facett_core/lib.rs
1//! **facett-core** — the visual kernel. Render a node/edge **`Scene`** into egui.
2//! Source-agnostic: build a `Scene` from anything (Arrow rows, a graph, a DAG),
3//! hand it here, get pixels. The CPU painter is the reference; a **wgpu** fast
4//! path (GPU viewport-cull + indirect draw, seeded from katana-osm's
5//! `osm-viewer`) lands behind this same `draw()` call — consumers don't change.
6
7use egui::{Align2, Color32, FontId, Pos2, Rect, Sense, Stroke, Ui, vec2};
8
9pub mod a11y;
10/// **Barnes–Hut N-body repulsion** — the shared O(n log n) force-layout kernel
11/// (dimension-generic quadtree/octree, gatling-parallel) that every facett
12/// force-directed layout consumes so a 30 000-node graph lays out without the
13/// O(n²)-per-iteration hang. See [`barnes_hut`].
14pub mod barnes_hut;
15/// The shared **action bus** (BUS-1) — a typed, deterministic outbox facets use
16/// to hand side work (a drag move, a time-scrub, a command) to the host. The
17/// common carrier [`dragdrop`] / [`time_axis`] `Effect`s flow through.
18pub mod action_bus;
19pub mod caps;
20pub mod chrome;
21pub mod clip;
22pub mod clipboard;
23pub mod deckfx;
24/// The shared **drag-and-drop** primitive (DND-1) — the one reducer behind
25/// items-dragged-onto-zones (cards→columns, bars→lanes). Engine-agnostic sibling
26/// of [`nav::Navigable`]; the caps flag [`FacetCaps::draggable`] points here.
27pub mod dragdrop;
28pub mod edges;
29pub mod effects;
30/// The canonical **Elm contract** (FC-2 / FC-9) — the [`Elm`] trait +
31/// [`impl_facet_via_elm!`] bridge macro that lift `facett-security`'s hand-rolled
32/// Model/Msg/Effect/pure-view pattern into reusable infra. Pair with
33/// [`harness`] to drive an `Elm` component headlessly.
34pub mod elm;
35pub mod focus;
36pub mod imgscan; // image-analysis oracle (SCAN-THE-PIXELS law): spoke/high-freq/
37 // coverage/centroid features computed FROM the rendered pixels.
38pub mod labels3d;
39pub mod harness;
40pub mod look;
41pub mod nav;
42pub mod overlay;
43/// The constellation-wide **`Panel` trait** (Phase 0 foundation) — the primary
44/// UI-pane seam, with backend (1) native in-process (the blanket
45/// `impl<T: Facet> Panel for T`) and backend (4) headless ([`panel::drive`]).
46/// See `.nornir/wasm-ui-panels-design.md` §1.
47pub mod panel;
48pub mod rabbit;
49/// The L0 shared render kernel (CONS-CORE) — shared `Camera`, z-ordered
50/// `LayerStack`, the CPU rect scissor, and (feature `wgpu`) the extracted GPU
51/// scaffold. Map skins + `facett-graphview` draw through this.
52pub mod render;
53pub mod runtrace; // in-memory, wasm-safe "what RAN" ledger (no FS) — folded into
54 // state_json["trace"]["ran"], read via the JS hook on wasm.
55pub mod scroll_engine;
56pub mod testmatrix; // functional-status → nornir test-matrix bridge (feature
57 // `testmatrix`); no-op in release.
58pub mod theme;
59/// The shared **pan/zoom-in-time axis** (TIME-1) — the one time-window model
60/// behind gantt/CFD/calendar/timeline, linkable across facets. Temporal sibling
61/// of [`nav::Navigable`]; the caps flag [`FacetCaps::time_scrollable`] points here.
62pub mod time_axis;
63pub mod trace; // structured IN/OUT/END event stream ($FACETT_TRACE) — the
64 // machine-readable data a facet actually rendered.
65pub use a11y::{Semantics, node as a11y_node, stable_id};
66pub use action_bus::{ActionBus, BusAction, BusMsg};
67pub use caps::FacetCaps;
68pub use dragdrop::{DragDrop, DragEffect, DragMsg, Move as DragMove};
69pub use clip::{ArrowColumnRef, ClipKind, ClipPayload, CopySource, PasteTarget};
70pub use clipboard::ClipAction;
71pub use deckfx::{DeckFx, DeckRaven};
72pub use elm::Elm;
73pub use imgscan::{BBox, Rgba, ScanReport, coverage, high_freq_ratio, painted_centroid_and_bbox, scan, spoke_score};
74pub use look::{Action, KeyMap, Palette};
75pub use nav::{Dir4, Navigable, nearest_in_direction};
76pub use panel::Panel;
77pub use rabbit::{Rabbit, RabbitMesh, rabbit_mesh, rabbit_outline};
78pub use scroll_engine::SmoothScroll;
79pub use theme::{Theme, set_theme, theme};
80pub use time_axis::{TimeAxis, TimeEffect, TimeMsg};
81
82// The rich look-&-feel `Theme` (the work-order architecture) is re-exported under
83// an unambiguous alias so it coexists with the legacy flat palette `Theme` above.
84pub use look::Theme as LookTheme;
85
86/// A node: a label + a colour (the *consumer* picks the colour policy — hash by
87/// label, by status, …).
88#[derive(Clone)]
89pub struct Node {
90 pub label: String,
91 pub color: Color32,
92}
93
94/// A directed edge between node indices.
95#[derive(Clone, Copy)]
96pub struct Edge {
97 pub src: usize,
98 pub dst: usize,
99}
100
101/// A drawable graph: nodes + edges (edges index into `nodes`).
102#[derive(Default, Clone)]
103pub struct Scene {
104 pub nodes: Vec<Node>,
105 pub edges: Vec<Edge>,
106}
107
108impl Scene {
109 pub fn new() -> Self {
110 Self::default()
111 }
112 /// Push a node, returning its index.
113 pub fn node(&mut self, label: impl Into<String>, color: Color32) -> usize {
114 self.nodes.push(Node { label: label.into(), color });
115 self.nodes.len() - 1
116 }
117 pub fn edge(&mut self, src: usize, dst: usize) {
118 self.edges.push(Edge { src, dst });
119 }
120 pub fn is_empty(&self) -> bool {
121 self.nodes.is_empty()
122 }
123}
124
125/// Node placement strategy.
126#[derive(Clone, Copy, PartialEq, Eq, Default)]
127pub enum Layout {
128 #[default]
129 Circular,
130 /// Deterministic Fruchterman–Reingold (edges pull, all nodes repel). O(n²)
131 /// per iteration — best for small/medium graphs.
132 Force,
133}
134
135/// Draw a `Scene` into `ui` — the reusable render primitive. Empty scenes show
136/// `empty_hint`. Labels render when the node count is small enough to read.
137pub fn draw(ui: &mut Ui, scene: &Scene, layout: Layout, empty_hint: &str) {
138 let (rect, _) = ui.allocate_exact_size(ui.available_size(), Sense::hover());
139 let n = scene.nodes.len();
140 if n == 0 {
141 let th = theme(ui);
142 ui.painter_at(rect).text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
143 return;
144 }
145 let pos = positions(layout, scene, rect);
146 draw_positions(ui, scene, &pos, rect, empty_hint);
147}
148
149/// Paint a `Scene` into `rect` using **pre-computed** node positions — the drawing
150/// half of [`draw`], split out so a stateful host can **freeze** the layout: compute
151/// the O(n log n) force positions once (cached until the graph structure changes, see
152/// [`ForceCache`]) and paint them every frame WITHOUT re-running the layout. `pos`
153/// must be indexed like `scene.nodes`; short/empty falls back to the empty hint.
