps.insert(f.title().to_string(), f.caps().to_json());
1288 }
1289 let mr = self.menu_bar_rect;
1290 let cr = self.content_rect;
1291 serde_json::json!({
1292 "active": self.facets.get(self.active).map(|f| f.title()),
1293 "facets": facets,
1294 "caps": caps,
1295 // The RESPONSIVE menu (#39-follow): whether the tab bar is the collapsed
1296 // hamburger (phone-class) and, if so, whether its drawer is open — plus the
1297 // menu-header rect and the active-facet ("canvas") rect, so a headless test
1298 // proves the collapsed menu is one compact row and the canvas gets the screen.
1299 "menu": {
1300 "collapsed": self.menu_collapsed,
1301 "open": self.menu_open,
1302 "active": self.facets.get(self.active).map(|f| f.title()),
1303 "count": self.facets.len(),
1304 "bar_rect": [mr.min.x, mr.min.y, mr.width(), mr.height()],
1305 "content_rect": [cr.min.x, cr.min.y, cr.width(), cr.height()],
1306 },
1307 // The deck's opt-in effects (DeckFx) as data: whether the shared glass/
1308 // card `chrome` wrap is on, whether the active-facet bloom glow is on, and
1309 // the active palette override. A headless driver reads this to PROVE the
1310 // T1.3 showcase rendering (glass + bloom) is actually wired, not eyeballed.
1311 "fx": {
1312 "chrome": self.fx.chrome,
1313 "glow": self.fx.glow,
1314 "glow_layers": self.fx.glow_layers,
1315 "palette": self.fx.palette(),
1316 },
1317 // The wasm-safe "what RAN" ledger — every facet render + every traced
1318 // control handler that has executed this session (the readable proof
1319 // the shipped artifact actually ran each surface). See `runtrace`.
1320 "trace": { "ran": runtrace::snapshot(), "distinct": runtrace::distinct() },
1321 // The DEV-ID gate — enabled/env/profile/source. Reports whether the chips
1322 // are SWITCHED ON, not whether one is on screen; see `devid::gate_json`.
1323 "devid": devid::gate_json(),
1324 })
1325 }
1326}
1327
1328/// A stable, bright-ish colour from a string (FNV-1a). Handy default node colour.
1329pub fn hash_color(s: &str) -> Color32 {
1330 let mut h: u32 = 2166136261;
1331 for b in s.bytes() {
1332 h = (h ^ b as u32).wrapping_mul(16777619);
1333 }
1334 Color32::from_rgb((h & 0xFF) as u8 | 0x60, ((h >> 8) & 0xFF) as u8 | 0x60, ((h >> 16) & 0xFF) as u8 | 0x60)
1335}
1336
1337#[cfg(test)]
1338mod tests {
1339 use super::*;
1340
1341 #[test]
1342 fn scene_builds() {
1343 let mut s = Scene::new();
1344 let a = s.node("Person", hash_color("Person"));
1345 let b = s.node("Company", hash_color("Company"));
1346 s.edge(a, b);
1347 assert_eq!(s.nodes.len(), 2);
1348 assert_eq!(s.edges.len(), 1);
1349 assert!(!s.is_empty());
1350 }
1351
1352 #[test]
1353 fn force_layout_produces_finite_bounded_positions() {
1354 let mut scene = Scene::new();
1355 for i in 0..12 { scene.node(format!("n{i}"), hash_color("n")); }
1356 for i in 0..12 { scene.edge(i, (i + 1) % 12); }
1357 let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(400.0, 400.0));
1358 let pos = positions(Layout::Force, &scene, rect);
1359 assert_eq!(pos.len(), 12);
1360 for p in &pos {
1361 assert!(p.x.is_finite() && p.y.is_finite(), "finite");
1362 assert!(rect.expand(50.0).contains(*p), "roughly within the rect");
1363 }
1364 }
1365
1366 /// **Scale (RED-when-broken): the repulsion is sub-quadratic, measured as a
1367 /// GROWTH RATIO and not as a wall clock.**
1368 ///
1369 /// This was `assert!(ms < 20_000.0)` on one 10 000-node run, which is two defects
1370 /// in one line (stinky `mapgpu-2`): on a loaded box a *correct* implementation
1371 /// fails (MEASURED 2026-08-03: 39 616 ms at load average 120 on 32 cores), and on
1372 /// an idle box an O(n²) implementation *passes*. A wall clock cannot answer a
1373 /// complexity question — it answers a hardware question.