154pub fn draw_positions(ui: &mut Ui, scene: &Scene, pos: &[Pos2], rect: Rect, empty_hint: &str) {
155 let th = theme(ui);
156 let painter = ui.painter_at(rect);
157 let n = scene.nodes.len();
158 if n == 0 || pos.len() != n {
159 painter.text(rect.center(), Align2::CENTER_CENTER, empty_hint, FontId::proportional(13.0), th.text_dim);
160 return;
161 }
162 for e in &scene.edges {
163 if e.src < n && e.dst < n {
164 painter.line_segment([pos[e.src], pos[e.dst]], Stroke::new(0.6, th.edge));
165 }
166 }
167 for (i, node) in scene.nodes.iter().enumerate() {
168 painter.circle_filled(pos[i], 5.0, node.color);
169 }
170 if n <= 60 {
171 for (i, node) in scene.nodes.iter().enumerate() {
172 painter.text(pos[i] + vec2(7.0, 0.0), Align2::LEFT_CENTER, &node.label, FontId::proportional(10.0), th.text);
173 }
174 }
175}
176
177/// **Converge-once-then-freeze** layout cache. A force layout is a pure function of
178/// the graph structure (node count + edge set) and the paint `rect`, so this holds the
179/// last-computed positions and only re-runs [`layout_positions`] when the structure or
180/// rect actually changes. Embed it on a stateful host (e.g. a `GraphView`) and call
181/// [`ForceCache::positions`] from the render path — the O(n log n) (with Barnes–Hut)
182/// or O(n²) (small graphs) layout stops running every frame, which is the other half
183/// (besides Barnes–Hut) of killing the 30 000-node hang.
184#[derive(Default, Clone)]
185pub struct ForceCache {
186 sig: u64,
187 rect: [u32; 4],
188 pos: Vec<Pos2>,
189}
190
191impl ForceCache {
192 /// The node positions for `scene` under `layout` in `rect`, computed on the first
193 /// call and on any structural/rect change, and returned from cache otherwise.
194 pub fn positions(&mut self, layout: Layout, scene: &Scene, rect: Rect) -> &[Pos2] {
195 let n = scene.nodes.len();
196 let key = self.structure_key(layout, scene);
197 let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
198 if self.sig != key || self.rect != rb || self.pos.len() != n {
199 self.pos = positions(layout, scene, rect);
200 self.sig = key;
201 self.rect = rb;
202 }
203 &self.pos
204 }
205
206 /// Whether the next [`positions`](Self::positions) call for this `layout`/`scene`
207 /// in this `rect` will be a cache hit (a no-op relayout) — the *frozen/settled*
208 /// signal a `tick` can assert.
209 #[must_use]
210 pub fn is_settled(&self, layout: Layout, scene: &Scene, rect: Rect) -> bool {
211 let rb = [rect.min.x.to_bits(), rect.min.y.to_bits(), rect.max.x.to_bits(), rect.max.y.to_bits()];
212 self.sig == self.structure_key(layout, scene) && self.rect == rb && self.pos.len() == scene.nodes.len()
213 }
214
215 /// Force a recompute on the next [`positions`](Self::positions) call.
216 pub fn invalidate(&mut self) {
217 self.sig = 0;
218 self.rect = [0; 4];
219 self.pos.clear();
220 }
221
222 fn structure_key(&self, layout: Layout, scene: &Scene) -> u64 {
223 let edges: Vec<(usize, usize)> = scene.edges.iter().map(|e| (e.src, e.dst)).collect();
224 let key = match layout {
225 Layout::Circular => "circular",
226 Layout::Force => "force",
227 };
228 crate::barnes_hut::structure_sig(key, scene.nodes.len(), &edges)
229 }
230}
231
232/// **Test/host hook (additive).** The public, return-asserted view of the
233/// private [`positions`] layout node — the exact node centres [`draw`] paints for
234/// `scene` under `layout` inside `rect`. Exposed so the graph-skin call-chain
235/// matrix can assert the *layout* stage (finite, in-rect, count == nodes,
236/// circular radius, force-fit normalisation) without a painter. Calls the **same**
237/// private fn `draw` uses, so it IS the layout the pixels come from — additive,
238/// no behaviour change.
239pub fn layout_positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
240 positions(layout, scene, rect)
241}
242
243fn positions(layout: Layout, scene: &Scene, rect: Rect) -> Vec<Pos2> {
244 let n = scene.nodes.len();
245 let center = rect.center();
246 let radius = rect.size().min_elem() * 0.42;
247 let circular = |i: usize| {
248 let a = std::f32::consts::TAU * (i as f32) / (n as f32);
249 vec2(a.cos(), a.sin())
250 };
251 match layout {
252 Layout::Circular => (0..n).map(|i| center + radius * circular(i)).collect(),
253 Layout::Force => {
254 // Deterministic Fruchterman–Reingold from a circular seed (unit space).
255 let mut p: Vec<egui::Vec2> = (0..n).map(circular).collect();
256 let k = (1.0 / (n.max(1) as f32).sqrt()).clamp(0.05, 1.0);
257 // Above the threshold the O(n²) all-pairs repulsion is the 30 000-node
258 // hang — swap it for the shared Barnes–Hut O(n log n) kernel (parallel,
259 // deterministic). Below the threshold the exact loop runs unchanged, so
260 // every small-graph golden is byte-for-byte identical (additive).
261 let use_bh = n >= crate::barnes_hut::BH_THRESHOLD;
262 for _ in 0..120 {
263 let mut disp = vec![egui::Vec2::ZERO; n];
264 if use_bh {
265 let pts: Vec<[f32; 2]> = p.iter().map(|v| [v.x, v.y]).collect();
266 let rep = crate::barnes_hut::repulsion_forces::<2>(&pts, k, crate::barnes_hut::BH_THETA);
267 for i in 0..n {
268 disp[i] = egui::vec2(rep[i][0], rep[i][1]);
269 }
270 } else {
271 for i in 0..n {
272 for j in (i + 1)..n {
273 let d = p[i] - p[j];
274 let dist = d.length().max(1e-3);
275 let f = k * k / dist;
276 let dir = d / dist;
277 disp[i] += dir * f;
278 disp[j] -= dir * f;
279 }
280 }
281 }
282 for e in &scene.edges {
283 if e.src < n && e.dst < n {
284 let d = p[e.src] - p[e.dst];
285 let dist = d.length().max(1e-3);
286 let f = dist * dist / k;
287 let dir = d / dist;
288 disp[e.src] -= dir * f;
289 disp[e.dst] += dir * f;
290 }
291 }
292 for i in 0..n {
293 let dl = disp[i].length().max(1e-3);
294 p[i] += disp[i] / dl * dl.min(0.04); // capped step (cooling-free, deterministic)
295 }
296 }
297 // Normalise to fit the rect.
298 let (mut mn, mut mx) = (egui::vec2(f32::MAX, f32::MAX), egui::vec2(f32::MIN, f32::MIN));
299 for v in &p {
300 mn.x = mn.x.min(v.x);
301 mn.y = mn.y.min(v.y);
302 mx.x = mx.x.max(v.x);
303 mx.y = mx.y.max(v.y);
304 }
305 let span = (mx - mn).max(egui::vec2(1e-3, 1e-3));
306 p.iter()
307 .map(|v| center + egui::vec2(((v.x - mn.x) / span.x - 0.5) * 2.0 * radius, ((v.y - mn.y) / span.y - 0.5) * 2.0 * radius))
308 .collect()
309 }
310 }
311}
312
313/// The facett **component contract**. Every facet — graph, map, pipeline, table,
314/// the ported nornir viewers — implements this, so consumers (korp, nornir, …)
315/// compose them uniformly *and* get headless robot-testing for free.
316///
317/// The things a component owes its host:
318/// 1. a **title** (tab label / panel heading),
319/// 2. how to **draw** itself into egui,
320/// 3. its **observable state** as JSON — dumped to `$APP_STATE` for headless
321/// assertions. **Rule:** every visible list/status/count goes in `state_json`.
322/// 4. (**defaulted**) [`update_json`](Facet::update_json) — the Elm mutation path,
323/// a no-op by default so it costs existing facets nothing; overriding it (and
324/// the three above) makes a facet interchangeable with a [`Panel`](crate::Panel).
325pub trait Facet {
326 fn title(&self) -> &str;
327 fn ui(&mut self, ui: &mut Ui);
328 fn state_json(&self) -> serde_json::Value;
329
330 /// The **Elm mutation path** — apply one message (JSON). This is the fourth
331 /// member of the component contract (`title`/`ui`/`state_json`/`update_json`),
332 /// and it is **defaulted to a no-op** so it is purely ADDITIVE: every existing
333 /// `impl Facet` keeps compiling unchanged, while a facet that wants the writable
334 /// input surface overrides it (an Elm-backed facet routes the JSON through its
335 /// `update`). With this default in place `Facet` and [`Panel`](crate::Panel)
336 /// share the same four-method shape, which is what lets the blanket
337 /// `impl<T: Facet> Panel for T` (see [`panel`](crate::panel)) make **every**
338 /// `Facet` a `Panel` for free. Unknown/undriven messages are ignored — the
339 /// default simply does nothing.
340 fn update_json(&mut self, _msg_json: &str) {}
341
342 // --- uniform capability surface (all defaulted; see caps.rs / clipboard.rs) ---
343
344 /// What this facet can do. Override to opt into capabilities.
345 fn caps(&self) -> FacetCaps {
346 FacetCaps::NONE
347 }
348
349 /// Current uniform scale (1.0 = native). Override if `caps().scalable`.
350 fn scale(&self) -> f32 {
351 1.0
352 }
353 /// Set the uniform scale; clamp internally. Default no-op (not scalable).
354 fn set_scale(&mut self, _scale: f32) {}
355
356 /// The current selection as JSON (also folded into `state_json` by
357 /// convention). `Null` when nothing/none selectable.
358 fn selection_json(&self) -> serde_json::Value {
359 serde_json::Value::Null
360 }
361
362 /// Clipboard hooks — see clipboard.rs. Defaults: nothing to give/take.
363 /// Returns the text to place on the clipboard (None = nothing copyable now).
364 fn copy(&mut self) -> Option<String> {
365 None
366 }
367 /// Like `copy`, but also removes the selection. Default delegates to `copy`.
368 fn cut(&mut self) -> Option<String> {
369 self.copy()
370 }
371 /// Accept pasted text. Returns true if consumed.
372 fn paste(&mut self, _text: &str) -> bool {
373 false
374 }
375
376 /// Optional downcast handle for hosts that need typed access to a specific
377 /// facet living inside a [`FacetDeck`] (e.g. a robot-UI driver clicking an
378 /// app-level control that must forward to a concrete component's own API).
379 /// Defaulted to `None` so no existing facet has to change; a component opts in
380 /// by returning `Some(self)`.
381 fn as_any_mut(&mut self) -> Option<&mut dyn std::any::Any> {
382 None
383 }
384
385 // --- cross-instance state clone (copy/paste BETWEEN same-component instances) ---
386 // See `.nornir/design/copy-paste-between-instances.md` + `clipboard.rs`. The trio
387 // below is the type-tagged STATE layer on top of the text clipboard: two
388 // instances with the SAME `kind()` exchange `portable_state()` via the OS
389 // clipboard envelope (`clipboard::encode_component`/`decode_component`). Each is
390 // defaulted to the opt-OUT floor — a component that doesn't implement all three
391 // neither copies nor accepts cross-instance state, and nothing panics.
392
393 /// Stable component-type id (e.g. `"jobview"`, `"graphpan"`, `"table"`). Two
394 /// instances with the **same** kind can exchange portable state; the empty
395 /// default `""` means **opted out** of cross-instance clone.
396 fn kind(&self) -> &'static str {
397 ""
398 }
399
400 /// The **portable** subset of this facet's state — the fields a same-kind
401 /// sibling can adopt. `None` = not cloneable. Kept SEPARATE from
402 /// [`state_json`](Self::state_json) (the introspection dump, which may carry
403 /// derived / render-only data) so this stays round-trippable through
404 /// [`load_state`](Self::load_state).
405 fn portable_state(&self) -> Option<serde_json::Value> {
406 None
407 }
408
409 /// Adopt a portable state produced by [`portable_state`](Self::portable_state)
410 /// on a same-kind sibling. Returns `true` if accepted. Default `false`
411 /// (opt-in per component).
412 fn load_state(&mut self, _state: &serde_json::Value) -> bool {
413 false
414 }
415}
416
417/// A tabbed set of [`Facet`]s — the reusable multi-component shell. Draws a tab
418/// bar + the active facet, and composes **every** facet's `state_json` under its
419/// title, so the whole-app introspection contract is free. korp/nornir can build
420/// their window from a `FacetDeck` instead of hand-rolling tabs + the state dump.
421pub struct FacetDeck {
422 facets: Vec<Box<dyn Facet>>,
423 active: usize,
424 /// Opt-in deck effects (palette override + glow). `Default` = all off, so a
425 /// deck that never opts in is unchanged and pays nothing.
426 fx: DeckFx,
427 /// A raven summoned through the deck, in flight or perched (or `None`).
428 raven: Option<DeckRaven>,
429 /// A transient, themed component-clone toast (message + the `ctx.input.time`
430 /// it was raised at), shown briefly after a Copy-/Paste-component gesture —
431 /// chiefly the type-mismatch rejection ("clipboard holds a `table`, not a
432 /// `graphpan`"). `None` = nothing to show. See [`Self::component_toast`].
433 toast: Option<(String, f64)>,
434}
435
436/// How long a component-clone [`toast`](FacetDeck::toast) stays on screen.
437const TOAST_SECS: f64 = 2.6;
438
439impl FacetDeck {
440 pub fn new(facets: Vec<Box<dyn Facet>>) -> Self {
441 Self { facets, active: 0, fx: DeckFx::OFF, raven: None, toast: None }
442 }
443 /// Append a facet (the incremental form of [`new`](Self::new)). Lets a host
444 /// build a deck pane-by-pane as it discovers what to show (e.g. one pane per
445 /// warehouse table it finds).
446 pub fn push(&mut self, facet: Box<dyn Facet>) {
447 self.facets.push(facet);
448 }
449 pub fn active(&self) -> usize {
450 self.active
451 }
452
453 /// The title of the currently-active facet (the deck's `state_json["active"]`),
454 /// or `None` if the deck is empty.
455 pub fn active_title(&self) -> Option<&str> {
456 self.facets.get(self.active).map(|f| f.title())
457 }
458
459 /// The titles of every tabbed facet, in tab order — the discoverable surface a
460 /// host (or a robot-UI control channel) enumerates to know which tabs exist.
461 pub fn titles(&self) -> Vec<&str> {
462 self.facets.iter().map(|f| f.title()).collect()
463 }
464
465 /// Make the facet titled `title` the active tab — the programmatic (headless,
466 /// robot-addressable) equivalent of clicking its tab header. Returns `true` if a
467 /// facet with that title exists (and is now active), `false` otherwise. This is
468 /// the named boundary a control channel switches tabs through (the deck analogue
469 /// of the viz's `Tab::from_name`), so a driver needn't replay a pointer click.