1374 ///
1375 /// What is measured instead is `t(4n) / t(n)`, which is ~16 for a quadratic
1376 /// repulsion and ~2–4 for `O(n log n)`. A ratio is immune to machine load because
1377 /// both halves of it contend for the same cores in the same run, and the **4×**
1378 /// spacing (rather than 2×) is deliberate: it puts the two classes an order of
1379 /// magnitude apart, so load only has to be survived, not eliminated.
1380 ///
1381 /// **ARM 1 is a red probe that runs every time.** Below
1382 /// [`BH_THRESHOLD`](crate::barnes_hut::BH_THRESHOLD) `positions` deliberately keeps
1383 /// the exact all-pairs loop, so the same instrument is pointed at a *known
1384 /// quadratic* and required to say so against the *same gate*. If arm 1 cannot see
1385 /// quadratic growth where quadratic growth demonstrably lives, arm 2's green is not
1386 /// evidence and the test fails at arm 1 instead of passing blind.
1387 ///
1388 /// MEASURED on oden 2026-08-22, debug build, load average 91 on 32 cores:
1389 /// quadratic arm `n=250 194.4 ms → n=1000 3 625.7 ms = 18.651`; Barnes–Hut arm
1390 /// `n=2000 1 541.5 ms → n=8000 3 043.7 ms = 1.975`. That is a **9.4× separation**,
1391 /// and the single gate below sits in the empty middle of it.
1392 ///
1393 /// **SEEN RED**: an earlier 2×-spaced revision of this test was run with `use_bh`
1394 /// forced to `false` in [`positions`] — the exact regression it exists to catch —
1395 /// and failed with `26 656.7 ms → 68 839.0 ms = 2.582` against a correct 1.502 on
1396 /// the same box. That run also showed *why* the spacing was widened to 4×: at load
1397 /// average 121 a 2× step compresses a true quadratic from 3.976 to 3.151 and the
1398 /// regressed Barnes–Hut arm to 2.582, which is far too little daylight.
1399 #[test]
1400 fn force_layout_repulsion_is_sub_quadratic() {
1401 /// The gate BOTH arms are judged against. Quadratic growth over a 4× step is
1402 /// ~16; `O(n log n)` is ~2–4. One number, so the red probe and the claim
1403 /// cannot drift apart.
1404 const QUADRATIC_GATE: f64 = 8.0;
1405
1406 /// A sparse ring + chords: O(n) edges, so the only super-linear term left in
1407 /// the layout is the repulsion this test is about.
1408 fn ring_scene(n: usize) -> Scene {
1409 let mut scene = Scene::new();
1410 for i in 0..n {
1411 scene.node(format!("n{i}"), hash_color("n"));
1412 }
1413 for i in 0..n {
1414 scene.edge(i, (i + 1) % n);
1415 if i % 7 == 0 {
1416 scene.edge(i, (i + 137) % n);
1417 }
1418 }
1419 scene
1420 }
1421 let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(1024.0, 1024.0));
1422 // Best of two: the MINIMUM is the estimator least polluted by a scheduler
1423 // steal, and a steal can only ever make a run slower, never faster.