470 pub fn set_active_by_title(&mut self, title: &str) -> bool {
471 match self.facets.iter().position(|f| f.title() == title) {
472 Some(i) => {
473 self.active = i;
474 true
475 }
476 None => false,
477 }
478 }
479
480 /// Typed mutable access to the facet with `title`, downcast to `T` — `None` if
481 /// no such facet, or it doesn't opt into [`Facet::as_any_mut`], or the type
482 /// mismatches. Lets a host drive a concrete component's own API (e.g. a
483 /// robot-UI control forwarding a node selection to a `SystemChart`).
484 pub fn facet_mut<T: std::any::Any>(&mut self, title: &str) -> Option<&mut T> {
485 self.facets
486 .iter_mut()
487 .find(|f| f.title() == title)
488 .and_then(|f| f.as_any_mut())
489 .and_then(|a| a.downcast_mut::<T>())
490 }
491
492 /// Replace the facet whose `title` matches with `facet` (the box's own title is
493 /// what the deck enumerates afterwards). Returns `true` if a facet was replaced.
494 /// Used by hosts that **reload** a tab's data in place — e.g. the OSM region
495 /// picker rebuilds the `OSM 2D` / `OSM 3D` views from a freshly clipped region
496 /// and swaps them in, keeping the same tab slots (and the active selection).
497 pub fn replace_facet(&mut self, title: &str, facet: Box<dyn Facet>) -> bool {
498 if let Some(slot) = self.facets.iter_mut().find(|f| f.title() == title) {
499 *slot = facet;
500 true
501 } else {
502 false
503 }
504 }
505
506 // ── opt-in effects + theming (see deckfx.rs) ─────────────────────────────
507
508 /// Enable deck effects up front (builder form of [`fx_mut`](Self::fx_mut)).
509 pub fn with_fx(mut self, fx: DeckFx) -> Self {
510 self.fx = fx;
511 self
512 }
513 /// The current deck-effects config (read-only).
514 pub fn fx(&self) -> &DeckFx {
515 &self.fx
516 }
517 /// Mutate the deck-effects config (toggle glow, pin a palette, …).
518 pub fn fx_mut(&mut self) -> &mut DeckFx {
519 &mut self.fx
520 }
521 /// Override the deck theme with palette index `i` (wraps); enables the
522 /// override. Convenience over `fx_mut().set_palette(i)`.
523 pub fn set_palette(&mut self, i: usize) {
524 self.fx.set_palette(i);
525 }
526 /// Advance to the next palette in [`Theme::ALL`] (wrapping); returns the new
527 /// index. Convenience over `fx_mut().cycle_palette()`.
528 pub fn cycle_palette(&mut self) -> usize {
529 self.fx.cycle_palette()
530 }
531
532 /// **Summon the raven** to perch on `target` — any rect a facet/host hands us
533 /// (a table row, a node, a header). Replaces any raven already in flight. The
534 /// body is tinted from the deck's current palette (or the host theme). Logs an
535 /// activity trail entry. Drive/paint happens automatically inside
536 /// [`ui`](Self::ui).
537 pub fn send_raven(&mut self, target: Rect) {
538 let theme = self.effective_theme();
539 self.raven = Some(DeckRaven::new(target, &theme));
540 harness::trail(
541 harness::Kind::Render,
542 format!("raven launched → perch ({:.0},{:.0})", target.center().x, target.top()),
543 );
544 }
545 /// True while a raven is present (flying or perched).
546 pub fn has_raven(&self) -> bool {
547 self.raven.is_some()
548 }
549 /// True once the summoned raven has landed (false if none).
550 pub fn raven_perched(&self) -> bool {
551 self.raven.as_ref().map(|r| r.is_perched()).unwrap_or(false)
552 }
553 /// Dismiss any raven.
554 pub fn clear_raven(&mut self) {
555 self.raven = None;
556 }
557
558 /// The theme the deck paints with: the fx palette override if set, else
559 /// [`Theme::default`] (the host's own `set_theme` still applies its visuals;
560 /// this is just the colour source for deck-owned effects/picker).
561 fn effective_theme(&self) -> Theme {
562 self.fx.theme().unwrap_or_default()
563 }
564
565 /// Draw a one-line **palette picker** — a switcher over [`Theme::ALL`] the
566 /// host can place anywhere (toolbar, menu). Selecting a palette pins the fx
567 /// override; `ui()` then applies it each frame. Returns the chosen index if it
568 /// changed this frame.
569 ///
570 /// The override stays **off until the user actually clicks** a palette: merely
571 /// drawing the picker must not pin index 0, otherwise a host that drives its
572 /// own theme (e.g. the rich [`crate::look::Theme`]) would be silently clobbered
573 /// every frame by the legacy `set_theme` in [`ui`](Self::ui) — size still
574 /// changing (spacing) but colour frozen on `Theme::ALL[0]`. So we only pin when
575 /// the selection genuinely changed this frame.
576 pub fn palette_picker(&mut self, ui: &mut Ui) -> Option<usize> {
577 let mut sel = self.fx.palette().unwrap_or(0);
578 let before = sel;
579 ui.horizontal_wrapped(|ui| {
580 ui.label("Palette:");
581 for (i, ctor) in Theme::ALL.iter().enumerate() {
582 ui.selectable_value(&mut sel, i, ctor().name);
583 }
584 });
585 if sel != before {
586 self.fx.set_palette(sel);
587 }
588 (sel != before).then_some(sel)
589 }
590
591 /// The capabilities of the currently-active facet (or `NONE` if empty).
592 pub fn active_caps(&self) -> FacetCaps {
593 self.facets.get(self.active).map(|f| f.caps()).unwrap_or(FacetCaps::NONE)
594 }
595
596 /// Number of facets in the deck.
597 pub fn len(&self) -> usize {
598 self.facets.len()
599 }
600 /// True when the deck holds no facets.
601 pub fn is_empty(&self) -> bool {
602 self.facets.is_empty()
603 }
604
605 /// **Wall layout** — render **every** facet at once in a wrapping grid of
606 /// `cols` columns, instead of the tabbed one-at-a-time [`ui`](Self::ui). This is
607 /// the "multiple components visible simultaneously" mode a dashboard host wants
608 /// (e.g. several `Graph3D` panes side-by-side). Each cell is a titled group; the
609 /// fx palette override (if set) still applies, and every rendered facet is logged
610 /// to the runtrace ledger keyed `deck.wall:<title>` (mirrors the tab path's
611 /// `deck.render:<title>`), so `state_json`'s `trace.ran` proves each pane drew.
612 pub fn wall_ui(&mut self, ui: &mut Ui, cols: usize) {
613 if let Some(theme) = self.fx.theme() {
614 set_theme(ui.ctx(), theme);
615 }
616 if self.facets.is_empty() {
617 ui.weak("empty deck");
618 return;
619 }
620 let cols = cols.max(1);
621 let spacing = ui.spacing().item_spacing.x;
622 let total_w = ui.available_width();
623 let cell_w = ((total_w - spacing * (cols as f32 - 1.0)) / cols as f32).max(160.0);
624 // A generous cell so 3D graphs have room; the inner facet fills it.
625 let cell_h = 300.0_f32;
626 egui::ScrollArea::vertical()
627 .auto_shrink([false; 2])
628 .show(ui, |ui| {
629 ui.horizontal_wrapped(|ui| {
630 for f in self.facets.iter_mut() {
631 ui.allocate_ui(egui::vec2(cell_w, cell_h), |ui| {
632 ui.group(|ui| {
633 ui.set_min_size(egui::vec2(cell_w - 12.0, cell_h - 12.0));
634 ui.vertical(|ui| {
635 ui.strong(f.title());
636 ui.separator();
637 runtrace::ran(&format!("deck.wall:{}", f.title()));
638 f.ui(ui);
639 });
640 });
641 });
642 }
643 });
644 });
645 }
646
647 /// The active facet's current scale (1.0 if none / not scalable).
648 fn active_scale(&self) -> f32 {
649 self.facets.get(self.active).map(|f| f.scale()).unwrap_or(1.0)
650 }
651
652 /// Multiply the active facet's scale by `k`, clamped to a sane range.
653 fn scale_active(&mut self, k: f32) {
654 if let Some(f) = self.facets.get_mut(self.active) {
655 let s = (f.scale() * k).clamp(0.25, 4.0);
656 f.set_scale(s);
657 }
658 }
659
660 /// Reset the active facet's scale to native.
661 fn reset_scale(&mut self) {
662 if let Some(f) = self.facets.get_mut(self.active) {
663 f.set_scale(1.0);
664 }
665 }
666
667 /// Draw the tab bar + capability toolbar + the active facet, and route
668 /// capability-gated shortcuts (Ctrl-+/-/0 for scale; Ctrl-C/X/V for clipboard).
669 pub fn ui(&mut self, ui: &mut Ui) {
670 // Opt-in palette override: apply the chosen Theme::ALL palette + its
671 // egui Visuals each frame so the whole deck (and every facet that reads
672 // `theme(ui)`) follows. No override → the host's own theme stays.
673 if let Some(theme) = self.fx.theme() {
674 set_theme(ui.ctx(), theme);
675 }
676
677 let titles: Vec<String> = self.facets.iter().map(|f| f.title().to_string()).collect();
678 // Wrap the tab bar: with many facets a single non-wrapping row overflows
679 // the panel width and the trailing tabs become unreachable (off-screen,
680 // unclickable for a robot driver / pointer). Wrapping keeps every tab
681 // visible + clickable no matter how many facets the deck holds.
682 ui.horizontal_wrapped(|ui| {
683 for (i, t) in titles.iter().enumerate() {
684 ui.selectable_value(&mut self.active, i, t);
685 }
686 });
687
688 let caps = self.active_caps();
689
690 // Capability-driven toolbar: only show controls the active facet honors.
691 if caps.scalable {
692 ui.horizontal(|ui| {
693 if ui.button("−").on_hover_text("Zoom out (Ctrl-−)").clicked() {
694 self.scale_active(1.0 / 1.1);
695 }
696 ui.label(format!("{:.0}%", self.active_scale() * 100.0));
697 if ui.button("+").on_hover_text("Zoom in (Ctrl-+)").clicked() {
698 self.scale_active(1.1);
699 }
700 if ui.button("Reset").on_hover_text("Reset zoom (Ctrl-0)").clicked() {
701 self.reset_scale();
702 }
703 });
704 }
705
706 // Capability-gated scale shortcuts. egui has no semantic event for these,
707 // so we hand-detect the key combos (clipboard uses semantic events below).
708 if caps.scalable {
709 let (cmd, plus, minus, zero) = ui.input(|i| {
710 (
711 i.modifiers.command,
712 i.key_pressed(egui::Key::Plus) || i.key_pressed(egui::Key::Equals),
713 i.key_pressed(egui::Key::Minus),
714 i.key_pressed(egui::Key::Num0),
715 )
716 });
717 if cmd {
718 if plus {
719 self.scale_active(1.1);
720 }
721 if minus {
722 self.scale_active(1.0 / 1.1);
723 }
724 if zero {
725 self.reset_scale();
726 }
727 }
728 }
729
730 // Clipboard routing: drain semantic events and dispatch to the active
731 // facet, gated by its caps. A focused TextEdit already consumed its own.
732 self.route_clipboard(ui.ctx());
733
734 // Cross-instance component clone (DISTINCT gesture): the Ctrl+Shift+C/V
735 // accelerators + any pending envelope paste, drained the same frame.
736 self.route_component_clipboard(ui);
737
738 ui.separator();
739 // Optionally wrap the active facet in the shared glass/card chrome
740 // (`chrome` module), gated by the active EffectsPolicy. Reserve a paint slot
741 // BEFORE the content so the glass fill sits behind it; the glow + border
742 // edge is painted on top afterwards.
743 let chrome_on = self.fx.chrome;
744 let chrome_slot = chrome_on.then(|| ui.painter().add(egui::Shape::Noop));
745 // Render the active facet, capturing the rect it occupied so the deck can
746 // bloom it (opt-in glow) without the facet knowing.
747 let content = ui.scope(|ui| {
748 if let Some(f) = self.facets.get_mut(self.active) {
749 // Render-trace: this facet's `ui()` RAN this frame (the wasm-safe
750 // "what ran" ledger — folded into state_json, read via the JS hook
751 // on wasm). Keyed by tab title so the ran-list maps tab → ran?.
752 runtrace::ran(&format!("deck.render:{}", f.title()));
753 f.ui(ui);
754 }
755 });
756 let content_rect = content.response.rect;
757
758 // Paint the card chrome around the facet's content rect.
759 if let Some(slot) = chrome_slot
760 && content_rect.is_positive()
761 {
762 let theme = self.effective_theme();
763 let policy = crate::look::effects_policy(ui);
764 let style = chrome::ChromeStyle::default().for_policy(policy);
765 let card = content_rect.expand(6.0);
766 ui.painter().set(slot, chrome::fill_shape(card, &theme, policy, style));
767 chrome::edge(ui.painter(), card, &theme, policy, style);
768 }
769
770 // Right-click the active facet body → the Copy/Paste-component menu (the
771 // discoverable affordance for the cross-instance clone gesture). The
772 // text clipboard's own copy/paste is unaffected (different gesture).
773 if !self.active_kind().is_empty() {
774 content.response.context_menu(|ui| self.component_menu(ui));
775 }
776
777 // Opt-in glow on the active facet's content rect, pulsing.
778 if self.fx.glow && content_rect.is_positive() {
779 let theme = self.effective_theme();
780 let time = ui.input(|i| i.time);
781 let painter = ui.painter_at(content_rect);
782 deckfx::paint_active_glow(&painter, content_rect.shrink(2.0), &theme, &self.fx, time);
783 ui.ctx().request_repaint(); // keep the pulse animating
784 }
785
786 // Drive + paint a summoned raven on a foreground layer above everything.
787 self.drive_raven(ui.ctx());
788
789 // Paint the component-clone toast (mismatch / rejection feedback) on top.
790 self.paint_component_toast(ui);
791 }
792
793 /// Advance + paint the summoned raven (if any) on a foreground layer. Pins its
794 /// launch time on the first frame and keeps repainting while it flies.
795 fn drive_raven(&mut self, ctx: &egui::Context) {
796 let Some(raven) = self.raven.as_mut() else { return };
797 raven.sprite.update(ctx);
798 let painter =
799 ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_raven")));
800 raven.sprite.paint(&painter);
801 }
802
803 /// Route this frame's clipboard events to the active facet, gated by caps.
804 /// The single OS-touching write (`clipboard::put`) lives here.
805 fn route_clipboard(&mut self, ctx: &egui::Context) {
806 let caps = self.active_caps();
807 if !(caps.copyable || caps.cuttable || caps.pasteable) {
808 return;
809 }
810 for action in clipboard::poll(ctx) {
811 let Some(f) = self.facets.get_mut(self.active) else { continue };
812 match action {
813 ClipAction::Copy if caps.copyable => {
814 if let Some(t) = f.copy() {
815 clipboard::put(ctx, t);
816 }
817 }
818 ClipAction::Cut if caps.cuttable => {
819 if let Some(t) = f.cut() {
820 clipboard::put(ctx, t);
821 }
822 }
823 ClipAction::Paste(s) if caps.pasteable => {
824 f.paste(&s);
825 }
826 // Capability not declared → ignore (event may belong to a focused
827 // sub-widget egui already handled).