1424 let run = |n: usize| -> f64 {
1425 let scene = ring_scene(n);
1426 let mut best = f64::INFINITY;
1427 for _ in 0..2 {
1428 let t0 = std::time::Instant::now();
1429 let pos = positions(Layout::Force, &scene, rect);
1430 let ms = t0.elapsed().as_secs_f64() * 1000.0;
1431 assert_eq!(pos.len(), n);
1432 for p in &pos {
1433 assert!(p.x.is_finite() && p.y.is_finite(), "every node finite at n={n}");
1434 assert!(rect.expand(50.0).contains(*p), "every node bounded at n={n}");
1435 }
1436 best = best.min(ms);
1437 }
1438 best
1439 };
1440
1441 // ── ARM 1 (RED PROBE): the instrument sees a quadratic when there IS one ──
1442 const QUAD_N: usize = 250;
1443 assert!(
1444 4 * QUAD_N < crate::barnes_hut::BH_THRESHOLD,
1445 "arm 1 must stay entirely on the exact all-pairs path"
1446 );
1447 let q1 = run(QUAD_N);
1448 let q4 = run(4 * QUAD_N);
1449 let quad_ratio = q4 / q1;
1450 assert!(
1451 quad_ratio >= QUADRATIC_GATE,
1452 "RED PROBE FAILED: the exact all-pairs repulsion below BH_THRESHOLD grew only \
1453 {quad_ratio:.3}x from n={QUAD_N} ({q1:.1} ms) to n={} ({q4:.1} ms), against the \
1454 {QUADRATIC_GATE} this test calls quadratic (measured 18.651 on oden). This box cannot \
1455 currently tell quadratic from n log n, so the Barnes-Hut arm below would be blind — \
1456 re-run it somewhere less contended rather than trusting a green.",
1457 4 * QUAD_N
1458 );
1459
1460 // ── ARM 2: the claim ──────────────────────────────────────────────────
1461 const BH_N: usize = 2_000;
1462 assert!(BH_N >= crate::barnes_hut::BH_THRESHOLD, "arm 2 must be on the Barnes-Hut path");
1463 let b1 = run(BH_N);
1464 let b4 = run(4 * BH_N);
1465 let bh_ratio = b4 / b1;
1466 assert!(
1467 bh_ratio < QUADRATIC_GATE,
1468 "the force layout is not sub-quadratic: t(4n)/t(n) = {bh_ratio:.3} \
1469 ({b1:.1} ms at n={BH_N} -> {b4:.1} ms at n={}), against {quad_ratio:.3} for the \
1470 all-pairs loop the same instrument measured seconds ago. A regression to quadratic \
1471 repulsion above BH_THRESHOLD lands exactly here.",
1472 4 * BH_N
1473 );
1474 }
1475
1476 #[test]
1477 fn hash_color_is_stable() {
1478 assert_eq!(hash_color("Person"), hash_color("Person"));
1479 assert_ne!(hash_color("Person"), hash_color("Company"));
1480 }
1481
1482 /// A minimal facet for deck tests.
1483 struct Stub(&'static str);
1484 impl Facet for Stub {
1485 fn title(&self) -> &str {
1486 self.0
1487 }
1488 fn ui(&mut self, ui: &mut Ui) {
1489 ui.label(self.0);
1490 }
1491 fn state_json(&self) -> serde_json::Value {
1492 serde_json::json!({ "t": self.0 })
1493 }
1494 }
1495
1496 /// A component-clone-capable stub: a `kind`, a JSON `payload` it round-trips
1497 /// through `portable_state`/`load_state`.
1498 struct CloneStub {
1499 kind: &'static str,
1500 payload: serde_json::Value,
1501 }
1502 impl Facet for CloneStub {
1503 fn title(&self) -> &str {
1504 self.kind
1505 }
1506 fn ui(&mut self, _ui: &mut Ui) {}
1507 fn state_json(&self) -> serde_json::Value {
1508 serde_json::json!({ "kind": self.kind })
1509 }
1510 fn kind(&self) -> &'static str {
1511 self.kind
1512 }
1513 fn portable_state(&self) -> Option<serde_json::Value> {
1514 Some(self.payload.clone())
1515 }
1516 fn load_state(&mut self, state: &serde_json::Value) -> bool {
1517 self.payload = state.clone();
1518 true
1519 }
1520 }
1521
1522 /// **The deck reports the DEV-ID gate too.** `facett_app::scene` is korp's container,
1523 /// but facett-demo and the wasm surfaces go through `FacetDeck`, and an oracle asking
1524 /// "are the chips on?" must get the same answer from either. A gate readable from only
1525 /// one of the two containers is exactly the shape of miss #2.
1526 #[test]
1527 fn the_deck_state_reports_the_devid_gate() {
1528 let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1529 let gate = deck.state_json()["devid"].clone();
1530 assert!(!gate.is_null(), "the deck's state_json carries no `devid` gate");
1531 assert_eq!(gate["enabled"], devid::enabled(), "deck reports a gate badge() disobeys");
1532 assert_eq!(gate["debug_assertions"], cfg!(debug_assertions), "wrong profile: {gate}");
1533 }
1534
1535 #[test]
1536 fn component_clone_round_trips_through_the_deck() {
1537 // Instance A (configured) → envelope → instance B adopts it.
1538 let a = CloneStub { kind: "graphpan", payload: serde_json::json!({ "zoom": 2.0, "pan": [3, 4] }) };
1539 let mut deck_a = FacetDeck::new(vec![Box::new(a)]);
1540 let env = deck_a.copy_component_envelope().expect("A copies its portable state");
1541
1542 let mut deck_b = FacetDeck::new(vec![Box::new(CloneStub {
1543 kind: "graphpan",
1544 payload: serde_json::json!({ "zoom": 1.0, "pan": [0, 0] }),
1545 })]);
1546 assert!(deck_b.paste_component(&env, 0.0), "same-kind paste is accepted");
1547 // B now equals A's portable state.
1548 assert_eq!(
1549 deck_b.copy_component_envelope(),
1550 deck_a.copy_component_envelope(),
1551 "B adopted A's portable state exactly"
1552 );
1553 assert!(deck_b.component_toast().is_none(), "a successful paste raises no toast");
1554 }
1555
1556 #[test]
1557 fn component_clone_rejects_a_type_mismatch_with_a_toast() {
1558 // A `table` envelope handed to a `graphpan` → load_state NOT called.
1559 let table_env = clipboard::encode_component("table", &serde_json::json!({ "rows": 3 }));
1560 let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
1561 kind: "graphpan",
1562 payload: serde_json::json!({ "zoom": 1.0 }),
1563 })]);
1564 let before = deck.copy_component_envelope();
1565 assert!(!deck.paste_component(&table_env, 0.0), "cross-type paste returns false");
1566 assert_eq!(deck.copy_component_envelope(), before, "graphpan state untouched");
1567 let toast = deck.component_toast().expect("mismatch raises a toast");
1568 assert!(toast.contains("table") && toast.contains("graphpan"), "toast names both kinds: {toast}");
1569 }
1570
1571 #[test]
1572 fn component_clone_version_guard_rejects_unknown_v() {
1573 let bad = serde_json::json!({ "facett.kind": "graphpan", "v": 7, "state": { "zoom": 9.0 } }).to_string();
1574 let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
1575 kind: "graphpan",
1576 payload: serde_json::json!({ "zoom": 1.0 }),
1577 })]);
1578 let before = deck.copy_component_envelope();
1579 // An unknown-version text decodes to None → it's a no-op (left for the text path).
1580 assert!(!deck.paste_component(&bad, 0.0), "unknown version is not adopted");
1581 assert_eq!(deck.copy_component_envelope(), before, "state untouched by a bad-version paste");
1582 }
1583
1584 #[test]
1585 fn component_clone_opt_out_floor_neither_copies_nor_accepts() {
1586 // The plain Stub does NOT implement the trio → empty kind, no copy.
1587 let mut deck = FacetDeck::new(vec![Box::new(Stub("plain"))]);
1588 assert_eq!(deck.active_kind(), "", "opted out");
1589 assert!(deck.copy_component_envelope().is_none(), "opt-out facet never copies a component");
1590 // A real envelope handed to an opt-out facet is refused (no panic, no state).
1591 let env = clipboard::encode_component("table", &serde_json::json!({ "rows": 1 }));
1592 assert!(!deck.paste_component(&env, 0.0), "opt-out facet never adopts a component");
1593 assert!(deck.component_toast().is_some(), "the refusal is surfaced");
1594 }
1595
1596 #[test]
1597 fn deck_fx_is_off_by_default() {
1598 let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1599 assert_eq!(*deck.fx(), DeckFx::OFF, "no effects until the host opts in");
1600 assert!(!deck.has_raven());
1601 assert!(!deck.fx().glow);
1602 assert!(deck.fx().palette().is_none());
1603 }
1604
1605 #[test]
1606 fn deck_state_json_reports_fx_as_data() {
1607 // The deck's opt-in effects must be observable as data (a robot proof reads
1608 // `fx.chrome` / `fx.glow` to know the showcase rendering is wired ON).