828 _ => {}
829 }
830 }
831 }
832
833 // ── cross-instance component clone (Copy/Paste component) ────────────────
834 //
835 // A DISTINCT gesture from the text clipboard above: it transfers a facet's
836 // type-tagged PORTABLE state (not a text selection) to a same-kind sibling.
837 // See `.nornir/design/copy-paste-between-instances.md`. Surfaced two ways —
838 // the context menu in `component_menu` (right-click the body) and the
839 // `Ctrl+Shift+C / Ctrl+Shift+V` accelerators routed in `ui`.
840
841 /// The active facet's [`Facet::kind`] (`""` if empty / opted out).
842 pub fn active_kind(&self) -> &'static str {
843 self.facets.get(self.active).map(|f| f.kind()).unwrap_or("")
844 }
845
846 /// **Copy component** — encode the active facet's [`Facet::portable_state`]
847 /// into the tagged clipboard envelope and place it on the OS clipboard.
848 /// Returns the envelope text on success, or `None` if the active facet opts
849 /// out (empty `kind()` or no `portable_state()`). This is the data half the
850 /// gesture handlers + tests drive; the OS write is the caller's via
851 /// [`clipboard::put`] (done for them in [`copy_component`](Self::copy_component)).
852 pub fn copy_component_envelope(&self) -> Option<String> {
853 let f = self.facets.get(self.active)?;
854 let kind = f.kind();
855 if kind.is_empty() {
856 return None;
857 }
858 let state = f.portable_state()?;
859 Some(clipboard::encode_component(kind, &state))
860 }
861
862 /// Copy the active facet's portable state to the OS clipboard (the full
863 /// gesture). Returns `true` if something was copied.
864 pub fn copy_component(&mut self, ctx: &egui::Context) -> bool {
865 match self.copy_component_envelope() {
866 Some(env) => {
867 clipboard::put(ctx, env);
868 true
869 }
870 None => false,
871 }
872 }
873
874 /// **Paste component** — decode a clipboard `text` envelope and, **only if its
875 /// kind matches the active facet's** [`Facet::kind`], hand the state to
876 /// [`Facet::load_state`]. Returns `true` if the active facet adopted it.
877 /// A kind mismatch (or a non-envelope / wrong-version text) is a no-op that
878 /// raises a themed mismatch [`toast`](Self::toast) — the type-match guard is
879 /// the whole point: a `table` envelope NEVER loads into a `graphpan`.
880 pub fn paste_component(&mut self, text: &str, now: f64) -> bool {
881 let Some((kind, state)) = clipboard::decode_component(text) else {
882 // Not a component envelope at all — leave it for the text path; no toast.
883 return false;
884 };
885 let active_kind = self.active_kind();
886 if active_kind.is_empty() {
887 self.toast = Some(("this view doesn't accept a pasted component".to_string(), now));
888 return false;
889 }
890 if kind != active_kind {
891 self.toast = Some((format!("clipboard holds a `{kind}`, not a `{active_kind}`"), now));
892 return false;
893 }
894 let Some(f) = self.facets.get_mut(self.active) else { return false };
895 let accepted = f.load_state(&state);
896 if !accepted {
897 self.toast = Some((format!("this `{active_kind}` could not adopt the clipboard state"), now));
898 }
899 accepted
900 }
901
902 /// The current component-clone toast message (if one is live), for tests /
903 /// hosts that want to surface it themselves.
904 pub fn component_toast(&self) -> Option<&str> {
905 self.toast.as_ref().map(|(m, _)| m.as_str())
906 }
907
908 /// Right-click context-menu entries for the cross-instance clone gesture —
909 /// **Copy component** / **Paste component** — themed by the active style. A
910 /// host attaches these to the facet body (or its tab) via
911 /// `response.context_menu(|ui| deck.component_menu(ui))`. Greys out when the
912 /// active facet opts out (empty `kind()`).
913 pub fn component_menu(&mut self, ui: &mut egui::Ui) {
914 let km = look::keymap(ui);
915 let kind = self.active_kind();
916 let can_clone = !kind.is_empty();
917 ui.add_enabled_ui(can_clone && self.copy_component_envelope().is_some(), |ui| {
918 let label = format!("Copy component {}", km.label(Action::Copy, ui.ctx()));
919 if ui.button(label).clicked() {
920 self.copy_component(ui.ctx());
921 ui.close();
922 }
923 });
924 ui.add_enabled_ui(can_clone, |ui| {
925 let label = format!("Paste component {}", km.label(Action::Paste, ui.ctx()));
926 if ui.button(label).clicked() {
927 // Pull the OS clipboard via egui's paste request; the actual text
928 // arrives next frame as an Event::Paste, routed in `route_component_clipboard`.
929 ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
930 ui.close();
931 }
932 });
933 }
934
935 /// Route the `Ctrl+Shift+C / Ctrl+Shift+V` component-clone accelerators +
936 /// drain any pending paste envelope. Called once per frame from [`ui`](Self::ui),
937 /// AFTER the text clipboard so a focused TextEdit's plain Ctrl+C/V is untouched
938 /// (the Shift discriminates this gesture from text copy/paste).
939 fn route_component_clipboard(&mut self, ui: &mut egui::Ui) {
940 let now = ui.input(|i| i.time);
941 // Accelerators: Ctrl+Shift+C copies; Ctrl+Shift+V triggers an OS-clipboard
942 // paste request (the text lands next frame as Event::Paste, decoded below).
943 let copy_shift = egui::KeyboardShortcut::new(
944 egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
945 egui::Key::C,
946 );
947 let paste_shift = egui::KeyboardShortcut::new(
948 egui::Modifiers::COMMAND | egui::Modifiers::SHIFT,
949 egui::Key::V,
950 );
951 if ui.input_mut(|i| i.consume_shortcut(©_shift)) {
952 self.copy_component(ui.ctx());
953 }
954 if ui.input_mut(|i| i.consume_shortcut(&paste_shift)) {
955 ui.ctx().send_viewport_cmd(egui::ViewportCommand::RequestPaste);
956 }
957 // Drain any Paste events that look like a component envelope (a plain text
958 // paste decodes to None here and is left for the text clipboard path).
959 let pastes: Vec<String> = ui.input(|i| {
960 i.events
961 .iter()
962 .filter_map(|e| match e {
963 egui::Event::Paste(s) if clipboard::decode_component(s).is_some() => Some(s.clone()),
964 _ => None,
965 })
966 .collect()
967 });
968 for text in pastes {
969 self.paste_component(&text, now);
970 }
971 // Age out the toast.
972 if let Some((_, raised)) = self.toast {
973 if now - raised > TOAST_SECS {
974 self.toast = None;
975 }
976 }
977 }
978
979 /// Paint the live component-clone toast on a foreground layer (themed, spacious),
980 /// if one is set. A no-op when there is no toast.
981 fn paint_component_toast(&self, ui: &mut egui::Ui) {
982 let Some((msg, _)) = self.toast.as_ref() else { return };
983 let th = theme(ui);
984 let ctx = ui.ctx();
985 let painter =
986 ctx.layer_painter(egui::LayerId::new(egui::Order::Foreground, egui::Id::new("facett_deck_component_toast")));
987 let screen = ctx.content_rect();
988 let font = FontId::proportional(14.0);
989 let galley = painter.layout_no_wrap(msg.clone(), font.clone(), th.text);
990 let pad = vec2(14.0, 10.0); // spacious preset padding
991 let size = galley.size() + pad * 2.0;
992 // Bottom-centre, lifted off the edge.