1609 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1610 let off = deck.state_json();
1611 assert_eq!(off["fx"]["chrome"].as_bool(), Some(false), "chrome off by default");
1612 assert_eq!(off["fx"]["glow"].as_bool(), Some(false), "glow off by default");
1613 assert!(off["fx"]["palette"].is_null(), "no palette override by default");
1614
1615 deck.fx_mut().chrome = true;
1616 deck.fx_mut().glow = true;
1617 deck.set_palette(2);
1618 let on = deck.state_json();
1619 assert_eq!(on["fx"]["chrome"].as_bool(), Some(true), "chrome wired ON shows in state");
1620 assert_eq!(on["fx"]["glow"].as_bool(), Some(true), "glow wired ON shows in state");
1621 assert_eq!(on["fx"]["palette"].as_u64(), Some(2), "palette override shows in state");
1622 }
1623
1624 #[test]
1625 fn deck_cycle_palette_walks_theme_all() {
1626 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1627 let first = deck.cycle_palette();
1628 assert_eq!(first, 0);
1629 assert_eq!(deck.fx().theme().map(|t| t.name), Some(Theme::ALL[0]().name));
1630 // walks forward and wraps
1631 for _ in 1..Theme::ALL.len() {
1632 deck.cycle_palette();
1633 }
1634 assert_eq!(deck.cycle_palette(), 0, "wraps back to the first palette");
1635 }
1636
1637 #[test]
1638 fn deck_send_raven_launches_and_perches_after_a_full_flight() {
1639 use crate::effects::RAVEN_FLIGHT_SECS;
1640 let mut deck = FacetDeck::new(vec![Box::new(Stub("rows"))]);
1641 assert!(!deck.has_raven());
1642 let target = egui::Rect::from_min_size(egui::pos2(120.0, 80.0), egui::vec2(200.0, 28.0));
1643 deck.send_raven(target);
1644 assert!(deck.has_raven(), "raven summoned");
1645 assert!(!deck.raven_perched(), "not perched at launch");
1646
1647 // Drive the sprite headlessly past the flight duration → it perches.
1648 if let Some(r) = deck.raven.as_mut() {
1649 r.sprite.advance(RAVEN_FLIGHT_SECS + 0.1);
1650 }
1651 assert!(deck.raven_perched(), "perched after the flight duration");
1652
1653 deck.clear_raven();
1654 assert!(!deck.has_raven());
1655 }
1656
1657 /// REGRESSION (inject-assert): merely *drawing* the palette picker without a
1658 /// user click must NOT pin a palette override. The bug: the picker auto-pinned
1659 /// index 0 on the first passive frame, turning the legacy `set_theme` override
1660 /// permanently on and clobbering a host's own theme (the rich `look::Theme`)
1661 /// every frame. We render one frame with no interaction and assert the override
1662 /// is still `None` (host theme wins).
1663 #[test]
1664 fn palette_picker_does_not_pin_without_a_user_click() {
1665 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1666 assert!(deck.fx().palette().is_none(), "starts with no override");
1667 let ctx = egui::Context::default();
1668 let mut chosen = Some(7usize);
1669 let _ = ctx.run_ui(egui::RawInput::default(), |ui| {
1670 egui::CentralPanel::default().show_inside(ui, |ui| {
1671 // No synthetic click is fed → the picker is drawn but not used.
1672 chosen = deck.palette_picker(ui);
1673 });
1674 });
1675 assert_eq!(chosen, None, "drawing the picker reports no selection without a click");
1676 assert!(
1677 deck.fx().palette().is_none(),
1678 "drawing the picker must not pin index 0 — that would clobber the host's own theme each frame"
1679 );
1680 }
1681
1682 #[test]
1683 fn deck_palette_override_applies_theme_in_a_ui_pass() {
1684 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1685 deck.set_palette(1); // sci-fi
1686 let ctx = egui::Context::default();
1687 let mut seen = "";
1688 let _ = ctx.run_ui(egui::RawInput::default(), |ui| {
1689 egui::CentralPanel::default().show_inside(ui, |ui| {
1690 deck.ui(ui);
1691 seen = theme(ui).name;
1692 });
1693 });
1694 assert_eq!(seen, Theme::ALL[1]().name, "deck applied its palette override");
1695 }
1696}