993 let center = Pos2::new(screen.center().x, screen.max.y - size.y * 0.5 - 18.0);
994 let rect = Rect::from_center_size(center, size);
995 painter.rect_filled(rect, 8.0, th.panel_bg);
996 painter.rect_stroke(rect, 8.0, Stroke::new(1.0, th.panel_stroke), egui::StrokeKind::Inside);
997 painter.galley(rect.min + pad, galley, th.text);
998 ctx.request_repaint(); // keep ticking so the toast ages out on time
999 }
1000
1001 /// The whole-app observable state: the active facet + each facet's
1002 /// `state_json`, plus an **additive** sibling `caps` map (title → caps JSON)
1003 /// so the existing flat `facets[title]` shape is unchanged for consumers.
1004 pub fn state_json(&self) -> serde_json::Value {
1005 let mut facets = serde_json::Map::new();
1006 let mut caps = serde_json::Map::new();
1007 for f in &self.facets {
1008 facets.insert(f.title().to_string(), f.state_json());
1009 caps.insert(f.title().to_string(), f.caps().to_json());
1010 }
1011 serde_json::json!({
1012 "active": self.facets.get(self.active).map(|f| f.title()),
1013 "facets": facets,
1014 "caps": caps,
1015 // The deck's opt-in effects (DeckFx) as data: whether the shared glass/
1016 // card `chrome` wrap is on, whether the active-facet bloom glow is on, and
1017 // the active palette override. A headless driver reads this to PROVE the
1018 // T1.3 showcase rendering (glass + bloom) is actually wired, not eyeballed.
1019 "fx": {
1020 "chrome": self.fx.chrome,
1021 "glow": self.fx.glow,
1022 "glow_layers": self.fx.glow_layers,
1023 "palette": self.fx.palette(),
1024 },
1025 // The wasm-safe "what RAN" ledger — every facet render + every traced
1026 // control handler that has executed this session (the readable proof
1027 // the shipped artifact actually ran each surface). See `runtrace`.
1028 "trace": { "ran": runtrace::snapshot(), "distinct": runtrace::distinct() },
1029 })
1030 }
1031}
1032
1033/// A stable, bright-ish colour from a string (FNV-1a). Handy default node colour.
1034pub fn hash_color(s: &str) -> Color32 {
1035 let mut h: u32 = 2166136261;
1036 for b in s.bytes() {
1037 h = (h ^ b as u32).wrapping_mul(16777619);
1038 }
1039 Color32::from_rgb((h & 0xFF) as u8 | 0x60, ((h >> 8) & 0xFF) as u8 | 0x60, ((h >> 16) & 0xFF) as u8 | 0x60)
1040}
1041
1042#[cfg(test)]
1043mod tests {
1044 use super::*;
1045
1046 #[test]
1047 fn scene_builds() {
1048 let mut s = Scene::new();
1049 let a = s.node("Person", hash_color("Person"));
1050 let b = s.node("Company", hash_color("Company"));
1051 s.edge(a, b);
1052 assert_eq!(s.nodes.len(), 2);
1053 assert_eq!(s.edges.len(), 1);
1054 assert!(!s.is_empty());
1055 }
1056
1057 #[test]
1058 fn force_layout_produces_finite_bounded_positions() {
1059 let mut scene = Scene::new();
1060 for i in 0..12 { scene.node(format!("n{i}"), hash_color("n")); }
1061 for i in 0..12 { scene.edge(i, (i + 1) % 12); }
1062 let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(400.0, 400.0));
1063 let pos = positions(Layout::Force, &scene, rect);
1064 assert_eq!(pos.len(), 12);
1065 for p in &pos {
1066 assert!(p.x.is_finite() && p.y.is_finite(), "finite");
1067 assert!(rect.expand(50.0).contains(*p), "roughly within the rect");
1068 }
1069 }
1070
1071 /// **Scale (RED-when-broken):** above the Barnes–Hut threshold a large force
1072 /// graph must still lay out — every node finite + inside the rect — under a sane
1073 /// wall-clock budget. The old O(n²) all-pairs loop blows this budget (and the
1074 /// 30 000-node viewer hung); the O(n log n) Barnes–Hut path meets it. A regression
1075 /// back to quadratic repulsion trips the time bound.
1076 #[test]
1077 fn force_layout_scales_to_ten_thousand_nodes() {
1078 let n = 10_000;
1079 assert!(n >= crate::barnes_hut::BH_THRESHOLD, "n is on the Barnes–Hut path");
1080 let mut scene = Scene::new();
1081 for i in 0..n {
1082 scene.node(format!("n{i}"), hash_color("n"));
1083 }
1084 // A sparse ring + chords: O(n) edges (attraction stays O(edges)).
1085 for i in 0..n {
1086 scene.edge(i, (i + 1) % n);
1087 if i % 7 == 0 {
1088 scene.edge(i, (i + 137) % n);
1089 }
1090 }
1091 let rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), egui::vec2(1024.0, 1024.0));
1092 let t0 = std::time::Instant::now();
1093 let pos = positions(Layout::Force, &scene, rect);
1094 let ms = t0.elapsed().as_secs_f64() * 1000.0;
1095 assert_eq!(pos.len(), n);
1096 for p in &pos {
1097 assert!(p.x.is_finite() && p.y.is_finite(), "every node finite at scale");
1098 assert!(rect.expand(50.0).contains(*p), "every node bounded within the rect");
1099 }
1100 // Generous ceiling for a debug build on a slow box; the O(n²) loop is far over.
1101 assert!(ms < 20_000.0, "10k-node force layout must be sub-quadratic fast; took {ms:.0} ms");
1102 }
1103
1104 #[test]
1105 fn hash_color_is_stable() {
1106 assert_eq!(hash_color("Person"), hash_color("Person"));
1107 assert_ne!(hash_color("Person"), hash_color("Company"));
1108 }
1109
1110 /// A minimal facet for deck tests.
1111 struct Stub(&'static str);
1112 impl Facet for Stub {
1113 fn title(&self) -> &str {
1114 self.0
1115 }
1116 fn ui(&mut self, ui: &mut Ui) {
1117 ui.label(self.0);
1118 }
1119 fn state_json(&self) -> serde_json::Value {
1120 serde_json::json!({ "t": self.0 })
1121 }
1122 }
1123
1124 /// A component-clone-capable stub: a `kind`, a JSON `payload` it round-trips
1125 /// through `portable_state`/`load_state`.
1126 struct CloneStub {
1127 kind: &'static str,
1128 payload: serde_json::Value,
1129 }
1130 impl Facet for CloneStub {
1131 fn title(&self) -> &str {
1132 self.kind
1133 }
1134 fn ui(&mut self, _ui: &mut Ui) {}
1135 fn state_json(&self) -> serde_json::Value {
1136 serde_json::json!({ "kind": self.kind })
1137 }
1138 fn kind(&self) -> &'static str {
1139 self.kind
1140 }
1141 fn portable_state(&self) -> Option<serde_json::Value> {
1142 Some(self.payload.clone())
1143 }
1144 fn load_state(&mut self, state: &serde_json::Value) -> bool {
1145 self.payload = state.clone();
1146 true
1147 }
1148 }
1149
1150 #[test]
1151 fn component_clone_round_trips_through_the_deck() {
1152 // Instance A (configured) → envelope → instance B adopts it.
1153 let a = CloneStub { kind: "graphpan", payload: serde_json::json!({ "zoom": 2.0, "pan": [3, 4] }) };
1154 let mut deck_a = FacetDeck::new(vec![Box::new(a)]);
1155 let env = deck_a.copy_component_envelope().expect("A copies its portable state");
1156
1157 let mut deck_b = FacetDeck::new(vec![Box::new(CloneStub {
1158 kind: "graphpan",
1159 payload: serde_json::json!({ "zoom": 1.0, "pan": [0, 0] }),
1160 })]);
1161 assert!(deck_b.paste_component(&env, 0.0), "same-kind paste is accepted");
1162 // B now equals A's portable state.
1163 assert_eq!(
1164 deck_b.copy_component_envelope(),
1165 deck_a.copy_component_envelope(),
1166 "B adopted A's portable state exactly"
1167 );
1168 assert!(deck_b.component_toast().is_none(), "a successful paste raises no toast");
1169 }
1170
1171 #[test]
1172 fn component_clone_rejects_a_type_mismatch_with_a_toast() {
1173 // A `table` envelope handed to a `graphpan` → load_state NOT called.
1174 let table_env = clipboard::encode_component("table", &serde_json::json!({ "rows": 3 }));
1175 let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
1176 kind: "graphpan",
1177 payload: serde_json::json!({ "zoom": 1.0 }),
1178 })]);
1179 let before = deck.copy_component_envelope();
1180 assert!(!deck.paste_component(&table_env, 0.0), "cross-type paste returns false");
1181 assert_eq!(deck.copy_component_envelope(), before, "graphpan state untouched");
1182 let toast = deck.component_toast().expect("mismatch raises a toast");
1183 assert!(toast.contains("table") && toast.contains("graphpan"), "toast names both kinds: {toast}");
1184 }
1185
1186 #[test]
1187 fn component_clone_version_guard_rejects_unknown_v() {
1188 let bad = serde_json::json!({ "facett.kind": "graphpan", "v": 7, "state": { "zoom": 9.0 } }).to_string();
1189 let mut deck = FacetDeck::new(vec![Box::new(CloneStub {
1190 kind: "graphpan",
1191 payload: serde_json::json!({ "zoom": 1.0 }),
1192 })]);
1193 let before = deck.copy_component_envelope();
1194 // An unknown-version text decodes to None → it's a no-op (left for the text path).
1195 assert!(!deck.paste_component(&bad, 0.0), "unknown version is not adopted");
1196 assert_eq!(deck.copy_component_envelope(), before, "state untouched by a bad-version paste");
1197 }
1198
1199 #[test]
1200 fn component_clone_opt_out_floor_neither_copies_nor_accepts() {
1201 // The plain Stub does NOT implement the trio → empty kind, no copy.
1202 let mut deck = FacetDeck::new(vec![Box::new(Stub("plain"))]);
1203 assert_eq!(deck.active_kind(), "", "opted out");
1204 assert!(deck.copy_component_envelope().is_none(), "opt-out facet never copies a component");
1205 // A real envelope handed to an opt-out facet is refused (no panic, no state).
1206 let env = clipboard::encode_component("table", &serde_json::json!({ "rows": 1 }));
1207 assert!(!deck.paste_component(&env, 0.0), "opt-out facet never adopts a component");
1208 assert!(deck.component_toast().is_some(), "the refusal is surfaced");
1209 }
1210
1211 #[test]
1212 fn deck_fx_is_off_by_default() {
1213 let deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1214 assert_eq!(*deck.fx(), DeckFx::OFF, "no effects until the host opts in");
1215 assert!(!deck.has_raven());
1216 assert!(!deck.fx().glow);
1217 assert!(deck.fx().palette().is_none());
1218 }
1219
1220 #[test]
1221 fn deck_state_json_reports_fx_as_data() {
1222 // The deck's opt-in effects must be observable as data (a robot proof reads
1223 // `fx.chrome` / `fx.glow` to know the showcase rendering is wired ON).
1224 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1225 let off = deck.state_json();
1226 assert_eq!(off["fx"]["chrome"].as_bool(), Some(false), "chrome off by default");
1227 assert_eq!(off["fx"]["glow"].as_bool(), Some(false), "glow off by default");
1228 assert!(off["fx"]["palette"].is_null(), "no palette override by default");
1229
1230 deck.fx_mut().chrome = true;
1231 deck.fx_mut().glow = true;
1232 deck.set_palette(2);
1233 let on = deck.state_json();
1234 assert_eq!(on["fx"]["chrome"].as_bool(), Some(true), "chrome wired ON shows in state");
1235 assert_eq!(on["fx"]["glow"].as_bool(), Some(true), "glow wired ON shows in state");
1236 assert_eq!(on["fx"]["palette"].as_u64(), Some(2), "palette override shows in state");
1237 }
1238
1239 #[test]
1240 fn deck_cycle_palette_walks_theme_all() {
1241 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1242 let first = deck.cycle_palette();
1243 assert_eq!(first, 0);
1244 assert_eq!(deck.fx().theme().map(|t| t.name), Some(Theme::ALL[0]().name));
1245 // walks forward and wraps
1246 for _ in 1..Theme::ALL.len() {
1247 deck.cycle_palette();
1248 }
1249 assert_eq!(deck.cycle_palette(), 0, "wraps back to the first palette");
1250 }
1251
1252 #[test]
1253 fn deck_send_raven_launches_and_perches_after_a_full_flight() {
1254 use crate::effects::RAVEN_FLIGHT_SECS;
1255 let mut deck = FacetDeck::new(vec![Box::new(Stub("rows"))]);
1256 assert!(!deck.has_raven());
1257 let target = egui::Rect::from_min_size(egui::pos2(120.0, 80.0), egui::vec2(200.0, 28.0));
1258 deck.send_raven(target);
1259 assert!(deck.has_raven(), "raven summoned");
1260 assert!(!deck.raven_perched(), "not perched at launch");
1261
1262 // Drive the sprite headlessly past the flight duration → it perches.
1263 if let Some(r) = deck.raven.as_mut() {
1264 r.sprite.advance(RAVEN_FLIGHT_SECS + 0.1);
1265 }
1266 assert!(deck.raven_perched(), "perched after the flight duration");
1267
1268 deck.clear_raven();
1269 assert!(!deck.has_raven());
1270 }
1271
1272 /// REGRESSION (inject-assert): merely *drawing* the palette picker without a
1273 /// user click must NOT pin a palette override. The bug: the picker auto-pinned
1274 /// index 0 on the first passive frame, turning the legacy `set_theme` override
1275 /// permanently on and clobbering a host's own theme (the rich `look::Theme`)
1276 /// every frame. We render one frame with no interaction and assert the override
1277 /// is still `None` (host theme wins).
1278 #[test]
1279 fn palette_picker_does_not_pin_without_a_user_click() {
1280 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1281 assert!(deck.fx().palette().is_none(), "starts with no override");
1282 let ctx = egui::Context::default();
1283 let mut chosen = Some(7usize);
1284 let _ = ctx.run(egui::RawInput::default(), |ctx| {
1285 egui::CentralPanel::default().show(ctx, |ui| {
1286 // No synthetic click is fed → the picker is drawn but not used.
1287 chosen = deck.palette_picker(ui);
1288 });
1289 });
1290 assert_eq!(chosen, None, "drawing the picker reports no selection without a click");
1291 assert!(
1292 deck.fx().palette().is_none(),
1293 "drawing the picker must not pin index 0 — that would clobber the host's own theme each frame"
1294 );
1295 }
1296
1297 #[test]
1298 fn deck_palette_override_applies_theme_in_a_ui_pass() {
1299 let mut deck = FacetDeck::new(vec![Box::new(Stub("a"))]);
1300 deck.set_palette(1); // sci-fi
1301 let ctx = egui::Context::default();
1302 let mut seen = "";
1303 let _ = ctx.run(egui::RawInput::default(), |ctx| {
1304 egui::CentralPanel::default().show(ctx, |ui| {
1305 deck.ui(ui);
1306 seen = theme(ui).name;
1307 });
1308 });
1309 assert_eq!(seen, Theme::ALL[1]().name, "deck applied its palette override");
1310 }
1311}